安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









If you're packing pistols, having a high-damage pistol as your primary and equipping a weak, low AP pistol can be a great combo for killing or reducing enemies to low HP that you can then finish off with your weaker pistol, allowing you to have more points to back away.
Other than that mercantile is not super useful. Might be able to negotiate for more money in quests/trading, but making money is not particularly difficult for any build on any difficulty.
1) Don't dump everything into utility you will get your shit rocked. Charisma and crafting don't mean anything to a rabid Rathound or a Maniac who's decided that you're ass is grass and he's gonna mow the lawn.
2) You don't need to be a jack of all trades when it comes to combat either, I'd stick to one or two combat-based skills on your first playthrough. Throwing is really more of a gimmick stat because as the guide points out you're only going to miss by about 4 tiles. If you get a bad grenade toss just save scum it. That being said there are some interesting builds based around throwing knives and melee.
3) Most importantly of all Experiment with it, different builds work for different people I've managed to dump nearly 500 hours into the game and I've only done about 4-5 solid builds.