APB Reloaded

APB Reloaded

41 个评价
[Outdated due to new company] A Simple Weapon Guide For n(O_o)bs
由 SuperFly_Me 制作
I always get people asking me about weapons. The best weapon to choose, which upgrades to put on and how to use them properly.

I'm tired of re-typing in the game chat telling people how to master their weapons. Hope this guide will help those who need it.

Criticism and suggestions are allowed as comments.
[1]Some things I say may not be true in your case, depends on how you actually use the weapon.
[2]Premium weapons will not be included unless requested at a later date.
[3]The videos are pretty old, only there for examples.
   
奖励
收藏
已收藏
取消收藏
Don't Spam or Troll -__-

"Do you want to know why I use a knife? Guns are too quick. You can't savor all the... little moments, people show you who they really are."

ASSAULT RIFLES [STAR 556]
STAR 556
Unlocks: Hunting Sight / Magazine Pull


About:
The STAR is a pretty average gun compared to the rest. You will generally lose a close up firefight against an 'OCA' for example or a long range sniping match with an N-HVR. However, saying this, it's a pretty awesome gun and one of my favorites. To put it into perspective, it's not as bad as a sniper at close range combat and not as bad as an OCA at long range. It is perfectly in the middle.

How to use:
Use marksmanship mode and crouch for extra accuracy. The further you are from the target, the more you need to burst fire. Don't get me wrong, it hardly recoils so you don't need to burst as much as the N-TEC for example.

Recommended Upgrades:

  • Hunting Sight II - Marksmanship mode is important on this gun. You don't want to lose accuracy at range in marksmanship as this is probably how you will use this gun best. Don't use Hunting Sight III as when targets get close it gives too much zoom making it bloody hard to hit someone very close up as OCAs usually will be.

  • Rifling II - This is, in my opinion the best way to go. Many people will say Cooling Jacket but I personally don't think the fire rate of the STAR 556 is too bad. Having a long effective range however has proven invaluable to me. With Hunting Sight II and Rifling II is a must have.

  • Extended Magazine I - Personally, I dont use a third upgrade. If you want the third upgrade however, I recommend Extended Magazine I because when you get into a up close firefight with an OCA and can't afford to be standing still in marksmanship mode, there is nothing you wish for more than loads of ammo so you don't have to reload when they are almost dead.

Recommended Secondary:
The STAR with Rifling is pretty good at long range and even if you're failing, you can still probably hide from the sniper bullets. However, OCA players will come hunting for you and close up, you are probably doomed.

N-FA 9



The N-FA 9 will kill any player within an 8th of a second if you are within around 5m. When the OCA comes looking for you, bring out your N-FA 9 and spray!

Why choose this over another gun of the same type?
Your choice for assault rifles is the STAR 556 or the N-TEC. The reason to choose the STAR over the N-TEC is that it has a lot less recoil making it a much easier gun to handle.


Random Video of the STAR 556 In Action:






PAGE [1] Thank..
ASSAULT RIFLES [N-TEC]
N-TEC
Unlocks: Hunting Sight / Magazine Pull


About:
The N-TEC is a weapon of choice for many. It hits hard and has good range. This is a brilliant gun if you can handle the recoil.

How to use:
Use marksmanship mode and crouch for extra accuracy. Burst firing quickly is a tip for using this weapon as sometimes the recoil gets insane. If the target is at any distance and you don't burst fire. You'll miss them completely.

Recommended Upgrades:

  • Hunting Sight III - Marksmanship mode is important on this gun. You don't want to lose accuracy at range in marksmanship as this is probably how you will use this gun best. Hunting Sight III can come very handy in medium-high range, great for those targets from a distance.

  • Cooling Jacket III - This is great to pump out those painful bullets quickly before your enemy has a chance to know what the hell is hitting them. This does slightly increase reticle bloom while firing however even though it is not noted as a negative side effect.

Recommended Secondary:

colby RSA



This is hard as the N-TEC is generally good enough for you not to need a secondary. It depends on play style. If you notice yourself range killing then go for the colby RSA.

OR

S-AS PDW



N-FA9



If you notice yourself close up fighting more often, go for the S-AS PDW or the N-FA9.

Why choose this over another gun of the same type?
It hits a lot harder and has more range than the STAR 556 if you can deal with the recoil.


Random Video of the N-TEC in Action:






PAGE [2] You..
SNIPERS [N-HVR]
N-HVR
Unlocks: 3-Point Sling / Heavy Barrel



About:
The N-HVR is in my opinion the best [without a doubt] sniper rifle in the game. I'm sure many others will agree.

How to use:
Works best in a group of two. Get an enemy hit and let your teammate finish them off or just kill them instead. There are however, some tips you might find useful. If you get a colby RSA hand gun as your secondary weapon you can hit an enemy with that then quickly switch to your main gun [N-HVR] and they will die from one shot of the sniper. This is a very quick way to kill enemies if you don't have upgrades on your sniper. Another method of killing enemies is hitting them with a sniper and switching to your close range secondary [S-AS PDW/N-FA9] and spraying as the enemy gets closer to you.

Recommended Upgrades:

  • Cooling Jacket III - This will make your fire rate go faster meaning you don't have to wait so long between shots. Really great if the enemy keeps 'only just getting to cover' before your last shot.

  • 3-Point Sling III - This is great if you constantly keep switching between your main and secondary weapon, which any good sniper will do.


  • Personally I wouldn't put a third upgrade on however if you are that way inclined I would suggest Extended Magazine III. I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo after missing a couple of times.

Recommended Secondary:

N-FA 9



If you are going to play fair and not use the quick switch technique mentioned above. This is good as if protects you from close range attacks which a sniper can't do a lot about.

OR

Colby RSA



This is used for the quick switch technique listed above. If you can do it and have a good aim, this is invaluable.

Why choose this over another gun of the same type?
This hits a lot harder than the DMR Agrotech and is only a two shot kill.


Random Video of the N-HVR in Action:






PAGE [3] For..
SNIPERS [DMR Agrotech]
DMR Agrotech
Unlocks: 3-Point Sling / Heavy Barrel


About:
Quicker firing rate and pretty powerful. Only a 3 shot kill not a 2 shot. [Depending]

How to use:
Works best in a group of two. Get an enemy hit and let your teammate finish them off or just kill them instead. A very quick way to kill enemies is hitting them with a sniper and switching to your close range secondary (S-AS PDW/N-FA9) and spraying as the enemy gets closer to you.

Recommended Upgrades:

  • Cooling Jacket III - This will make your fire rate go faster meaning you don't have to wait so long between shots. Really great if the enemy keeps 'only just getting to cover' before your last shot.

  • 3-Point Sling III - This is great if you constantly keep switching between your main and secondary weapon, which any good sniper will be.


  • Personally I wouldn't put a third upgrade on however if you are that way inclined I would suggest Extended Magazine III. I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo after missing a couple of times.

Recommended Secondary:

N-FA 9



If you are going to play fair and not use the quick switch technique mentioned above. This is good as if protects you from close range attacks which a sniper can't do a lot about.

Why choose this over another gun of the same type?
This has a quicker firing rate and more ammunition than an N-HVR.


Random Video of the DMR Agrotech in Action:






PAGE [4] Reading..
LIGHT MACHINE GUNS [ALIG 762]
ALIG 762
Unlocks: Bandolier / Extended Magazine


About:
Slow firing rate, hits pretty hard and is most useful against vehicles. The shotgun and the ALIG are the two non explosive weapons that destroy cars in the least time.

How to use:
Crouch, don't strafe and use marksmanship mode. You will/should usually only use this on vehicles so quickly jump out of your car and spray the enemy vehicle. The recoil isn't ridiculous but it is there.

Recommended Upgrades:

  • Cooling Jacket III - You don't have a lot of time before the enemy car drives out of sight. Cooling Jacket III means you will get more bullets on them in a shorted time. Brilliant.

  • [Alternatively] Heavy Barrel II - You don't want the 15% less damage problem of Heavy Barrel III but you do want to keep accuracy at a long distance as the enemy car drives towards or away.

  • 3-Point Sling III - You want to be able to equip this weapon quickly. Trust me.



  • Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo when the enemy car is about to explode. Due to the ammount of ammo these LMG's hold anyway, you probably wont need a third upgrade anyway.

Recommended Secondary:
When people get close, you have the fire rate to deal with them unlike the colby however if they are at a distance you want some accuracy.

ACT-44



The ACT provides the best secondary weapon in this case.

Why choose this over another gun of the same type?
This is only better than the SHAW against cars. This is not recommended for killing players.


Random Video of the ALIG 762 in Action:






PAGE [5] All..
LIGHT MACHINE GUNS [SHAW 556]
SHAW 556
Unlocks: Bandolier / Extended Magazine


About:
Quick firing rate, hits pretty hard and is most useful against players out of the two LMGs.

How to use:
Crouch and use marksmanship mode. The recoil isn't ridiculous but it is there. In fact you might notice that the recoil is more side to side and up.

Recommended Upgrades:

  • Hunting Sight II - It's pretty good at range so make sure you can see the enemy at range with Hunting Sight.


  • Heavy Barrel II - You don't want the 15% less damage problem of Heavy Barrel III but you do want to keep accuracy as this is a little bit of a spray and pray gun. The firing rate is already fine so don't worry about that.

  • 3-Point Sling III - You do want to be able to equip this quickly. Trust me.



Recommended Secondary:
When people get close you have the fire rate to deal with them unlike the colby however if they are at a distance you want some accuracy.

ACT-44



The ACT provides the best secondary weapon in this case.

Why choose this over another gun of the same type?
This is the best LMG for killing players.


Random Video of the SHAW 556 in Action:





PAGE [6] The..
SEMI-AUTO RIFLES [Joker SR]
Joker SR
Unlocks: Rifling


About:
Average firing rate and is a nice medium range gun. This gun gets a lot better once you are fully used to it.

How to use:
Generally stay out of marksmanship mode unless you are at long range and strafe around like mad whilst firing.

Recommended Upgrades:

  • Rifling II/III - This gun without rifling, in my opinion is not half as good. It just doesn't seem to have the range you will want. You might also try cooling jacket as I've heard good things but I am not prepared to sacrifice my rifling upgrade. If you are a close range player, use Cooling Jacket. Otherwise, rifling is the best option.

  • Reflex Sight II or Hunting Sight II - This is a hard one. I personally would choose neither as you want the average of both good in marksmanship and out of it. Depends completely on how you play.

  • Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo in the middle of a firefight. With this gun, I usually miss a few shots. Might just be me though.

Recommended Secondary:
When people get close you have the fire rate to deal with them unlike the colby however if they are at a distance you want some accuracy.

ACT-44



The ACT provides the best secondary weapon in this case.

Why choose this over another gun of the same type?
This is the only semi auto rifle really designed for medium range combat.


Random Video of the Joker SR in Action:






PAGE [7] Pages! \(^o^)/
SEMI-AUTO RIFLES [OBIR NFCP]
OBIR NFCP
Unlocks: Rifling


About:
This gun REALLY hurts your enemy and is a three shot kill. The shots do take their time though. Its not quickfire.

How to use:
Get into marksmanship and crouch. Don't strafe and aim precisely.

Recommended Upgrades:

  • Cooling Jacket III - This gun really benefits from a quicker firing rate. Although the accuracy bloom is slightly bigger, the speed of the shots is invaluable.


  • Hunting Sight III - You will be using this at range. If you're not.. well.. you're an idiot. Hunting Sight is a must have!


  • Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo when the guy you're shooting at is almost in cover.

Recommended Secondary:

N-FA9



You have long range covered. You need this for close up.

Why choose this over another gun of the same type?
A three shot kill weapon which you can sprint with.


Random Video of the OBIR NFCP in Action:






PAGE [8] Don't..
SEMI-AUTO RIFLES [Obeya CR762]
Obeya CR762
Unlocks: Rifling


About:
This is very similar to the Joker SR however it is designed for long range. Often chosen in place of a sniper as you can still sprint and use it out of a car window.

How to use:
Get into marksmanship, crouch, don't strafe, aim precisely and shoot like a pro.

Recommended Upgrades:

  • Rifling III - You need the extra damage at long range, which will come in handy.



  • Hunting Sight III - You will be using this at range. If you're not.. well.. you're an idiot. Hunting Sight is a must have!


  • Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo when the guy you're shooting at is almost in cover.

Recommended Secondary:
N-FA9



You have long range covered. You need this for close up.

Why choose this over another gun of the same type?
A great long range sniper alternative. The fire rate is almost as quickly as you can click, instead of having to wait for the spray for the OBIR for example.


Random Video of the Obeya CR762 in Action:



PAGE [9] Forget..
SHOTGUNS [JG]
JG
Unlocks: Reflex Sight / Cooling Jacket


[This is the same INFO as the NFAS-12. Only difference between the 2 weapons, the JG isn't automatic]

About:
Hits really hard but isn't automatic. Enough said.

How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing. Hide behind corners and pop out to surprise an enemy. This is a two shot kill at close range.

Recommended Upgrades:

  • Cooling Jacket II or Rifling II - The shotgun doesn't do much at any range so rifling may be a nice little upgrade for you, as the range will increase however Cooling Jacket makes the shotgun fire a lot quicker which is invaluable in some situations.

  • Reflex sight III - When moving around wild with the shotgun, this will come in handy.



  • 3-Point Sling - This mod makes switching faster. Use the Colby RSA to kill someone at range. If anyone gets up close, switch back to the JG!

Recommended Secondary:

Colby RSA



You have close range covered. You need the best long range secondary weapon out there.

Why choose this over another gun of the same type?
It really, REALLY hurts!


Random Video of the JG in Action:






PAGE [10] To..
SHOTGUNS [NFAS-12]
NFAS-12
Unlocks: Reflex Sight / Cooling Jacket


[This is the same INFO as the JG. Only difference between the 2 weapons, the NFAS-12 is automatic]

About:
Doesn't hit so hard but it's automatic.

How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing. Hide behind corners and pop out to surprise an enemy.

Recommended Upgrades:

  • Cooling Jacket II or Rifling II - The shotgun doesn't do much at any range, so rifling may be a nice little upgrade for you as the range will increase however Cooling Jacket makes the shotgun fire a lot quicker, which is invaluable in some situations.

  • Reflex sight III - When moving around wild with the shotgun, this will come in handy.



  • 3-Point Sling - This mod makes switching faster. Use the Colby RSA to kill someone at range. If anyone gets up close, switch back to the NFAS-12!


Recommended Secondary:

Colby RSA



You have close range covered. You need the best long range secondary weapon out there.

Why choose this over another gun of the same type?
It really, REALLY hurts!


Random Video of the NFAS-12 in Action:






PAGE [11] Like..
SUB-MACHINE GUNS [OCA-EW]
OCA-EW
Unlocks: Reflex Sight / Cooling Jacket


About:
Fast firing rate kills close enemies easily!

How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing.

Recommended Upgrades:

  • Reflex sight III - When moving around wild with the OCA, this will come in handy.



  • Cooling Jacket III or Rifling II - The OCA doesn't do much at any range, so Rifling may be a nice little upgrade for you as the range will increase, however Cooling Jacket makes the OCA fire a lot quicker which is invaluable in some situations.


  • Extended Magazine III or Magazine Pull III - I've used both and it's annoying not having enough ammo, if you miss your target then you need to dodge their bullets to stay alive whilst you quickly reload. You still can QUICKLY reload if you use Magazine pull so.. the choice is yours.. Neither is better.

Recommended Secondary:

Colby RSA



You have close range covered. You need the best long range secondary weapon out there. I've used the OCA/Colby RSA weapon combo for a long while and it works like a dream.

Why choose this over another gun of the same type?
Hurts more if you have a good aim and can get closer to your targets. It has a quicker firing rate but less range.


Random Video of the OCA-EW in Action:






PAGE [12] And..
SUB-MACHINE GUNS [COLBY PMG]
COLBY PMG
Unlocks: Reflex Sight / Cooling Jacket


About:
Medium firing rate and short of medium range.

How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing.

Recommended Upgrades:

  • Cooling Jacket III - The Colby needs Cooling Jacket to make the fire a lot quicker which is invaluable.


  • Reflex sight III - When moving around wild with the Colby, this will come in handy.



  • Extended Magazine III - With the Colby, you dont need to be as accurate as you do with the OCA. For example - You want more ammo for the firefight, You can take longer to reload later.

Recommended Secondary:

Colby RSA



You have close range covered. You need the best long range secondary weapon out there.

Why choose this over another gun of the same type?
Better range and you don't need to be as precise as you do with the OCA.


Random Video of the COLBY PMG in Action:






PAGE [13] Comment..
Explosive Weapons [OSMAW]
OSMAW



About:
Slow firing, 1 shot kill. Massive blast radius

How to use:
Set it up in marksmanship mode and fire.

Recommended Upgrades:

  • 3-Point Sling - You can only walk with an OSMAW. Once you pull it out, it has to set it's self up and it takes ages. 3-Point Sling is a must have, switching quickly to secondary is the best way for sprinting.

  • NOTE:
    As far as I know, that is pretty much the only upgrade you need. I don't personally use an OSMAW often at all however I've heard good things about Heavy Barrel.

Recommended Secondary:

ACT-44



You will want the best all round gun. Trust me.

OR

S-AS PDW



N-FA9



If you notice yourself close up fighting more often, go for the S-AS PDW or the N-FA9.

Why choose this over another gun of the same type?
It's a one shot kill with a massive blast radius. It's a lot more accurate than the O-PGL.


Random Video of the OSMAW in Action:






PAGE [14] This..
Explosive Weapons [O-PGL]
O-PGL



About:
Medium fire rate. 1 grenade shot kill. Grenades bounce making it harder to get a target.

How to use:
Aim with height and fire so the grenade will bounce or not onto your target. Don't aim on your target [Unless you want to be stupid and shoot up close]

Recommended Upgrades:

  • Cooling Jacket III - The more grenades you fire quickly the more chance you have of hitting something.


  • Bandolier III - Ammo is an issue with this weapon. There isn't enough stored. Bandolier will help a bit.


  • NOTE:
    As far as I know, those are the only two upgrades you need.

Recommended Secondary:

ACT-44



You will want the best all round gun. Trust me.

OR

S-AS PDW



N-FA9



If you notice yourself close up fighting more often, go for the S-AS PDW or the N-FA9.

Why choose this over another gun of the same type?
It's more of a fire and hope. Better for defending camp spots and you have more chances to kill people.


Random Video of the O-PGL in Action:






PAGE [15] Guide! ^_^
Long live APB

"and here we go..."

R.I.P Obeya EU1


21 条留言
Rivet Head 2020 年 4 月 30 日 下午 7:53 
so basically just run around with an N-FA9
Brothel Manager - Unlicensed 2020 年 4 月 25 日 上午 9:59 
idiot said atac L o L. get a life!
Drysnuix 2018 年 7 月 15 日 下午 3:33 
this guide seems missleading for new players
gospodaru22 2017 年 7 月 30 日 上午 12:22 
ATAC?
Drunken 1907 2017 年 7 月 28 日 上午 3:11 
niceee im watching micky mouse and reading your guide ...
Krio 2016 年 9 月 22 日 上午 1:04 
TLDR; Cooling Jacket has very specific use cases and is overused in incorrect cases, and all levels of Hunting Sight and Reflex Sight have the same affect on zoom(+/- 5).
Krio 2016 年 9 月 22 日 上午 1:04 
HS2 has no less zoom than 1 or 3. (Same for Reflex) +/- 5

CJ on the DMR is a innate downgrade considering you will have to wait longer for the recovery as the per shot spread is higher than the default cap. The only scenerio where this migh be useful is close range/anti vehicle. HVR is a different story. Per Shot = Cap. In this situation (since the HVR is Bolt Action) The gun will fully recover before you can shoot anyhow.

I've also never quite understood the though process being putting CJ on the Ntec and this didn't explain it whatsoever. CJ essentially removed the Full Auto effectiveness from the table. It turns into a burst fire and tap fire weapon only and at that you'd rather play at range. Improved Rifling seems like a better choice all around considering its downsides are fairly minimal in comparison.

CJ on the OCA isn't really a must have considering how incaccurate it can get from it. At CJ3 you're only getting .05 seconds faster TTK and introducing more inconsistancy.

Linfeng 2016 年 9 月 15 日 下午 12:20 
not a bad guide 👍
Alek 2016 年 4 月 6 日 上午 8:03 
STAR vs P2W players = making them rage like kiddies. Best guide ever. Atleast the person who made the guide is trying to help others
andrew 2016 年 3 月 28 日 上午 5:33 
outdated and horrible, wouldn't recommend