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while (current < target) {
bossrush_tap(70)
MouseClick, left, 160, 600 ; Lurch
Sleep 50
current := A_TickCount
}
}
F5::
bossrush_start := A_TickCount
bossrush_target := bossrush_start + 69375 ; this corresponds to the max lvl skills, so 1min15. Just divide depending on your skill lvl.
Send {0}
Send {8}
Send {7}
Send {9}
bossrush_current := A_TickCount
bossrush_check(bossrush_current, bossrush_target)
Send {5}
Send {4}
Send {1}
Send {2}
Send {3}
bossrush_target := bossrush_start + 147500 ; this corresponds to the max lvl skills, so 1min15. Just divide depending on your skill lvl.
bossrush_check(bossrush_current, bossrush_target)
return
F3::Pause
F4::ExitApp "
PixelSearch, PixelColorX, PixelColorY, 1880, %height%, 1922, %height%, 0x387b16, 0, Fast RGB
if !(ErrorLevel) {
;Sleep 15000
Go_Infinite() ; when a level is failed and auto progression is deactivated, it resets and go infinite
;Send {P}
;Sleep 50
} else {
Sleep, 200
}
}
hero_slow_level(hero_level, level_times, hero_mousepos_x, hero_mousepos_y) {
wait_time := speed_wait_timer / level_times
if (wormhole > hero_level) {
loop, %level_times% {
MouseClick, left, %hero_mousepos_x%, %hero_mousepos_y%
Sleep, 100
}
} else {
loop, %level_times% {
MouseClick, left, %hero_mousepos_x%, %hero_mousepos_y%
Sleep, %wait_time%
}
}
Send {A}
Sleep, 200
}
Go_Infinite() {
Send {I}
Sleep, 2700
Send {I}
Sleep, 500
MouseClick, left, 1080, 715 ; going infinite
Sleep, 2000
Reload
}
bossrush_tap(count) {
loop, %count% {
MouseClick, left, 1250, 680
Sleep, 30
}
}
checkforgift(820)
checkforgift(940)
checkforgift(1020)
PixelGetColor(190)
PixelGetColor(195)
PixelGetColor(200)
PixelGetColor(205)
PixelGetColor(210)
PixelGetColor(215)
PixelGetColor(225)
Sleep, 2000
if (wait_timer > time_to_reset) {
Go_Infinite()
} else {
wait_timer += 1
}
Send {6}
}
; range : 1000,800 to 1400,1040
checkforgift(height) {
PixelSearch, FoundGiftX, FoundGiftY, 1000, %height%, 1400, %height%, 0x7841AA, 0, Fast RGB
if !(ErrorLevel) {
MouseClick, left, %FoundGiftX%, %FoundGiftY%
Sleep 500
MouseClick, left, 1210, 600 ; redeem gift
Sleep 4000
} else {
Sleep, 600
}
}
hero_slow_level(85, 4, 260, 600) ; Melt
hero_slow_level(90, 4, 360, 600) ; Zombo
hero_slow_level(95, 4, 460, 600) ; Batkiz
hero_slow_level(100, 4, 60, 700) ; Aidith
MouseClick, left, 60, 300 ; Tapps
Sleep, 100
Send {A}
loop {
MouseClick, left, 160, 600 ; Lurch
checkforgift(800)
checkforgift(840)
checkforgift(880)
checkforgift(920)
checkforgift(960)
checkforgift(1000)
checkforgift(1040)
MouseClick, left, 460, 500 ; Moosh
checkforgift(810)
checkforgift(850)
checkforgift(890)
checkforgift(930)
checkforgift(970)
checkforgift(1010)
MouseClick, left, 160, 500 ; Lala
checkforgift(820)
checkforgift(860)
checkforgift(900)
checkforgift(940)
checkforgift(980)
checkforgift(1020)
MouseClick, left, 160, 600 ; Lurch
checkforgift(830)
checkforgift(870)
checkforgift(910)
checkforgift(950)
checkforgift(990)
checkforgift(1030)
WinWait, %wintitle%,
IfWinNotActive, %wintitle%, , WinActivate, %wintitle%,
WinWaitActive, %wintitle%,
wait_timer = 0
speed_wait_timer := 24000 - (2400 * (speed + sl_cocomama))
time_to_reset := ceil(runtime*4)
hero_slow_level(5, 4, 160, 300) ; Chompy
hero_slow_level(10, 4, 260, 300) ; Toad
hero_slow_level(15, 4, 360, 300) ; Tommo
hero_slow_level(20, 4, 460, 300) ; Sparks
hero_slow_level(25, 4, 60, 400) ; Tinybolt
hero_slow_level(30, 4, 160, 400) ; Evie
hero_slow_level(35, 4, 260, 400) ; Beefcake
hero_slow_level(40, 4, 360, 400) ; Bones
hero_slow_level(45, 4, 460, 400) ; Leomitus
hero_slow_level(50, 4, 60, 500) ; Aimz
hero_slow_level(55, 4, 160, 500) ; Lala
hero_slow_level(60, 4, 260, 500) ; Bless
hero_slow_level(65, 4, 360, 500) ; Slith
hero_slow_level(70, 4, 460, 500) ; Moosh
hero_slow_level(75, 4, 60, 600) ; Serra
If you want to find the position or RGB code of a pixel, you can use "https://pixspy.com/" free tool.
" runtime = 60 ; minutes this script shall run per go-infinite 1~=1min30
speed = 5 ; enter your speed level here
sl_cocomama = 1 ; say 1 if you have it and 0 if you do not
wormhole = 700 ; enter your wormhole level here
; You have to start in (1920,1080) windowed resolution, in grid mode (not list), and with "buy max" selected
; -------- only edit below if you know what you're doing --------