Siralim
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Buffs and Debuffs
由 Uilas 制作
A list of all the buffs and debuffs.
   
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Introduction
This is a copy of the Buff/Debuff Catalog from the Library. I just wanted to be able to quickly and easily view this information while in combat.
A-D
Arcane: Arcane creatures deal 25% more damage with spells.

AssaultStance: AssaultStance increases the creature's Attack and Luck by 50%.

Barrier: Barrier absorbs a certain amount of damage from direct attacks. After the maximum amount of damage is dealt, the buff is removed.

Berserk: Berserk creatures deal 100% more damage and take 30% of the damage they deal.

Bleed: Creatures with Bleed take damage equal to 30% of their Current Health at the end of each turn.

Blight: Creatures with Blight take damage from healing effects. Cannot kill a creature.

Blind: Blind creatures have a 25% chance to miss each attack.

BombMaggots: BombMaggots each have a 35% chance to detonate on their master's target each time it attacks, dealing damage equal to 15% of the target's health. Maximum of 2 BombMaggots.

Burn: Creatures with Burn take damage equal to 5% of the inflictor's Attack each turn. Damage doubles for each stack. Gains one stack per turn, up to a maximum of 5 stacks.

Buzzed: Buzzed creatures have 50% more Defense, 50% less Attack, and cannot provoke.

C-Scales: C-Scales grant the creature 1000% more Chaos Defense.

Calm: Creatures with Calm can't attack.

Charge: When a creature accumulates 3 stacks of Charge, the buff is removed and all enemies take damage equal to 200% of this creature's Attack.

Cleave: Creatures with Cleave deal 35% of their damage to creatures to the left and right of the target.

Confused: Confused creatures have a 50% chance to attack their allies for 75% of the damage they would have dealt to their target.

Cripple: Creatures with Cripple lose 25% Defense at the start of their turn.

Critical: Critical creatures have a 35% chance to deal 100% more damage when they attack.

D-Scales: D-Scales grant the creature 1000% more Death Defense.

DeathKnight: DeathKnight deals 50% of its master's damage each time it attacks, and heals all allied creatures for 50% of the damage dealt. Maximum of 1 DeathKnight.

DireWolves: DireWolves each deal 15% of their master's damage each time it attacks, and can learn new abilities from certain creatures. Maximum of 3 DireWolves.

Disarmed: Disarmed creatures lose most of the benefits from their artifact.

Disease: Creatures with Disease take damage equal to 50% of the inflictor's Luck at the end of each turn.

Dodge: Creatures with Dodge have a 20% chance to dodge attacks.

Doom: Creatures with Doom will die after this debuff expires.

Drunk: Drunk creatures have 50% more Luck and 50% less Speed.

Dying: Dying creatures will die at the end of their turn.
E-L
Fear: Creatures with Fear deal 50% less damage.

Fiendlings: Fiendlings each deal 20% of their master's damage each time it attacks, and have a 30% chance to deal double damage. Maximum of 3 Fiendlings.

Focus: Damage is stored in a Focus. When the creature attacks, it adds this damage to its total damage. Buff is always removed at the end of the creature's turn.

FrostArmor: Creatures with FrostArmor take 20% less damage from attacks and have a 30% chance to afflict attackers with Frozen.

Frozen: Frozen creatures are unable to attack until they break free.

FuryStance: FuryStance increases the creature's Attack by 75%.

Grace: Creatures with Grace receive 100% more health when healed.

Grip: Creatures with Grip cannot act and have a 20% chance (50% chance if the creature is a Nether Creature) to break free each turn.

GuardStance: GuardStance increases the creature's Luck and Defense by 50%.

HarmChaos: Creatures with HarmChaos deal 50% more damage to Chaos creatures.

HarmDeath: Creatures with HarmDeath deal 50% more damage to Death creatures.

HarmLife: Creatures with HarmLife deal 50% more damage to Life creatures.

HarmNature: Creatures with HarmNature deal 50% more damage to Nature creatures.

HarmSorc: Creatures with HarmSorc deal 50% more damage to Sorcery creatures.

Haunt: Creatures with Haunt have a 35% chance to die at the start of their turn.

Infection: Creatures with Infection take damage equal to 50% of the inflictor's Speed at the end of each turn.

Invisible: Invisible creatures cannot be targeted by attacks or spells.

Jinx: When creatures with Jinx attack, they incur damage equal to 100% of their target's Luck.

L-Scales: L-Scales grant the creature 1000% more Life Defense.

Leak: Creatures with Leak lose 10% Defense at the end of each turn and give it to enemies with the Abyss Leech ability.

Leech: Creatures with Leech recover health equal to 25% of the damage they deal.

Link: Creatures with Link split the damage they receive with all other creatures with this buff on the battlefield. Creatures cannot die from this effect.
M-R
Magic: Magic creatures regenerate 10% of your mana at the start of their turn.

Mend: Creatures with Mend recover 10% health at the start of their turn.

MoltenArmor: Creatures with MoltenArmor have a 50% chance to Burn attackers for 3 turns and to deal damage equal to 20% of the attacker's Current Health.

Multistrike: Creatures with Multistrike have a 50% chance to continue attacking their target for 50% less damage. This can happen multiple times in a row.

N-Scales: N-Scales grant the creature 1000% more Nature Defense.

PadChaos: Creatures with PadChaos take 50% less damage from Chaos creatures.

PadDeath: Creatures with PadDeath take 50% less damage from Death creatures.

PadLife: Creatures with PadLife take 50% less damage from Life creatures.

PadNature: Creatures with PadNature take 50% less damage from Nature creatures.

PadSorc: Creatures with PadSorc take 50% less damage from Sorcery creatures.

Poison: Creatures with Poison take damage equal to 5% of the inflictor's Attack at the end of their turn for each stack. Maximum of 10 stacks.

Proficient: Proficient creatures gain 50% more Attack, Luck, Speed, and Defense from their artifact.

Protect: Creatures with Protect take 30% less damage from attacks.

Pumpkin: Pumpkin creatures explode at the end of their next turn, taking damage equal to 25% of their Maximum Health and splitting 100% of this damage equally to all surrounding allies.

Rage: Creatures with Rage deal 300% more damage and have a 40% chance to miss each attack. This buff persists until the creature successfully lands an attack.

Rebirth: Creatures with Rebirth do not die when they suffer fatal damage from an attack, and recover 25% health.
S-Z
S-Scales: S-Scales grant the creature 1000% more Sorcery Defense.

Sap: Creatures with Sap lose 35% Attack at the start of their turn.

Scorn: Creatures with Scorn lose access to all their abilities.

SeaSnakes: SeaSnakes each reduce their master's target's Defense by 5% each time it attacks, and have a 30% chance to Snare the target. Maximum of 3 SeaSnakes.

Shell: Shell negates the next incoming attack.

Silence: Creatures with Silence cannot cast spells.

Sleep: Creatures with Sleep cannot act until they wake up.

Smashed: Smashed creatures have 50% more Speed and 50% less Luck.

Snare: Creatures with Snare are unable to act until they break free.

Splash: Creatures with Splash deal 25% of their damage to creatures surrounding the target.

Splinters: Splinters each have a 40% chance to heal one of your creatures for 25% health, and a 15% chance to grant Shell to one of your creatures each time their master attacks. Maximum of 3 Splinters.

Stagger: Creatures with Stagger take 30% more damage from attacks.

Stone: Stone creatures have a 25% chance to die when attacked.

Stun: Creatures with Stun cannot act until the effect wears off.

Suffocate: Creatures with Suffocate cannot cast spells and take damage equal to 100% of the inflicting party's Spell Power at the end of their turn.

Taunt: Creatures with Taunt have a 100% chance to successfully provoke their enemies.

Thrust: Creatures with Thrust deal 50% of their damage to the creature above or below the target.

Timebomb: Creatures with Timebomb have 50% less Defense. At the start of this creature's next turn, it kills a random enemy, removes the buff, and loses its turn.

Timewarp: When Timewarp expires, the creature's health is reverted back to the amount it was at when this buff was applied.

Tipsy: Tipsy creatures have 50% more Attack, 50% less Defense, and cannot defend.

Wane: Creatures with Wane lose 15% Maximum Health at the start of their turn.

Ward: Creatures with Ward take 50% less damage from spells.

Weak: Weak creatures have 25% less Attack, Luck, and Defense.

WildImps: WildImps each deal 15% of their master's damage each time it attacks, and have a 25% chance to Scorn the target for 3 turns. Maximum of 2 WildImps.

Wrath: Creatures with Wrath can't defend or provoke.
9 条留言
Grizzled Grizzly 2019 年 8 月 30 日 上午 11:33 
Where's curse?
Maine-Kun 2016 年 9 月 9 日 上午 1:09 
well, i guess you just took it from the in-game library
Mia Ishata 2015 年 12 月 22 日 上午 8:26 
a issue that remains with me is artifact enchants, what do they do? i cant seem to find the info ingame
tis.true 2015 年 12 月 16 日 上午 5:18 
This is super helpful, thanks!
luckyeddie83 2015 年 11 月 14 日 下午 12:20 
Thank you
zydecoPope 2015 年 9 月 4 日 上午 6:23 
Great help! Thanks.
Alessondria 2015 年 9 月 2 日 下午 9:22 
This helps me out so much!
Drozz_Dragon 2015 年 7 月 14 日 下午 5:50 
thx
Ashenrayne 2015 年 6 月 30 日 上午 9:47 
Thanks!