安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Bleed and Toxic do not seem to reduce the damage any more.
Heavy barrel with no mods damage = 87
Heavy barrel + splitting = 61
Heavy barrel + bleeding = 87
Heavy barrel + toxic = 87-ish?
Heavy barrel + tranq = 87
Goblin: 180HP = 10 stabs * 18dmg.
Welder: 8dmg.
Shark that took 10 shots to kill (regular barrel) needed 5 shots with heavy barrel (or 4 + 1 knife slash) to die; shark that took 8 shots to kill without needed 4 (or 3 + 1 knife slash).
All damage done to the front of the sharks, no ammo modifiers.
With heavy barrel and splitting rounds it's +1 bullet -> 10/5/6 and 8/4/5 respectively. Sharks went from helpful to unhelpful between third and last safe and started chewing on me ( passive bots!) so I couldn't do more - didn't try the knife.
Hope that helps a bit before official numbers arrive.