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Also for the people saying Recon people aren't slayers, I say your wrong. As someone who does decent to great as an Aimee in casual, its still your job to weaken/kill. Sure, a insight of where enemies are is good but I'd argue isn't enough to deserve a seperate role. Side role, absolutely.
I'm here to kinda defend OP when it comes to "Recon " class, yes they spot enemies to give your team a upperhand,but that is not their only job, they do support but by the end of the day their jobs is to get picks to open things up for the team, take competitive scene for that matter (you can search it on yt) the meta of a 5v5 stopwatch is to have 2medics (most of the time sawbonez, ocassionally aura), 1 engineer (bushwacker being used at most) 1assult (fragger being the favourite,followed by nader) then the so called "recon" (Vaseline being the top pick) keep in mind that usually a recon or the medic (or sometimes even the engi on defensive side) will be swapped out for a support (skyhammer being the most used)
Back to my point , at the start of every spawn waves, all the limelight will shower upon the "recon" class (most of the casters do that),not because how well they position their heartbeat sensor, but whether they can go for the "opening pick " to let their team have a 1 man advantage, this is very important as looking 1 class in the spawn wave can almost cripple the whole game, so my stand is, yes recon can help spot people,but their job doesn't end there, they ate more to killing than spotting, so OP has his reason to class "recon"s into "slayer"s
As for COD and CSGO being a shallow title, it is because you don't have to study each and every character, all you have to do is equip yourself with a weapon and grenades and you're good to go, (everyone can plant the bomb at the same speed, everyone can support by chucking nades after some practice,everyone can decide the bomb within the same time as well ) so there isn't much to learn when it comes to classes, the job is simple (or OP quotes it as "shallow") 5v5, kill the enemy,or plant/decide the bomb to win in that sense of shallow, not considering of recoil control (I doubt COD has that) ,how to utilise the nades, positioning and stuffs. Hope those COD and CSGO fans out there won't be "flamed " by the quote "shallow".
Hope this resolves some issues here.