WorldCreator

WorldCreator

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Erosion Overview
由 NorkDorf Entertainment 制作
The erosions algorithms are highly complex with many factors influencing them to produce the most naturally erosions on plain terrains.
   
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Semi-Scientifical Algorithms for Professional Requirements
The erosions algorithms are highly complex with many factors influencing them to produce the most naturally erosions on plain terrains. There are many different algorithms to choose from, such as "thin flows sediment" that will generate naturally looking sediments. The algorithms excel in high speed and realism, the results will convince you.

Complex Combinations
In nature, different erosions have influence on the terrain. The water amount changes with the climatic conditions or seasonal variations. The frost lines move in the course of tens of thousands of years or volcanic eruptions take place.

The video shows a combination of erosions, filters and isolines, necessary to enable sophisticated scientific illustrations.


Giving you full control over the erosions is very important, they are not only post work erosions in the final terrain, but it is also possible to use them in any step of the dynamic level generation. Little changes in early levels will already have a great impact on the terrains final shape, this allows you to not only use erosions as a post filter, but even for forming the terrain on a grand scale.

Like any other filter, the erosions can be limited to specific areas of the terrain.
Inverse Erosion
This algorithm adds material to the terrain to make it look younger, a state before it was eroded.