Age of Empires II (2013)

Age of Empires II (2013)

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Zetnus's Best of 4 Worlds
   
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New Workshop General: Random Maps
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99.962 KB
30.11.2015 klo 18.10
1 muutos ( näytä )

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Zetnus's Best of 4 Worlds

1 kokoelmassa, tekijä Zetnus
Zetnus's Random Map Scripts
39 luomusta
Kuvaus
This is a crazy map that I just randomly came up with.
The map is split into 4 sectors: 1 food sector, 2 gold sectors, and 1 stone sector. You have a nomad start, with three villagers in each sector (12 total). If your civilization receives extra villagers, you will get them in the food sector.

The map is divided by large forests which are accessible from all sectors. There is a lake in the center. Not only does it contain fish, but it’s the only way to move forces across the map until you cut through the forests. So it would be well worth securing the lake.

The food sector contains: sheep, boar, deer, forage bushes, and a lake with lots of fish
The gold sectors each contain: gold
The stone sector contains: stone
All sectors contain: one relic, villagers, (and a king if you are playing regicide)

Where will you build your first town center?
Hopefully this map will pose all kinds of interesting gameplay challenges.



To play choose the following when setting up a match:

Map style: Custom

Location: ZN@BestOf4Worlds


About AI compatibility:
Unfortunately, the AIs really don’t like this map very much, so it’s probably best suited for multiplayer.
If you absolutely want to play with AIs, choose "Original AI" from the dropdown list. For some reason the new AI always deletes it's town centers before it can finish them.



If you want to learn about random map scripting, check out my Random Map Scripting Links and FAQ[aok.heavengames.com] and my Updated New RMS Guide [aok.heavengames.com]
5 kommenttia
PopJorn 7.10.2018 klo 10.39 
thanks
Zetnus  [tekijä] 7.10.2018 klo 5.36 
Instructions are in the description
PopJorn 7.10.2018 klo 2.42 
where can i find the map?
Zara 18.2.2017 klo 10.16 
owesome
Judging24/7 30.12.2015 klo 22.31 
I was thinking of a map like this, and desinging one in Scenario Editor to turn into an RMS, but RMS'ing isn't a quick learning curve. Can't wait to try this one.