Arma 3
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(CO30) Evolution-A3
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
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1.733 MB
2015년 5월 12일 오후 6시 20분
2020년 4월 26일 오후 5시 59분
업데이트 노트 15개 (보기)

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(CO30) Evolution-A3

설명
Please report issues on GitHub: https://github.com/Kolmain/Evolution-A3
--------------------------------------------

Evolution-A3 is a remake of the popular Armed Assualt (ArmA) mission, Evolution Blue by KilJoy. Evolution-A3 features all of the original gameplay mechanics, either in their original form, redesigned by myself, or with similair community content replacing the functionality of the original outdated code.

Features
--------------------------------------------
All features can be disabled/enabled via mission parameters.
AI units can be recruited via bon_recruit_units at the staging base via action menu, and airdropped in the field via BI's communication menu.
Dynamic view distance settings with CHVD can be set via action menu in the staging base.
HALO insertions using ATM_airdrop via action menu in the staging base.
Player loadout saved to user profile and modified via BI's Virtual Arsenal.
The original Evolution sounds!
BI's dynamic groups interface can be used via action menu at the staging base or at anytime by pressing 'U'.
Meatball's randomWeather2 generates random, MP-sync'd weather throughout the game.
Quiksilver's cleanup and BI's wreck and corpse management keeps the mission running smooth throughout the entire game.
Overall unit management moved to UPSMON with minor script modifications.
CHHQ provides a mobile HQ transport option.
Headless Client implementation automatically detects and offloads AI to your HC.
Player Persistence keeps players at their last known locations with their last known loadout in the event of a disconnect and rejoin of the same session.
Pilot loadout requirements enforced to fly aircraft, includes auto-switching of loadout if you're in the base.
Modular sidemissions that provide bonus points to all players, and extra bonus points to the players responsible for completing the task, including: CSAR, Defend, Attack, Defend the Base, Ambush, and attack AAA.
Officer Capturing in every area of operation for bonus points!
OPFOR support assets may be available at the AO including mortar, anti-air, CAS, and sniper support.
Build structures in the field using R3F Logistics.
All powered by vanilla ArmA 3 content.
The overall goal of this project is to bring Evolution Blue up to ArmA 3 standards while preserving as much original gameplay as possible. Minor additions such as Revive and Support Assets that delineate from the origional concept should be added with optional paramters.
Current Version

https://github.com/Kolmain/Evolution-A3/releases

Also available on Steam Workshop: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=441868055&searchtext=Evolution

Requirements

Evolution-A3 uses no mods and is 100% Vanilla ArmA 3.
댓글 66
Sheppard 2025년 5월 25일 오전 11시 52분 
Opex has progress saving soooo but i want this
Sheppard 2025년 5월 25일 오전 11시 52분 
is this map saving progress ? and can we use mod vehicles ?
sidekick7569 2020년 9월 16일 오전 11시 43분 
For thoes that are having issues disabling rank so players can access any vehicle, I figured out how to disable the rank system, Go to the Discreption.ext in the mission pbe and comment out this... //class vehicleCheck {}; Save repack. Your welcome
sidekick7569 2020년 9월 16일 오전 8시 43분 
could you offer any help please
sidekick7569 2020년 9월 16일 오전 8시 20분 
When I try to disable rank for weapons and vehicles, it still requires rank,I even tried // out ranks in the Discreption.exe, still can not access vics...Help please
skylabz0rz 2020년 7월 22일 오후 9시 35분 
When I try to disable rank for weapons and vehicles, it still requires rank. Any advice on that?
Generalcombo 2020년 5월 10일 오후 3시 01분 
Actually mod author have updated the map since my last comment - super helpfull guy ! Previous issue is not there anymore :)
Kasjo 2020년 5월 9일 오전 4시 45분 
The Map works fine. Problem is, if you edit the map wiht blastcore loadid in your mods, the editor will include this mod inside the mission.sqm. Means after that, everyone need this addon too to play the map. I recomand, to edit the map, only with mods that all players should need. nothing extra.
Generalcombo 2020년 4월 25일 오후 4시 10분 
@Author
Seems like mission is missing "Blastcore_VEP" and I tried with few versions available online - didn't work. Any ideas ?
Weynøøb 2020년 4월 25일 오전 4시 35분 
Missing blascore mod