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After a quick "Google Translate" I get
"Hi, is there a future implementation of a function like GetmemblockDOUBLE that allows you to store and manipulate 64 bits simultaneously? This would allow you to use typical bitboard techniques to generate very efficient AI on games based on standard boards."
I am a user, not a developer of AGK (though I did make this tutorial), so I cant answer this question for sure.
MemBlocks are powerful and if I remember properly, were added to AGK due to user demand. I have found that the developers listen to the community and try very hard to implement useful and powerful features which is great, but I have not heard about a GetmemblockDOUBLE being on the road map.
Perhaps if you ask on the main forum you will get a more definitive answer.