Company of Heroes 2

Company of Heroes 2

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(6 - 8) The Hochwald Gap Extended
   
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Item Type: map
Maps: 4v4
Taggar: MP
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11.270 MB
14 jan, 2016 @ 15:02
1 maj, 2016 @ 7:08
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(6 - 8) The Hochwald Gap Extended

Beskrivning
Conversion/remake of Relics Coh1 map The Hochwald Gap (Extended version)

- Popcap left to 100 (can be changed with mods)
- Day night day transition
- 2 medic stations
- 3 vp points
- 2 fuel points
- 2 munitions points

Enjoy !


This mod can be used to change popcap + it has camera unzoom
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=474128324&searchtext=

This mod can be used to change popcap + also to change resource income and adds special abilities
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=471224531&searchtext=

The all units mod is also interesting for this map and many more, this mod can be used together with one of the 2 here above...
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=350031348&searchtext=

Thx to the modmakers !
17 kommentarer
Wolfie88  [skapare] 1 maj, 2016 @ 7:03 
It's fixed. I just tested it. OKW will still build a truck in that area but it won't be possible anymore to block other vehicles because of that tiny unpassable spot that I've put there. Going to update the map now.
morphine sulfate 1 maj, 2016 @ 6:42 
Oh that will be even better :) thanks!
Wolfie88  [skapare] 1 maj, 2016 @ 6:35 
Well, in stead of widening the bridge I have an other idea. I can make it so that a truck can't be placed there. One tiny spot that prevents it building there with the impass map editor of world builder.
Wolfie88  [skapare] 1 maj, 2016 @ 6:30 
Yes, stupid ai. I never tested the map with OKW on a starting point from that side of the map. I'll have a look into it later. I'll see if it can be done, widening that bridge without ruining anything, so I can't promise. Solution for the time being is to play with OKW at a starting point from the other side of the map.
morphine sulfate 1 maj, 2016 @ 5:59 
http://i.imgur.com/V6DMQTT.jpg here's how it looks, as you can see the vehicles cramp up there because they can't pass
morphine sulfate 1 maj, 2016 @ 5:59 
the map is really nice and fun to play but there's one major complication - OKW AI places a truck base on the bridge every time, blocking the way for every Axis vehicle. can you make the bridge a bit wider, so the vehicles can pass even when someone builds truck there?
Wolfie88  [skapare] 9 feb, 2016 @ 21:13 
you are welcome. I'll update the map later today.
x_Motorhead_x 9 feb, 2016 @ 19:15 
Thanks for all of your help, and work. I appreciate it! I play on "hard" setting only. I'll download this map again and try it.. ... its a good map. Thanks again!
Wolfie88  [skapare] 9 feb, 2016 @ 12:34 
Hi, thx for letting me know where to look. I found the tiny spot near the windmill where vehicles could enter the shallow water. Its fixed now. Now about the AI's behavior. it's difficult to do something about that. the best who can alter the AI's behavior is the programmer from Relic. It shouldn't act like that when the large bridge is still intact. Easy AI is the stupidst of them all. I don't know if it were expert AIs, if not, try those. I'll update the map again later. Busy on other map right now :)
x_Motorhead_x 9 feb, 2016 @ 8:54 
6 enemy vehicles (AI) were parked at the walkway...while the bridge was in perfect condition.