Portal 2

Portal 2

172 arvostelua
my first boss battle thingy i made. plus dont go thru the light bridge wall i made.
   
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15.064 MB
5.9.2015 klo 16.41
1 muutos ( näytä )

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my first boss battle thingy i made. plus dont go thru the light bridge wall i made.

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you should download the BEE 2 mod for portal 2 so you have the HEP texture/model Hight Energy Pellet. its from portal 1
43 kommenttia
NoobManNoobFish 17.8.2020 klo 13.56 
i hate it
Bored Potato  [tekijä] 4.12.2016 klo 11.18 
i broke the authoring tools, It thinks its open its not at all LOL
Bored Potato  [tekijä] 4.12.2016 klo 11.16 
if id edit it i will add a delay for the button
Light Warrior 3.12.2016 klo 20.35 
You can make a movable laser field, as I've seen in other tests. (Notable example: 12 Angry Tests.) Targeting the player with a death trap is perfectly fine. Making a boss-fight-style test chamber very difficult is perfectly fine as well. But you cannot make a test that sets a fast-moving death element upon the player before the player has time to react, and especially not a death element that is normally innocuous (like a discouragement beam)! The developers of Portal 2 made the game have a sensible learning curve. The best "difficult games" out there make clear to the player why they will be difficult. Your test is a little bit like telling someone that you beat him in a race, when he didn't even know you were racing to begin with.
Bored Potato  [tekijä] 3.12.2016 klo 14.16 
sorry light warrior but this is a old TEST IDEA i just wanted to know if i should continue making a better one
Bored Potato  [tekijä] 3.12.2016 klo 14.15 
plus this was my first time trying to do something like it im working on a longer boss fight thats more possible for someplayers with SAVE POINTS
Bored Potato  [tekijä] 3.12.2016 klo 14.14 
so you must run some of the lasers are kinda hard to fix there FUNC_TANKs
set to auto target !player
Bored Potato  [tekijä] 3.12.2016 klo 14.13 
its setting in hammer i turned the lasers to do that so you MUST KEEP MOVING DONT STOP
Light Warrior 27.11.2016 klo 11.35 
This test is broken, and the difficulty is turned up so high as to be absurd and insulting. A discouragement beam is not supposed to kill in one hit. On first playthrough, I was killed in about 0.8 seconds before I had reason to think that I needed to be deathly afraid of the thing that would kill me. I had no time to size up the challenges. The purposes of a test chamber can be multiple and variable, but it is most definitely NOT to say to the player, "Thinkfastboomyou'redead."
Aleskei 13.7.2016 klo 23.53 
Ok cool !