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You also maybe want to mention absolute guard and the buffer system. Absolute guard is a system mechanic that makes it so that while you are in blockstun you will continue to block no matter your stick position. The buffer in this game will hold onto your inputs for as long as you hold them, if you want a DP after blocking something you can hold the input down to get it on the first possible frame. Buffering however removes absolute guard, so if your opponent does a blockstring you'll get hit.
It's a slightly advanced system mechanic interaction, but it's bound to happen a lot at lower level play when you just want to DP everything