Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter

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Serious Sam HD Console Guide
由 MrRocket 制作
Hello guys in this guide I will illustrate most of the command controls of Serious Sam HD and write their respective functions.
   
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Before you read the guide:
The numerics simbols after the "=" can be changed for example crm_bAllowRendering=1 (1 is an example number) if you change it to 0 the command will be disactived. But ATTENTION not all commands are for simple active or disactive, for example the mouse sensivity command, if you change it to 0 you can't move the visual.
I'm not responsable what do you do with this command, if you have a problem you can this command to restore default all the commands and options on Serious Sam:
cvarResetToDefaults()
----
If you want to help me in this guide please contact me.
-MrRocket
Commands:
bmk_bBenchmarkDemos = 0;
bmk_bOnScreenReport = 1;
ccn_bShowChatMessages = 1;
ccn_fLineFadeTime = 2;
ccn_fLineLifeTime = 10;
ccn_fTextStretch = 0.7;
ccn_iLastLines = 8;
ccn_vBottomLeft.x = 10;
ccn_vBottomLeft.y = 350;
cht_bEnableCheats = 0;
cht_bUnlockMentalMode = 0;
cld_iMaxThreads = 16;
cli_iMaxBPS = 6000;
cli_iMaxOutBPS = 10000;
cmp_bLowQuality = 0;
cmp_iBaseMip = 0;
cmp_pixMaxSize = 2048;
con_fHeightRatio = 0.333;
con_fLastLinesFadeTime = 2;
con_fLastLinesStayTime = 5;
con_iLastLines = 0;
con_strLastLinesFilter = "";
con_strMainFilter = "";
crm_bCastShadows = 0;
crm_bPrebakedDynamicLights = 0;
crm_bReceiveShadows = 1;
crm_fDensityBias = 1;
crm_fDistanceBias = 1;
crm_fMaxCachingTime = 1;
crm_iCachingThreshold = 256;
crm_iRenderDepthPrepass = 1;
d3d_bForce20Shaders = 0;
d3d_bForcePixelProgramPartialPrecision = 0;
d3d_bOptimizeShaders = 1;
d3d_ctCommonVertexBuffers = 3;
d3d_iCommonVertexBuffersSize = 4096;
d3d_iDebugShaders = 1;
d3d_iMaxQueryIterations = 99999;
d3d_iRenderingDevice = 0;
d3d_iShaderFlowControl = 0;
dbg_strMarkedDataTypes = "";
dcl_bAutoRemoveCounterLimitedDecals = 1;
dcl_bAutoRemoveGeometryLimitedDecals = 1;
dcl_bAutoRemoveTimeLimitedDecals = 1;
dcl_ctMaxNewTrianglesPerFrame = 2048;
dcl_ctMaxTrianglesPerGroup = 4096;
dcl_iDynamicUpdateLevel = 0;
dsd_bAllowEmulation = 1;
dsd_iSoftwareProcessing = 0;
efx_bAutoExposure = 1;
efx_bBloom = 1;
efx_bBloomHQ = 0;
efx_bDepthOfField = 1;
efx_bFastBlur = 1;
efx_bGaussianBlur = 1;
efx_bLightStreaks = 1;
efx_bMotionBlur = 1;
efx_bRealsRGB = 1;
efx_bStreaksHQ = 0;
efx_fBlurPrecision = 0.0010000001;
efx_fDesiredLuminance = 0.18;
efx_fFixedEV = 0;
efx_fStreaksDithering = 0.1;
efx_iLensFlareQuality = 3;
efx_iMaxRippleSources = 50;
efx_iReadLumBuffers = 1;
gam_bAllowArmorItems = 1;
gam_bAllowHealthItems = 1;
gam_bAllowJoinInProgress = 0;
gam_bAllowPowerupItems = 1;
gam_bAllowSeriousBombItems = 1;
gam_bAmmoStays = 1;
gam_bArmorStays = 1;
gam_bAutoCycleMaps = 1;
gam_bCustomizedDifficulty = 0;
gam_bExtraMPEnemies = 1;
gam_bFriendlyFire = 0;
gam_bHealthStays = 1;
gam_bInfiniteAmmo = 0;
gam_bPenalizeSaving = 0;
gam_bPowerupsStay = 1;
gam_bRankedMatch = 0;
gam_bRespawnInPlace = 0;
gam_bWeaponsStay = 1;
gam_ctFragsLimit = 20;
gam_ctGoalsLimit = 10;
gam_ctMaxPlayers = 16;
gam_ctMinPlayers = 2;
gam_ctPrivateSlots = 0;
gam_ctRoundLimit = 10;
gam_ctTimeLimit = 10;
gam_gdDifficulty = 3;
gam_iExtraEnemyDamagePerPlayer = 0;
gam_iExtraEnemyStrength = 0;
gam_iExtraEnemyStrengthPerPlayer = 0;
gam_iInvulnerableAfterSpawning = 0;
gam_iRespawnCredits = -1;
genv_fVoiceThroughSpeakersVolume = 0.9;
gfx_bAutoConfigureExtraWideScreen = 1;
gfx_bFullScreen = 1;
gfx_bHDRRendering = 1;
gfx_bLastGoodFullScreen = 0;
gfx_bMaximized = 0;
gfx_bUsePostprocessing = 1;
gfx_fAspectRatio = 0;
gfx_fBlueBias = 1;
gfx_fBrightness = 0;
gfx_fContrast = 1;
gfx_fGammaCorrection = 1;
gfx_fGreenBias = 1;
gfx_fNormalizeHDROutput = 0;
gfx_fRedBias = 1;
gfx_fSafeAreaPosX = 0.5;
gfx_fSafeAreaPosY = 0.5;
gfx_fSafeAreaX = 0.85049984;
gfx_fSafeAreaY = 1;
gfx_fSaturation = 0;
gfx_iAntiAliasingSamples = 1;
gfx_iFinish = 0;
gfx_iMaxFPSActive = 10000;
gfx_iMaxFPSInactive = 20;
gfx_iOutputLevels = 256;
gfx_iRefreshRate = 0;
gfx_iScreenShotFormat = 0;
gfx_iTransparencyAntiAliasing = 1;
gfx_iWaitVSyncs = 0;
gfx_pixLastGoodResHeight = 1080;
gfx_pixLastGoodResWidth = 1920;
gfx_pixLastGoodWinHeight = 1080;
gfx_pixLastGoodWinWidth = 1920;
gfx_pixResHeight = 1080;
gfx_pixResWidth = 1920;
gfx_pixWinHeight = 1080;
gfx_pixWinPosX = 0;
gfx_pixWinPosY = 0;
gfx_pixWinWidth = 1920;
Commands 2:
hud_bFixedCrosshair = 1;
hud_bShowClock = 0;
hud_bShowCoords = 0;
hud_bShowCrosshair = 1;
hud_bShowLevelName = 0;
hud_bShowPause = 1;
hud_bShowPing = 0;
hud_bShowRenderingResolution = 0;
hud_bShowShortPlayerList = 1;
hud_fShortPlayerListScale = 1;
hud_fVotingInfoScale = 1;
hud_iShowBandwidth = 0;
inp_fGamepadDetectionTime = 5;
lmp_bAllowAnisotropy = 0;
lmp_bLowQuality = 0;
lmp_iBaseMip = 0;
lmp_pixMaxSize = 2048;
mdl_bCacheAnimations = 1;
mdl_bHardwareSkinning = 1;
mdl_ctMaxCachedModels = 256;
men_bDetectVideoChange = 0;
men_bDontWaitForConfirmations = 0;
men_bShowActiveProfile = 0;
men_bUseMenuSimulation = 1;
men_ctGlowRectsMax = 5;
men_fMusicVolume = 1;
men_fPulseFrequency = 1.3333;
men_fScaleOverride = 0;
men_fTextScrollSpeed = 30;
men_fWidgetGlowStrength = 0.08;
men_pixWidgetGlowRadius = 6;
mgr_fTextureSizeMultiplier = 1;
mgr_slMaxBatchTextureSize = 1024;
mgr_slMaxModelTextureSize = 1024;
net_bAllowEntityTemplates = 0;
net_bClientsMayPause = 0;
net_fConnectionTimeout = 15;
net_fProblemsTimeout = 15;
net_strLocalHost = "";
nmp_bLowQuality = 0;
nmp_iBaseMip = 0;
nmp_pixMaxSize = 2048;
phy_iMaxThreads = 16;
plr_bAllowPlayerAutoJump = 1;
plr_fFOVOverride = 110;
prf_bShowFPS = 1;
prf_bShowFPSGraph = 0;
prf_tmGfxStallsInterval = 1;
prf_tmRefreshInterval = 1;
prj_bDebrisCastShadow = 0;
prj_bDisableRagdollDeaths = 0;
prj_bEnableClientSideEffects = 1;
prj_bEnableDynamicDecals = 1;
prj_bHardwareMouseCursor = 1;
prj_bSimpleCharacterDestructions = 0;
prj_bStartupAutoDetection = 1;
prj_bSymbolicPingDisplay = 0;
prj_ctMaxCorpses = 20;
prj_ctMaxCorpsesCoop = 8;
prj_ctMaxDebris = 50;
prj_ctMaxDebrisCoop = 30;
prj_ctMaxFlamesPerSurface = 20;
prj_ctMaxFlamesPerSurfaceCoop = 10;
prj_ctMaxMovingCorpses = 4;
prj_ctMaxMovingCorpsesCoop = 2;
prj_ctMaxMovingDebris = 50;
prj_ctMaxMovingDebrisCoop = 30;
prj_ctMaxQuickMatchTries = 5;
prj_ctTimeBanMinutes = 60;
prj_fDebrisScreenSizeRatioCull = 0.01;
prj_fDebrisScreenSizeRatioCullCoop = 0.015;
prj_fMinFlameFastLightDistance = 1;
prj_fVoteDuration = 60;
prj_fVoteEndDelay = 3;
prj_fVotePercentageToPass = 0.5;
prj_iCPUSpeed = 2;
prj_iGPUMemory = 2;
prj_iGPUSpeed = 2;
prj_strDefaultMapDir = "Content/SeriousSamHD/Levels/Multiplayer";
prj_strDisabledVoteTypes = "";
prj_strGfxUserInfoDate = "";
prj_strGraphicCardName = "";
prj_strLastAutoDetectSetup = "";
prj_strMapList = "";
prj_strMapListFile = "";
prj_strMultiplayerSessionName = "";
prt_fParticleBias = 0.8;
rcon_slMaxBufferSize = 131072;
rcts_bDebugNegotiations = 1;
rcts_bLocalMode = 0;
rcts_strAdminPassword = "*";
rcts_strWelcomeNote = "RCon telnet server";
ren_bAmbientShadows = 1;
ren_bDynamicFastLights = 1;
ren_bEffectOcclusion = 0;
ren_bFixFastLightsEdges = 1;
ren_bInstanceRendering = 1;
ren_bMirrorReflections = 1;
ren_bModelGrouping = 1;
ren_bOcclusionCulling = 1;
ren_bPrebakedDynamicLights = 0;
ren_ctOcclusionPassThreshold = 8;
ren_fLODBias = 1;
ren_fMax3DRenderingMPix = 1;
ren_fMirrorQuality = 0.75;
ren_fOcclusionSizeTreshold = 0.1;
ren_fRenderingPixelRatio = 1.5;
ren_fRenderingSizeRatio = 1;
ren_iMirrorLevelBias = 0;
ren_iRescalingFilter = 1;
ser_iMaxClientBPS = 20000;
ser_strBanList = "";
sfx_bAllowEAX = 1;
sfx_bLowSampleRate = 0;
sfx_fAttenuationByVoiceOver = 0.5;
sfx_fDopplerEffectBias = 1;
sfx_fMasterVolume = 0.9;
sfx_iAPI = 3;
sfx_iAudioDevice = 0;
sfx_iMaxActiveSameSounds = 5;
sfx_iMaxActiveSounds = 25;
sfx_iStreamingBufferSize = 64
Commands 3:
sha_bAllowRefractions = 1;
sha_bAllowZoomBlurring = 1;
sha_bCombineLightPasses = 1;
sha_bCreateAllVariations = 0;
sha_bEdgeSmoothing = 1;
sha_bNoProgressBar = 0;
sha_bShadowFiltering = 1;
sha_bShadowTrilinearDithering = 1;
sha_bVertexShadows = 1;
sha_fCascadeChoiceBias = 0.01;
sha_fLightMapInfluence = 0;
sha_fShadowDarkness = 2;
sha_fShadowMinVariance = 1.E-005;
sha_fShadowSmoothness = 0.25;
sha_fShadowTrilinearSpan = 0.25;
sha_iMaxCreatedShadersPerFrame = 1;
sha_iParallaxMappingMethod = 1;
sha_iParallaxMappingQuality = 2;
sha_iParallaxMaxDistance = 2;
sha_iPrecreateShaders = 3;
sha_iRefractionMip = 1;
sha_iZoomBlurMip = 1;
sha_iZoomBlurSamples = 16;
shb_bForceBilinearFiltering = 1;
shb_bShadowBlurring = 1;
shb_bUpdateFarShadows = 0;
shb_fCascadedStepFactor = 4;
shb_fNearShadowDistance = 4;
shb_iShadowAntialiasing = 1;
shb_iShadowFormat = 0;
shb_pixMaxShadowSize = 1024;
shb_pixShadowDensity = 16;
snd_fEffectsVolume = 0.8;
snd_fMovieVolume = 0.7;
snd_fMusicVolume = 0;
snd_fVoiceCommVolume = 0.7;
tex_bAutoUploading = 1;
tex_bDynamicAtlasUpdates = 1;
tex_bHighQualityRGBE = 0;
tex_bLowQuality = 0;
tex_bNoProgressBar = 0;
tex_bTrilinearFontFiltering = 1;
tex_fAllowedUploadBurst = 1;
tex_fLODBias = 0;
tex_iAnisotropy = 4;
tex_iBaseMip = 0;
tex_iFiltering = 22;
tex_iProbingDecayTime = 30;
tex_pixMaxSize = 4096;
tex_pixProxySize = 16;
thr_iAffinityStrictness = 0;
thr_iMaxWorkerThreads = 0;
vo_bMicBoost = 1;
vo_bUsingPushToTalk = 1;
vo_bVoiceEnabled = 0;
vo_fMicSensitivity = 0;
vo_fVoiceReceiveVolume = 0.7;
vo_fVoiceTransmitVolume = 1;
vsl_fGlobalVibrationStrength = 1;
xad_bInstantUpdates = 0;
xad_bReuseVoices = 1;
xad_fStereoSeparation = 0.8;
12 条留言
zack.i.morrison 2024 年 6 月 22 日 上午 1:06 
for infinite ammo, open the console, enable cheats (cmd in list), and then type ammo in console, press the tab key and find the one that begins with 'cht'. hope this helped
Chak 'Vadam 2023 年 10 月 2 日 下午 7:33 
The Survival Master Achievement, i use the command to get it easier
MrRocket  [作者] 2023 年 9 月 27 日 下午 11:16 
Kure Tesum, what are you trying to archive?
Chak 'Vadam 2023 年 9 月 24 日 上午 8:09 
i typed in phy_iMaxThreads=16 and my game crashes, any fix for this?
FearFearghail 2021 年 11 月 11 日 下午 3:30 
The infinite ammo command doesn't work; is there something else I need to do?
AURA 2021 年 4 月 3 日 下午 12:18 
questa guida vale anche per la versione classica di sam tse/tfe? cioè sono gli stessi comandi?
®dmitry™---... 2018 年 1 月 14 日 上午 9:25 
that i want to use. Think, it never been. Sorry
MrRocket  [作者] 2018 年 1 月 14 日 上午 9:01 
®dmitry™---... can you tell me here or in the private chat the missing command and I will add.
®dmitry™---... 2018 年 1 月 14 日 上午 8:14 
so u can use help command_name or command_name /? ... where is "connect to ip" command?
MrRocket  [作者] 2017 年 7 月 7 日 上午 11:02 
Thanks :)