安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
LightEnvironmentShadows=True ; default
ShadowDepthBias=.05
It's don't remove ALL lights shadows, but it's no more "shadow banding"
* From: http://web.archive.org/web/20180625133808/deadendthrills.com/forum/discussion/441/guide-enslaved-odyssey-to-the-west
Here examples:
https://imgur.com/OIRX4Sl
https://imgur.com/rXuS4Cx
https://imgur.com/aYFdIn7
* For me it's work normal with SweetFX
Thanks for the guide, anyway
NOTE: In order to "fix" the shadows I also had to change the settings in MonkeyEngine.ini in Documents\My Games\UnrealEngine3\MonkeyGame\Config
This game sucks.