Blender
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Fix for people exporting to source engine
由 Greenfields 制作
This guide is to fix problems people have exporting to source using blender source tools.
   
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how to fix problems exporting.
The guide you are currently reading covers the following problems you would get in exporting to source engine using the addon called Blender Source Tools.

List of problems and fixes

Getting the leaked element error when exporting

The way you can fix this problem is by having your SMD file in the same location as your QC.

Vertices compressed - not supported (when trying your model in gmod - error located in dev console)

The way you can fix this is by changing your vmt instructions inside from LightmappedGeneric to VertexLitGeneric, the reason behind this is due to garry's mod not supporting the lightmappedgeneric anymore.

example -

"LightmappedGeneric"
{
"$basetexture" "models/test"
"$model" 1
}

Replace with

"VertexLitGeneric"
{
"$baseTexture" "models/test"
"$model" 1
}


Thanks for reading this guide, rate and thumb it up if you found it helped.
2 条留言
Greenfields  [作者] 2017 年 1 月 26 日 下午 12:28 
sorry, but you need to edit the vmt file and put in the correct path to the actual vtf file.
WTF_CumEddy 2016 年 5 月 21 日 上午 9:26 
Could you help me out with a player model I am creating? please

I have exported it and compiled it, everything is working fine apart from the textures for some reason and I don't know how to fix it.
P.S I just tried the commet stated above and it don't seem to fix it, please help me