Reassembly

Reassembly

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GATC's NoRAND explosion
   
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标签: cvars
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213.207 KB
2015 年 12 月 1 日 上午 4:56
2015 年 12 月 1 日 上午 9:06
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GATC's NoRAND explosion

描述
Simply remove the random explosion of non-generator blocks.


There is an hidden feature in the game!
Each block have 10 chance (out of?) to go boom when destroyed, dealing 50% of it's max HP to the surrendering area (that depend of it's size)
This mode lower the chance to 0 (out of?)

No longer will the huge block in the front randomly taking all it's surrounding friends with him when it die... (and 1/8 of your ship)



P.S.: For the two guys that have downloaded the mod BEFORE I updated it, know that if set to 0, this mean that the block have a 100% chance to go boom!
This is noted, and corrected... (100=0% O.o)
8 条留言
garr890354839 6 月 2 日 上午 8:08 
It is a 1-in-X system. Since it seems to be integer-based, setting that variable to 9223372036854775807 should make it effectively zero.
Xam Huad 2015 年 12 月 13 日 下午 6:33 
I have a ship with 2 armor blocks infront that are 10k HP each. They're backed up by 2500 HP in shields and there are melee blocks around it. I've been wondering why that whole area would get detonated, even just flying away from enemies - a lucky mine or shot (I guess, I never see what it is) would destroy that whole section. Now I know. Kinda silly mechanic to have armor blocks randomly explode on destruction. :shiva:
Abysse 2015 年 12 月 11 日 上午 8:07 
I'll rename this "The god mode" for crystalins-Senti :p Nice mod as always thanks ;)
Luke AP 2015 年 12 月 11 日 上午 7:45 
Aweomse! Absolutely excellent!

Much appreciated GATC. =)
GATC  [作者] 2015 年 12 月 6 日 上午 4:17 
Done ;p
Butch Barry B. Benson 2015 年 12 月 5 日 下午 4:17 
Looking at the P.S. note, now that I saw that, you should totally make the every block explosion a separate mod too! That seems like a cool challenge playthrough
GATC  [作者] 2015 年 12 月 2 日 下午 1:06 
;p
Redstorm 2015 年 12 月 2 日 下午 12:26 
Sweet! I've noticed armor blocks and guns sometimes explode when they take damage! And I wondered "What the...WHY!".