Moonrise
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A Warden's Guide to Solari
由 Aaron Christmas 和其他 2 人合作完成
Learn what you need to know before you get there!

This guide includes information on a Solari's levels, Affinities, and all other important information that can be used to help cleanse the corruption!

[Please note, if you would like this in another language, please leave a comment and we can work on translating it.]
   
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Introduction
Here you can learn about what Solari are in the area you are currently in, and prepare for dungeons without having to guess what might be in there.

Please note this does not include any special Solari that are involved in missions and only appear once.

The order in which the Solari is not in correlation to the chance they may appear in the wild, it is entirely random.

If you found something that we had missed in our guide, please take a screenshot so we can prove information validity and let us know.

[Notice: This guide is still in it's very early stages, any insight or opinions you have can help and I am constantly updating this guide, along with my other guide.]
Thorn Heath
Lunari Trail


Name
Level
Affinity
Ability
Hatchwing
1
Fire
Burnproof: If it would gain Burning, it gains Resolve instead.
Ryzo
1
Nature
Healthy: Heals a bit every few seconds.
Shellfox
1
Stone
Zealous Recovery: Occasionally heals when it attacks.
Buzzle
1
Electric
Aggressive: Cooldowns Finish Faster.
Growley
3
Basic
Savage: Deals extra damage. Occasionally damages itself.
Buzzle(rare)
5
Electric
Poison Bond: Deals more Poison damage. Takes less Pison damage.
Growley(rare)
5
Basic
Basic Mastery: Deals more Basic damage.



Crumbling Ruins


Floor 1:
Ruin Outskirts

Name
Level
Affinity
Ability
Growley
2-3
Basic
Savage:Deals Extra Damage. Occasionally damages self
Buzzle
2-3
Electric
Aggressive:Cooldowns finish faster
Ryzo
2-3
Nature
Healthy:Heals a bit every few seconds
Shellfox
2
Stone
Resistant: Takes less damage from Spirit attacks.

Boss

Name
Level
Affinity
Ability
Toddlerock (x2)
4
Stone
Spirit Focus:Spirit Attacks are stronger, Strength attacks are weaker.



Floor 2:
Explored Ruins


Name
Level
Affinity
Ability
Hatchwing
2-3
Fire
Savage:Deals Extra Damage. Occasionally damages self
Growley
2-3
Basic
Savage:Deals Extra Damage. Occasionally damages self
Wiggleby
2-3
Water
Basic Mastery:deals more Basic damage
Hatchwing
2
Fire
Accurate: Occasionally deals extra damage.

Boss

Name
Level
Affinity
Ability
Buzzle (x3)
3
Electric
Aggressive:Cooldowns finish faster



Floor 3:
Unexplored Ruins


Name
Level
Affinity
Ability
Growley
2
Basic
Savage:Deals Extra Damage. Occasionally damages self
Wiggleby
4
Water
Basic Mastery:deals more Basic damage
Ryzo
2
Nature
Healthy: Heals a bit every few seconds.
Toddlerock
3
Stone
Spirit Focus: Spirit Attacks are stronger, Strength attacks are weaker.
Kindlehoof
2-3
Fire
Impatient: Skills charge a lot faster. Deals less damage.
Hatchwing
2
Fire
Burnproof: If it would gain Burning, it gains Resolve instead.
Hatchwing
2
Fire
Accurate: Occasionally deals extra damage.
Weevolt
3
Electric
Impatient: Skills charge a lot faster. Deals less damage.
Shellfox
2
Stone
Zealous Recovery: Occasionally heals when it attacks.

Boss

Name
Level
Affinity
Ability
Kitzapp
6
Electric
Quick:Skills charge up faster.
Hatchwing (x2)
4
Fire
Resistant: Takes less damage from Spirit attacks.


Floor 1:
Magmarauder Nest

"One Magmarauder near Gateway is bad. If it starts laying eggs? VERY bad."

NOTE: THIS DUNGEON FLOOR IS ONLY AVAILABLE DURING THE "Magmaurading" QUEST
Name
Level
Affinity
Ability
Growley
2
Basic
Savage:Deals Extra Damage. Occasionally damages self
Hatchwing
2
Fire
Burnproof:If it would gain Burning, it gains Resolve instead.
Kindlehoof
3
Fire
Impatient:Skills charge a lot faster. Deals less damage.
Weevolt
3
Electric
Impatient:Skills charge a lot faster. Deals less damage.
Toddlerock
5
Stone
Burnproof:If it would gain Burning, it gains Resolve instead.
Wiggleby
4
Water
Basic Mastery:deals more Basic damage

Boss

Name
Level
Affinity
Ability
Magmarauder
23
Stone
Fire Bond:Deals more Fire damage. Takes more Stone and Water damage.
Daharan Desert
Desert Crossroads


Name
Level
Affinity
Ability
Toddlerock
7
Stone
Spirit Focus:Spirit attacks are stronger. Strength attacks are weaker.
Eggbert
7
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Vulcature
10
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Kindlehoof
10
Fire
Impatient: Sekills charge a lot faster. Deals less damage.
Podpetal
6
Nature
Nature Master: Deals more Nature damage.
Blockhead
6
Stone
Armored: Take less damage from Strength attacks .
Shellfox
6
Stone
Zealous Recovery: Occasionally heals when it attacks.
Kitzapp
12
Electric
Electric Immune: Immune to Electric damage.
Weevolt
10
Electric
Impatient: Skills charge a lot faster. Deals less damage .
Zigment
10
Electric
Quick: Skills charge faster.
Vulcature
13
Stone
Adaptive Reflect: Gains Reflect after taking Spirit damage the first time.
Daharan Desert pt.2
Gazira Mines


Floor 1:
Muddy Tunnels

Name
Level
Affinity
Ability
Sleeslug
7
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.
Toddlerock
7
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker
Vulcature
9
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Porpoisely
9
Water
Destructive: Very rarely deals a lot of extra damage.
Pesterclaw
7
Water
Armored: Takes less damage from Strength attacks.

Boss

Name
Level
Affinity
Ability
Vulcature (x3)
5-6
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.



Floor 2:
Infested Mines

Name
Level
Affinity
Ability
Blockhead
8
Stone
Armored: Takes less damage from Strength attacks.
Toddlerock
8
Stone
Spirit Focus: Spirit attacks are stronger. Sthrength attacks are weaker.
Vulcature
10
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Squizzle
8
Water
Resolute: When dealt Water damage, gains Resolve.
Kindlehoof
10
Fire
Impatient: Skills charge a lot faster. Deals less damage.
Eggbert
10
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.

Boss

Name
Level
Affinity
Ability
Sleeslug (x2)
10
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.



Floor 3:
Archaic Tunnels

Name
Level
Affinity
Ability
Squizzle
9
Water
Resolute: When dealt Water damage, gains Resolve.
Blockhead
9
Stone
Armored: Takes less damage from Strength attacks.
Sleeslug
9
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.
Vulcature
11
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Clawburn
11
Fire
Savage: Deals extra damage. Occasionally damages itself.

Boss

Name
Level
Affinity
Ability
Blockhead
12
Stone
Armored: Takes less Strength damage.
Blockhead
12
Stone
Stone Defense: Takes less Stone damage.



Floor 4:
Ancient Mines

Name
Level
Affinity
Ability
Porpoisely
12
Water
Destructive: Very rarely deals a lot of extra damage.
Sleeslug
10
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.
Squizzle
10
Water
Resolute: When dealt Water damage, gains Resolve.
Pesterclaw
10
Water
Armored: Takes less damage from Strength attacks.
Eggbert
12
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Vulcature
12
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.

Boss

Name
Level
Affinity
Ability
Toddlerock (x2)
12
Stone
Spirit Focus: Spirit attacks are stronger. Sthrength attacks are weaker.
Porpoisely
14
Water
Destructive: Very rarely deals a lot of extra damage.



Floor 5:
Buried City

Name
Level
Affinity
Ability
Porpoisely
13
Water
Destructive: Very rarely deals a lot of extra damage.
Clawburn
13
Fire
Savage: Deals extra damage. Occasionally damages itself.
Toddlerock
11
Stone
Spirit Focus: Spirit attacks are stronger. Sthrength attacks are weaker.
Blockhead
11
Stone
Armored: Takes less Strength damage.
Pesterclaw
11
Water
Armored: Takes less damage from Strength attacks.
Kindlehoof
13
Fire
Impatient: Skills charge a lot faster. Deals less damage.

Boss

Name
Level
Affinity
Ability
Pesterclaw
13
Water
Healthy: Heals a bit every few seconds.
Clawburn
13
Fire
Fire Defense: Takes less Fire damage.
Xenari Caverns
Xenari Caverns


Floor 1:
Hidden Entrance

Name
Level
Affinity
Ability
Kindlehoof
13
Fire
Impatient: Skills charge a lot faster. Deals less damage.
Eggbert
13
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Zigment
13
Electro
Quick : Skills charge up faster.
Sportle
16
Nature
Devour Toxin: If it would gain Toxin, it heals instead.

Boss

Name
Level
Affini
Ability
Zigment (x2)
13
Electro
Persistent: Can't be withdrawn. Gains Haste frequently.




Floor 2:
Gaping Maw


Name
Level
Affinity
Ability
Eggbert
14
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Slugley
17
Fire
Poison Bond: Deals more Poison damage. Takes less Poison damage.
Kindlehoof
14
Fire
Impatient: Skills charge a lot faster. Deals less damage.
Weevolt
14
Electro
Impatient:Skills charge a lot faster. Deals less damage.
Skiptail
17
Electro
Adaptive Block: Gains Block after taking Strength damage the first time.
Skiptail
18
Electro
Quick: Skills charge up faster.

Boss

Name
Level
Affini
Ability
Eggbert (x2)
14
Stone
Electric Defense: Takes less Electric damage.
Shellfox
15
Stone
Strength Focus: Strength attacks are stronger. Spirit attacks are weaker.




Floor 3:
Corroded Cavern


Name
Level
Affinity
Ability
Cubble
18
Stone
Destructive: Very rarely deals a lot of extra damage.
Slugley
18
Fire
Poison Bond: Deals more Poison damage. Takes less Poison damage.
Zaptrap
18
Electro
Impatient: Skills charge a lot faster. Deals less damage.
Weevolt
15
Electro
Impatient:Skills charge a lot faster. Deals less damage.
Slithy
14
Water
Poison Bond: Deals more Poison damage. Takes less Poison damage.
Kindlehoof
15
Fire
Impatient:Skills charge a lot faster. Deals less damage.

Boss

Name
Level
Affini
Ability
Cubble (x2)
16
Stone
Stone Defense: Takes less Stone damage.




Floor 4:
Venom Hearth


Name
Level
Affinity
Ability
Shellfox
19
Stone
Zealous Recovery: Occasionally heals when it attacks.
Eggbert
16
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Sportle
20
Nature
Devour Toxin: If it would gain Toxin, it heals instead.
Weevolt
16
Electro
Impatient:Skills charge a lot faster. Deals less damage.
Slithy
17
Water
Poison Bond: Deals more Poison damage. Takes less Poison damage.

Boss

Name
Level
Affini
Ability
Slithy (x3)
17
Water
Poison Bond: Deals more Poison damage. Takes less Poison damage.




Floor 5:
Foul Depths


Name
Level
Affinity
Ability
Slugley
20
Fire
Poison Bond: Deals more Poison damage. Takes less Poison damage.
Sportle
20
Nature
Devour Toxin: If it would gain Toxin, it heals instead.
Zigment
18
Electro
Quick: Skills charge up faster.
Eggbert
18
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Slithy
18
Water
Poison Bond: Deals more Poison damage. Takes less Poison damage.
Zaptrap
20
Electro
Impatient: Skills charge a lot faster. Deals less damage.

Boss

Name
Level
Affini
Ability
Slugley(x2)
18
Fire
Fire Defense: Takes less Fire damage.
Sportle
19
Nature
Devour Toxin: If it would gain Toxin, it heals instead.
Taankwan Thicket
Verdant Path


Name
Level
Affinity
Ability
Ryzo
19
Nature
Quick: Skils charge up faster.
Shrubble
16
Nature
Nature Mastery: Deals more Nature damage.
Whiffle
19
Basic
Aggressive: Coolowns finish faster.
Blockhead
19
Stone
Impatient: Skills charge up a lot faster. Deals less damage
Blockhead
19
Stone
Armored: Takes less damage from Strength attacks.
Scuttlebug
22
Electro
Impatient: Skills charge up a lot faster. Deals less damage.
Wiggleby(rare)
22
Water
Inspired Strengh: Occasionally gains Vigor.
Tadpetal
14
Water
Water Mastery: Deals more Water damage.
Smallfry
16
Fire
Fire Defense: Takes less Fire damage.
Sportle
19
Nature
Devour Toxin: If it would gain Toxin, it heals instead.
Kitzapp
16
Electro
Quick: Skils charge up faster.
Wiggleby
19
Water
Basic Mastery: Deals more Basic damage.
Whiffle(rare)
22
Basic
Reactive Resist: Might gain Reflect if Spirit attack is incoming.
Taankwan Thicket pt.2
Sagalee Ridge


Floor 1:
Mossy Entrance

Name
Level
Affinity
Ability
Leafroot
19
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Shrubble
19
Nature
Nature Mastery: Deals more Nature damage.
Shockle
21
Electro
Dynamo: When dealt Electric damage, gains Haste.
Craighorn
19
Basic
Accurate: Occasionally deals extra damage.
Cubble
21
Stone
Destructive: Very rarely deals a lot of extra damage.

Boss

Name
Level
Affinity
Ability
Scrubble (x2)
19
Natrue
Healthy: Heals a bit every few seconds.
Leafroot
20
Nature
Healthy: Heals a bit every few seconds.



Floor 2:
Musty Crawlways


Name
Level
Affinity
Ability
Leafroot
20
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Cubble
22
Stone
Destructive: Very rarely deals a lot of extra damage.
Ryzo
20
Nature
Healthy: Heals a bit every few seconds.
Zingbat
20
Basic
Water Bond: Deals more Water damage. Takes more Electric and Nature damage.
Whiffle
22
Basic
Aggressive: Cooldowns finish faster.

Boss

Name
Level
Affini
Ability
Zingbat (x3)
21
Basic
Resolute: When dealt Water damage, gains Resolve.



Floor 3:
Sapwood Tunnels


Name
Level
Affinity
Ability
Shrubble
21
Nature
Nature Mastery: Deals more Nature damage.
Pyromander
23
Fire
Tenacious: Sometimes heal a little when afflicted by Burning or Toxin.
Ryzo
21
Nature
Healthy: Heals a bit every few seconds.
Shockle
23
Electro
Dynamo: When dealt Electic damage, gains Haste.

Boss

Name
Level
Affini
Ability
Craghorn
22
Basic
Armored: Take less damage from Strength attacks.
Craghorn
22
Basic
Resistant: Take less damage from Spirit attacks.



Floor 4:
Hearthwood Passages


Name
Level
Affinity
Ability
Leafroot
22
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Pyromander
24
Fire
Tenacious: Sometimes heals a little when afflicted by Burning or Toxin.
Craghorn
22
Basic
Accurate: Occasionally deals extra damage.
Zingbat
22
Basic
Water Bond: Deals more Water damage. Takes more Electric and Nature damage.

Boss

Name
Level
Affini
Ability
Pyromander (x2)
23
Fire
Persistent: Can't be withdrawn. Gains Haste frequently..
Ryzo
24
Nature
Resistant: Takes less damage from Spirit attacks.



Floor 5:
Pristine Core


Name
Level
Affinity
Ability
Leafroot
23
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Craghorn
23
Basic
Accurate: Occasionally deals extra damage.
Ryzo
23
Nature
Healthy: Heals a bit every few seconds.
Pyromander
25
Fire
Tenacious: Sometimes heals a little when afflicted by Burning or Toxin.
Wiggleby
25
Water
Basic Mastery:Deals more Basic damage.
Shockle
25
Electric
Dynamo:When dealt Electric damage, gains Haste.

Boss

Name
Level
Affini
Ability
Ryzo (x2)
22
Nature
Water Bond: Deals more Water damage. Takes more Electric and Nature damage.
Cubble
24
Stone
Crystalline: Gains Crystal Shield when taking Electric damage.
Mesachi Ruins pt.1
Floor 1:
Rootbound Rubble

Name
Level
Affinity
Ability
Leafroot
23
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Sunroot
24
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Toddlerock
23
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Craighorn
23
Basic
Accurate: Occasionally deals extra damage.

Boss

Name
Level
Affinity
Ability
Leafroot (x3)
24
Nature
Dauntless: When dealt Nature damage, gains Cleanse.



Floor 2:
Abandoned Archways

Name
Level
Affinity
Ability
Eggleg
24
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Leafroot
24
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Sunroot
25
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Toddlerock
24
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Sleeslug
25
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.

Boss

Name
Level
Affinity
Ability
Sporoderm
24
Nature
Strength Focus: Strength attacks are stonger. Spirit attacks are weaker.
Sportle (x2)
24
Nature
Impatient: Skills charge a lot faster. Deals less damage.



Floor 3:
Somber Galleries

Name
Level
Affinity
Ability
Eggleg
25
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Craghorn
25
Basic
Accurate: Occasionally deals extra damage.
Scuttlebug
25
Electric
Impatient: Skills charge a lot faster. Deals less damage.
Aurabat
26
Basic
Water Bond: Deals more Water damage. Takes more Electric and Nature damage.

Boss

Name
Level
Affinity
Ability
Rockhound
22
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Toddlerock (x2)
25
Stone
Stonehide: When dealt Stone damage, gains Stone Shield.



Floor 4:
Gloomy Vaults

Name
Level
Affinity
Ability
Leafroot
25
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Scuttlebug
26
Electro
Impatient: Skills charge a lot faster. Deals less damage.
Eggleg
26
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Sporoderm
27
Nature
Devour Toxin: If it would gain Toxin, it heals instead.
Rockhound
27
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.

Boss

Name
Level
Affinity
Ability
Eggleg
27
Stone
Patient: Deals more damage. Skills charge a lot slower.
Sleeslug (x2)
20
Water
Water Defense: Takes less Water damage.



Floor 5:
Mournful Chambers

Name
Level
Affinity
Ability
Craghorn
27
Basic
Accurate: Occasionally deals extra damage.
Toddlerock
25
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Scuttlebug
27
Electric
Impatient: Skills charge a lot faster. Deals less damage.
Sporoderm
28
Nature
Devour Toxin: If it would gain Toxin, it heals instead.

Boss

Name
Level
Affinity
Ability
Sunroot
24
Nature
Aggressive: Cooldowns finish faster.
Craghorn (x2)
27
Basic
Inspired Spirit: Occasionally gains Resolve.
Mesachi Ruins pt.2
Floor 6:
Unspoken Hollows

Name
Level
Affinity
Ability
Scuttlebug
28
Electric
Impatient: Skills charge a lot faster. Deals less damage.
Eggleg
28
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Craghorn
28
Basic
Accurate: Occasionally deals extra damage.
Aurabat
29
Basic
Water Bond: Deals more Water damage. Takes more Electric and Nature damage.
Rockhound
29
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.

Boss

Name
Level
Affinity
Ability
Aurabat
28
Basic
Destructive: Very rarely deals a lof of extra damage.
Aurabat
28
Basic
Accurate: Occasionally deals extra damage.
Aurabat
28
Basic
Basic Mastery: Deals more Basic damage.
Barrier Zone
Feral Tunnels


Name
Level
Affinity
Ability
Shellback
29
Basic
Zealous Recovery: Occasionally heals when it attacks.
Splashpetal
29
Water
Water MasteryDeals more Water damage.
Rockhound
27
Stone
Basic Mastery: Deals more Basic damage
Eggleg
29
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Zurgle
27-29
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Sleespark
27
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage,
Sunroot
29
Nature
Dauntless: When dealt Nature damage, gains Cleanse.
Krillig
27
Water
Poison Bond: Deals more Poison damage. Takes less Poison damage.
Squillex
27
Water
Resolute: When dealt Water damage, gains Resolve.
Craghorn
29
Basic
AccurateOccasionally deals extra damage.
Barrier Zone pt.2
Menagerie


Floor 1:
Overgrown Threshold

Name
Level
Affinity
Ability
Shenzo
29
Nature
Healthy: Heals a bit every few seconds.
Riffix
27
Basic
Aggressive: Cooldowns finish faster.
Zurgle
27
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Squillex
27
Water
Resolute: When dealt Water damage, gains Resolve.
Blastropod
29
Fire
Poison Bond: Deals more Poison damage. Takes less Poison damage.

Boss

Name
Level
Affini
Ability
Squillex
29
Water
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Craghorn
29
Basic
Dynamic Recovery: Regains Health when it attacks.



Floor 2:
Habitat Level

Name
Level
Affinity
Ability
Frogaroo
30
Water
Basic Mastery: Deals more Basic damage.
Aurabat
28
Basic
Water Bond: Deals more Water damage. Takes more Electric and Nature damage.
Squillex
28
Water
Resolute: When dealt Water damage, gains Resolve.
Zurgle
28
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Hedgelock
30
Nature
Nature Mastery: Deals more Nature damage.
Shenzo
30
Nature
Healthy: Heals a bit every few seconds.

Boss

Name
Level
Affini
Ability
Aurabat (x3)
30
Basic
Impatient: Skills charge a lot faster. Deals less damage.



Floor 3:
Seafloor Tunnels

Name
Level
Affinity
Ability
Riffix
29
Basic
Aggressive: Cooldowns finish faster.
Hedgelock
31
Nature
Nature Mastery: Deals more Nature damage.
Scuttlebug
29
Electro
Impatient: Skills charge a lot faster. Deals less damage.
Blastopod
31
Fire
Poison Bond: Deals more Poison damage. Takes less Poison damage.

Boss

Name
Level
Affini
Ability
Squillex
31
Water
Healthy: Heals a bit every few seconds.
Scuttlebug (x2)
31
Electro
Accurate: Occasionally deals extra damage.



Floor 4:
Preservation Dome

Name
Level
Affinity
Ability
Squillex
30
Water
Resolute: When dealt Water damage gains Resolve.
Zurgle
30
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Scuttlebug
30
Electro
Impatient: Skills charge up a lot faster. Deals less damage.
Shenzo
32
Nature
Healthy: Heals a bit every few seconds.

Boss

Name
Level
Affini
Ability
Shellback (x3)
32
Stone
Destructive: Very rarely deals a lot of extra damage.



Floor 5:
Verdant Passage

Name
Level
Affinity
Ability
Frogaroo
33
Water
Basic Mastery: Deals more Basic damage.
Blastropod
33
Fire
Poison Bond: Deals more Poison damage. Takes less Poison damage.
Riffix
31
Basic
Aggressive: Cooldowns finish faster.
Aurabat
31
Basic
Water Bond: Deals more Water damage. Takes more Electric and Nature damage.
Zurgle
31
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.

Boss

Name
Level
Affini
Ability
Shenzo
32
Nature
Strength Focus: Strength attacks are Stronger. Spirit attacks are weaker.
Shenzo
32
Nature
Primal Health: Regains health when it deals Nature damage.
Shenzo
32
Nature
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Barrier Zone pt 3
Menagerie


Floor 6:
Genesis Chamber

Name
Level
Affinity
Ability
Shenzo
34
Nature
Healthy: Heals a bit every few seconds.
Shenzo (rare)
36
Nature
Impatient: Skills charge a lot faster. Deals less damage.
Riffix
32
Basic
Aggressive: Cooldowns finish faster.
Hedgelock
34
Nature
Nature Mastery: Deals more Nature damage.
Craghorn
34
Basic
Accurate: Occasionally deals extra damage.
Scuttlebug
32
Electro
Impatient: Skills charge a lot faster. Deals less damage.
Squillex
32
Water
Resolute: When dealt Water damage, gains Resolve.

Boss

Name
Level
Affini
Ability
Squillex (x2)
32
Water
Impatient: Skills charge a lot faster. Deals less damage.
Riffix
34
Basic
Savage: Deals extra damage. Occasionally damages itself.
Sector Zero
Dungeon

Floor 1:
Hidden Passages

Name
Level
Affinity
Ability
Sleespark
33
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.
Zurgle
33
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Splashpetal
33
Water
Water Mastery: Deals more Water damage.
Rockpile
34
Stone
Armored: Takes less damage from Strength attacks.
Phaelynx
34
Electro
Quick: Skills charge up faster.

Boss

Name
Level
Affinity
Ability
Rockpile
34
Stone
Accurate: Occasionally deals extra damage.
Magmarauder
34
Stone
Accurate: Occasionally deals extra damage.
Magmarauder
34
Stone
Destructive: Very rarely deals a lot of extra damage.



Floor 2:
Abandoned Rooms

Name
Level
Affinity
Ability
Zurgle
34
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Rumblebee
34
Electric
Aggresssive: Cooldowns finish faster.
Magmarauder
35
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Sauromander
35
Fire
Tenacious: Sometimes heals a little when afflicted by Burning or Toxin.
Sleespark
34
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.
Thrashpetal
35
Nature
Nature Mastery: Deals more Nature damage.

Boss

Name
Level
Affinity
Ability
Sauromander
35
Fire
Dynamic Recovery: Regains Health when it attacks.



Floor 3:
Ransacked Labs

Name
Level
Affinity
Ability
Rumblebee
35
Electric
Aggressive: Cooldowns finish faster.
Rockpile
36
Stone
Armored: Takes less damage from Strength attacks.
Rockhound
35
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Splashpetal
35
Water
Water Mastery: Deals more Water damage.

Boss

Name
Level
Affinity
Ability
Phaelynx
36
Electric
Dark Regeneration: When dealt Void damage, gains Regeneration.
Sleespark (x2)
36
Water
Resolute: When dealt Water damage, gains Resolve.



Floor 4:
Artifice Chambers

Name
Level
Affinity
Ability
Sleespark
36
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.
Thrashpetal
37
Nature
Nature Mastery: Deals more Nature damage.
Rockhound
36
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Zurgle
36
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Phaelynx
37
Electro
Quick: Skills charge up faster.
Magmarauder
37
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.

Boss

Name
Level
Affinity
Ability
Magmarauder (x2)
37
Stone
Baneful: Deals more Void damage, receives more damage.



Floor 5:
Inside the Great Machine

Name
Level
Affinity
Ability
Rumblebee
37
Electric
Aggressive: Cooldowns finish faster.
Zurgle
37
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Thrashpetal
38
Nature
Nature Mastery: Deals more Nature damage.
Rockpile
38
Stone
Armored: Takes less damage from Strength attacks.
Sauromander
38
Fire
Tenacious: Sometimes heals a little when afflicted by Burning or Toxin.

Boss

Name
Level
Affinity
Ability
Rockpile
38
Stone
Baneful: Deals more Void damage, receives more damage.
Zurgle (x2)
37
Water
Resolute: When dealt Water damage, gains Resolve.
Sector Zero pt.2
Floor 6:
Void Core

Name
Level
Affinity
Ability
Phaelynx
39
Electric
Quick: Skills charge up faster.
Rockhound
38
Stone
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Sleespark
38
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.
Splashpetal
38
Water
Water Mastery: Deals more Water damage.
Sauromander
39
Fire
Tenacious: Sometimes heals a little when afflicted by Burning or Toxin.

Boss

Name
Level
Affinity
Ability
Sleespark
39
Water
Baneful: Deals more Void damage, receives more damage.
Splashpetal (x2)
39
Water
Baneful: Deals more Void damage, receives more damage.
The Spire: Ascent pt.1
Floor 1:
Wave-Washed Entrance

Name
Level
Affinity
Ability
Proudmane
20
Basic
Zealous Recovery: Occasionally heals when it attacks.
Fangworm
20
Fire
Dynamic Recovery: Regains Health when it attacks.
Whiffle
20
Basic
Healthy: Heals a bit every few seconds.
Zingbat
21
Basic
Basic Mastery: Deals more Basic damage.
Slugley
21
Fire
Burnproof: If it would gain Burning, it gains Resolve instead.

Boss

Name
Level
Affinity
Ability
Riffix
21
Basic
Healthy: Heals a bit every few seconds.
Whiffle (x2)
21
Basic
Impatient: Skills charge a lot faster. Deals less damage.



Floor 2:
Abandoned Antechambers

Name
Level
Affinity
Ability
Fangworm
22
Fire
Dynamic Recovery: Regains Health when it attacks.
Whiffle
22
Basic
Healthy: Heals a bit every few seconds.
Sleespark
22
Water
Impatient: Skills charge a lot faster. Deals less damage.
Zingbat
23
Basic
Basic Mastery: Deals more Basic damage.

Boss

Name
Level
Affinity
Ability
Clawburn
22
Fire
Armored: Takes less damage from Strength attacks.
Slugley
23
Fire
Zealous Recovery: Occasionally Heals when it attacks.
Clawburn
22
Fire
Resistant: Takes less damage from Spirit attacks.



Floor 3:
Faded Halls

Name
Level
Affinity
Ability
Whiffle
24
Basic
Healthy: Heals a bit every few seconds.
Fangworm
24
Fire
Dynamic Recovery: Regains Health when it attacks.
Porpoisely
24
Water
Tenacious: Sometimes heals a little when afflicted by Burning or Toxin.
Shockle
25
Electric
Crystalline: Gain Crystal Shield when taking Electric damage.
Clawburst
25
Fire
Accurate: Occasionally deals extra damage.
Zingbat
25
Basic
Basic Mastery: Deals more Basic damage.

Boss

Name
Level
Affini
Ability
Porpoisely (x3)
24
Water
Basic Defense: Takes less Basic damage.



Floor 4:
Seawatch Barracks

Name
Level
Affinity
Ability
Proudmane
26
Basic
Zealous Recovery: Occasionally heals when it attacks.
Phaelynx
27
Electric
Persistent: Can't be withdrawn. Gains Haste frequently.
Porpoisely
26
Water
Tenacious: Sometimes heals a little when afflicted by Burning or Toxin.
Hammerclaw
26
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.

Boss

Name
Level
Affinity
Ability
Phaelynx
26
Electric
Impatient: Skills charge a lot faster. Deals less damage.
Proudmane (x2)
26
Basic
Patient: Deals more damage. Skills charge a lot slower.



Floor 5:
Ancient Armory

Name
Level
Affinity
Ability
Sunroot
29
Nature
Patient: Deals more damage. Skill charge a lot slower.
Krillig
28
Water
Patient: Deals more damage. Skills charge a lot slower.
Sleespark
28
Water
Impatient: Skills charge a lot faster. Deals less damage.
Shellback
28
Stone
Persistent: Can't be withdrawn. Gains Haste frequently.
Leechwing
29
Fire
Dynamic Recovery: Regains Health when it attacks.

Boss

Name
Level
Affinity
Ability
Krillig (x3)
28
Water
Poison Bond: Deals more Poison damage. Takes less Poison damage.
The Spire: Ascent pt.2
Floor 6:
Observation Level

Name
Level
Affinity
Ability
Shellback
30
Stone
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Phaelynx
31
Electric
Persistent: Can't be withdrawn. Gains Haste frequently.
Riffix
31
Basic
Stable: Not affected by most buffs or most debuffs.
Sleespark
30
Water
Impatient: Skills charge a lot faster. Deals less damage.
Porpoisely
30
Water
Tenacious: Sometimes heals a litte when afflicted by Burning or Toxin.
Clawburst
31
Fire
Accurate: Occasionally deals extra damage.

Boss

Name
Level
Affinity
Ability
Rockhound
31
Stone
Stone Defense: Takes less Stone damage.
Shellback
30
Stone
Aggressive: Cooldowns finish faster.
Shellback
30
Stone
Impatient: Skills charge a lot faster. Deals less damage.



Floor 7:
Derelict Labs

Name
Level
Affinity
Ability
Hammerclaw
32
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Eggleg
32
Stone
Resurgent: When dealt Fire damage, gains Resurgence.
Leechwing
33
Fire
Dynamic Recovery: Regains Health when it attacks.
Krillig
32
Water
Patient: Deals more damage. Skills charge a lot slower.
Sunroot
33
Nature
Patient: Deals more damage. Skills charge a lot slower.

Boss

Name
Level
Affinity
Ability
Crowbear
33
Stone
Savage: Deals extra damage. Occasionally damages itself.
Eggleg
33
Stone
Impatient: Skills charge a lot faster. Deals less damage.



Floor 8:
Keeper's Workshops

Name
Level
Affinity
Ability
Eggleg
34
Stone
Resurgent: When dealt Fire damage, gains Resurgence.
Phaelynx
35
Electric
Persistent: Can't be withdrawn. Gains Haste frequently.
Rockhound
34
Stone
Stonehide: When dealt Stone damage, gains Stone Shield.
Shellback
34
Stone
Persistent: Can't be withdrawn. Gains Haste frequently.
Leechwing
34
Fire
Dynamic Recovery: Regains Health when it attacks.
Riffix
35
Basic
Stable: Not affected by most buffs or most debuffs.

Boss

Name
Level
Affinity
Ability
Blastropod
35
Fire
Fire Defense: Takes less Fire damage.
Shellback (x2)
35
Stone
Stone Defense: Takes less Stone damage.



Floor 9:
Keeper's Chambers

Name
Level
Affinity
Ability
Eggleg
36
Stone
Resurgent: When dealt Fire damage, gains Resurgence.
Crowbear
37
Stone
Zealous Recovery: Occasionally heals when it attacks.
Rockhound
36
Stone
Stonehide: When dealt Stone damage, gains Stone Shield.
Krillig
36
Water
Patient: Deals more damage. Skills charge a lot slower.
Trashpetal
37
Nature
Basic Mastery: Deals more Basic damage.

Boss

Name
Level
Affinity
Ability
Krillig
37
Water
Inspired Spirit: Occasionally gains Resolve.
Thrashpetal
37
Nature
Impatient: Skills chage a lot faster. Deals less damage.



Floor 10:
Spire Apex

Name
Level
Affinity
Ability
Leechwing
41
Fire
Dynamic Recovery: Regains Health when it attacks.
Sleespark
39
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.
Proudmane
39
Basic
Savage: Deals extra damage. Occasionally damages itself.
Hammerclaw
39
Water
Armored: Takes less damage from Strength attacks.
Riffix
41
Basic
Stable: Not affected by most buffs or most debuffs.
Crowbear
41
Stone
Zealous Recovery: Occasionally heals when it attacks.

Boss

Name
Level
Affinity
Ability
Crowbear
42
Stone
Impatient: Skills charge a lot faster. Deals less damage.
Riffix (x2)
41
Basic
Impatient: Skills charge a lot faster. Deals less damage.
The Spire: Below (WIP)
Floor 1:
Dynamo Chambers

Name
Level
Affinity
Ability
Voltoid
38
Electric
Patient: Deals more damage. Skills charge a lot slower.
Shellshock
38
Electric
Destructive: Very rarely deals a lot of extra damage.
Eggleg
38
Stone
Fire Bond: Deals more Fire damage. Takes more Stone and Water damage.
Zigzap
38
Electric
Quick: Skills charge up faster.
Phaelynx
38
Electric
Quick: Skills charge up faster.
Hedgelock
38
Nature
Destructive: Very rarely deals a lot of extra damage.

Boss

Name
Level
Affinity
Ability
Voltoid
39
Electric
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Shellshock
39
Electric
Impatient: Skills charge a lot faster. Deals less damage.
Shellshock
39
Electric
Patient: Deals more damage. Skills charge a lot slower.



Floor 2:
Rotundas of Ruin

Name
Level
Affinity
Ability
Proudmane
39
Basic
Adaptive Block: Gains Block after taking Strength damage the first time.
Scuttlebug
39
Electric
Impatient: Skills charge a lot faster. Deals less damage.
Zigzap
39
Electric
Persistent: Can't be withdrawn. Gains Haste frequently.
Rockhound
39
Stone
Persistent: Can't be withdrawn. Gains Haste frequently.
Hammerclaw
39
Water
Aggressive: Cooldowns finish faster.
Thrashpetal
39
Nature
Tenacious: Sometimes heals a little when afflicted by Burning or Toxin.
Thrashpetal
23
Nature
Basic Mastery: Deals more Basic damage.

Boss

Name
Level
Affinity
Ability
Splashpetal
40
Water
Inspired Spirit: Occasionally gains Resolve.
Rockhound
40
Stone
Aggressive: Cooldowns finish faster.



Floor 3:
Dessicated Galleries

Name
Level
Affinity
Ability
Sunroot
40
Nature
Resistant: Takes less damage from Spirit attacks.
Zurgle
40
Water
Stone Bond: Deals more Stone damage. Takes more Water and Nature damage.
Rockpile
40
Stone
Armored: Takes less damage from Strength attacks.
Leechwing
40
Fire
Dynamic Recovery: Regains Health when it attacks.
Aurabat
40
Basic
Spirit Focus: Spirit attacks are stronger. Strength attacks are weaker.
Sleespark
40
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.

Boss

Name
Level
Affinity
Ability
Eggleg
41
Nature
Nature Defense: Takes less Nature damage.
Blastropod
41
Frie
Poison Bond: Deals more Poison damage. Takes less Poison damage.
Sleespark
41
Water
Electric Bond: Deals more Electric damage. Takes more Stone and Fire damage.
Template
Wild Solari Grounds

Name
Level
Affinity
Ability
1
1






Dungeon


Floor 1:
Ruin Outskirts

Name
Level
Affinity
Ability
1
1
1
1
1
Credits
Credit goes to all the contributers for making this guide, along with
  • llrhodes for his contributions in the Section Zero section of the guide.
8 条留言
Blademage  [作者] 2015 年 6 月 13 日 上午 8:49 
thanks fritz, i'll change it :)
Fritzbeer 2015 年 6 月 11 日 下午 2:46 
On the 3rd floor of Sagalee Ridge one of the Craghorn boss is Resistant instead of Armored.
Aaron Christmas  [作者] 2015 年 5 月 30 日 下午 2:50 
No, Daharan Desert was as far as I'd gotten.
Blademage  [作者] 2015 年 5 月 30 日 下午 12:32 
any you have done and not typed in yet?
Aaron Christmas  [作者] 2015 年 5 月 30 日 下午 12:24 
Any help is welcome! :microraptor:
Blademage  [作者] 2015 年 5 月 30 日 下午 12:20 
do you need help completing the list? ;)
Aaron Christmas  [作者] 2015 年 5 月 29 日 下午 3:51 
Got it, thank you!

Going to work on this some more tonight.
SwissArmyKnife 2015 年 5 月 29 日 下午 2:59 
Crumbling Ruins, Floor 1 Growley, you have Growley set as the Affinity too. It should be Basic.