Dark Scavenger

Dark Scavenger

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Item Guide
由 Tola 制作
A partial list of what loot is turned into what weapons, items and summons. Because if you're looking at this game's community guides, this is almost definitely what you wanted.
   
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Chapter 1
Caramelized Bone
Weapon: Bone Dart Uzi. Five uses of unpredictable wind damage and no stun chance make this weapon unremarkable at best. But hey, it's your first shot at a wind damage weapon.
Item: Quick Draw Badge. Three uses, lets you attack twice before the enemy's first turn. That only works on your first turn, got it?
Summon: Amber Zombie. Three uses, 12-15 damage and a high chance to miss. This guy definitely wouldn't make the cut in a zombie movie.

Old Net
Weapon: Bola Blaster. It's electrified! And essentially useless except for stunning. Four uses, automatically stuns if the target has two legs.
Item: Reflection Web. You can reflect up to 25 damage of a projectile attack back at the shooter. If nobody uses a ranged attack on you that turn it's kind of a waste-but 25 damage is more than any basic attack all game.
Summon: Jurboc the Trapper. Two uses, 6-12 damage and 60% stun rate on entire enemy party. Oh, and he's a Vindil riding a giant Alca, so he probably counts for anything that needs a big or burly ally.

Crew Brew
Weapon: Vampire Bat. This just barely outdamages your tRusty sword, and heals you for as much as it hurt the enemy. Five uses of mostly being useful for anything that demands a long or metal weapon-trying to kill a nearly dead enemy for a little healing often keeps them alive and hurts you more.
Item: Medi-Sin Bottle. Three uses, kill the enemy you /just/ used it on to gain health.
Summon: Leecharound. Three uses of 8-14 health damage/recovery. He's a tiny guy, so that's useful for crawling into tight places.

Lure
Weapon: Flail Bait. Five uses with mediocre damage, but enemies simply can't dodge it.
Item: Shine Mine. Your first chance at an item that may do minor damage and prevent the target from taking an action each round. 3 uses.
Summon: Faynaire the Busty. Two uses, stuns all Person opponents. No damage, but still very useful. Probably doesn't count on any out of combat descriptor but Vindil.

Snap Rope
Weapon: Trip Whip. Horrible damage, but it automatically stuns any focusing enemy that isn't a boss or getting ready to blow up. 5 uses.
Item: N00bie-trap. 2 uses, stuns whoever next tries to hit you with a melee attack of no more than 30 damage.
Summon: Martec the Cruel. Scrawny Vindil bandit who stuns all animals with his whip. Two uses. Seems like a perfect match to Faynaire, huh?

Bud Berries-pig out on these at the bush of them until something bad happens or you don't get to save some.
Weapon: Berry Bomb. 5 uses of a fire weapon. Marginally lower damage than that ash light you started with, but it has a chance to hurt every enemy.
Item: Tasty Treat. 2 uses, stuns an enemy. Only works when they're at less than 30% health, so it's nice that it works on bosses...
Summon:

Skeleton Chi: whether it's a weapon, item or ally, it's still 'use in any situation, stuns any enemy if used in combat'.

Pevvin Eggs-I don't know how I missed them the first time through. I just did.
Weapon:
Item: Devil Eggs. 3 uses, makes the target susceptible to fire attacks. Now that's useful.
Summon: Peevin. A three use, 12-15 damage Pevvin who won't touch opponents with helmets. His 60% stun chance is nice. I think Gazer was pissed off about you taking the eggs, though.


Bandit Crossbow
Weapon: Double-Cross Bow. Not recommended-it has horrid accuracy and somehow manages to shoot you when it misses the target.
Item: Sniper Scope. 4 uses, next projectile attack is guaranteed to hit. A perfect complement to the bow.
Summon: Tayzar the Keen. Slender, fast, has an eye for detail. 11-17 damage, but don't ask him to shoot his fellow Vindil bandits.

Warm Blanket-you get this if you sacrifice three ally uses to let a crippled merchant take all his things back home.
Weapon: Heat Focus Ray. This long futuristic rifle is practically useless, but it gets better on consecutive shots. (Not by much...)
Item: Secret Blanket. If you use this your turn ends (one of the few non-damaging, non-stunning items that does this). All attacks that deal less than 50 damage will simply miss, and that pretty well means all attacks. Great for using on a focusing boss, but only 2 uses per chapter.
Summon: Your Mother. If you have less than 30 health, Your Mother will stun all opponents. Nice way to fill the healing potion if you've let it go unfilled that long... 3 uses.

Crooked Bolt-let that idiot Amoren get ready for a fight when you first see him and he'll shoot this into you.
Weapon: Bullseye Darts. The damage is pointless, but they stun an already stunned opponent. 5 uses.
Item: Poison Clip. 3 uses, increases damage of next projectile attack.
Summon: Mr. Fussy. Fussy is a kimusa that only attacks animals. 12-19 damage, 10% stun, 3 uses.

Tooth Necklace
Weapon: Dentist Drill. 5 uses, not particularly impressive damage-but it does more if your target has an open mouth.
Item: Winning Smile. Two uses. It's got a 100% stun rate against the target and may stun other opponents, too.
Summon: Tiger. He's a massive Alca that only attacks people. 3 uses, 15-18 damage.

Pretty Pelt
Weapon: Padded Club. 5 uses. Rock bottom damage, but 70% chance to stun.
Item: Adorable Teddy. 2 uses, stuns all Person opponents.
Summon: Miss Fluffums. Small even for a Kimusa, so she only does 5-8 damage. She's got the same stun rate as the padded club, though. 3 uses.

Dass Horn-get this by given a crippled Dass the bandit foot. Or presumably a crutch-worthy weapon.
Weapon: Bell Basher. Poor electrical damage, 80% stun rate. 5 uses.
Item: Air Horn. 2 uses, stuns non-boss opponents if you use it on them while they're focusing.
Summon: Slicer. A stealthy Dass who won't hit other Dass, does 12-16 damage to anything else. 3 uses.

Power Belt
Weapon: Mega Mace. 4 uses, nice damage, hits all enemies. Too bad it misses most of the time.
Item: Star Roids. 3 star-shaped pills-force one down for increased damage if your next action is a melee attack.
Summon: Brawnster. A Dafuun muscle freak who thinks he looks good, he'll do 7-11 damage to one target and block all attacks of 15 damage or less. 2 uses.

Crafting Blade
Weapon: Voodoo Blade. Horrible, horrible weapon-you stab yourself to hurt an enemy. Even your fists are a less painful combat strategy.
Item: Lesser Evil Portal. 2 uses of getting yourself ripped apart by nether-dimensional forces to avoid the damage your opponents would do. Not very helpful unless multiple boss types are focusing. Ends your turn on use.
Summon: Creeper. Light-weight Dass. 3 uses, 8-16 damage. Hurts you if he finishes his target.

Electric Javelin
Weapon: Static Spray. 4 uses of dangerously random electrical damage, hits all enemies. Despite the name, it's a long, futuristic rifle.
Item: Bolt Barrier. Reflects up to 30 melee damage from all enemy melee attacks for the next turn. 3 uses.
Summon: Dr. Zeus. The Escella doctor zaps every enemy for 8-16 damage, 3 times a chapter. The 10% stun isn't much, but it's double the spray's chance.

Vindi Flag-if you don't have the likes of Brawnster and Tiger, which I didn't, this thing stays on the flag pole.
Weapon: Leaf Blower. At least it tells you it's a large weapon. 5 uses of wind attack, utterly useless if it doesn't get the High Damage.
Item: Sweet Breeze. 2 uses, avoid all attacks under 50 damage. You can't use it indoors.
Summon:

Huge Swords-if you bribe the first boss you won't get these. I did the first time.
Weapon: Bad-ass Swords. Only three uses, but heavy damage and 10% stun rate.
Item:
Summon: Great Keeper. Massive Vindil who does 16-24 damage and has a 16% chance to stun. Three uses.
Chapter 2
Chapter 2
Juro's Charm-just don't waste too much time talking to Juro and you'll get it.
Weapon: Stick. Literally the weakest weapon in the game.
Item: Awesome Detector. Totally useless.
Summon: Red Shirt. A scrawny, species-unspecific villager who gives it his all. Which is to say, 1 or 2 damage. 3 uses.

Amber Liquid
Weapon: Acid Squirt Gun. Made from a degraded gissa sample, and boy is that obvious. 5 uses of useless damage that upgrades to merely poor damage if you fire multiple times in a row.
Item: Poison Pop. It gives you an extra turn, but it does hurt you to drink it.
Summon: Amber Bombie. 3 uses of a 12-14 damager that may manage to hit all instead of one.

Gissa Staff-you get this only if you fight in the scene that plays as soon as you enter the second screen.
Weapon: Gissaxe. 5 uses of a fairly powerful gissa based attack.
Item:
Summon: Gissard. A thin gissa animal of your very one. 12-16 damage, 5% stun, won't harm gissa opponents. 3 uses.

Toy Ray Gun-bribe the elderly shaman in the pile of blankets to get it.
Weapon: Plastic Ray Gun. It's electrical, it does fairly high damage, but it may degrade extra just like the tRusty sword. 5 uses, if you're lucky.
Item: Plastic Wrap. Two uses, using this means that the weapon you use this turn won't degrade.
Summon: Galsen. Identical to Falsen; 1-20 damage, 45% stun, 3 uses.

Branding Iron
Weapon: Fire Ball. Five uses, fairly high fire damage but lousy hit rate.
Item: Lightning Rod. Three uses, makes the target vulnerable to a lightning attack for this round.
Summon: Dragon. A huge Alca that breathes fire.. sure, why not? 2 uses, 14-18 damage on all foes.

Old Boots
Weapon: Toe Hoe. Five uses and rather lackluster damage, unless the target has a single foot on the ground.
Item: Smoke Bombs. 2 uses, avoid all damage under 50 for one turn. Only works indoors.
Summon: Stompy. A Dafuun villager who does 4-9 damage to all foes and stuns them if they have more than one foot on the ground. 2 uses.

Roulette Crossbow
Weapon: Big Red Button. A small remote that might do massive damage to the opponent, or it might kill you instantly. Talk about your last ditch weapons.
Item: Coin Clip. 50% chance you'll do double damage, 50% you'll do half.
Summon: Hammer Bro. Huge Dafuun with accuracy issues. 3 uses, 15-18 damage, hurts you if he misses.

Luur's Sash
Weapon: Steel Mace. Kamaho disparages it as sturdy but unimpressive-I say it's lovely if you need something sturdy, metal or blunt.
Item: Shield Sash. 3 uses of halved damage for one round.
Summon: Raffon the Drunk. Powerful, and drunk, Vindil. 15-19 damage, but he's just going to miss.

Needle Flute-you can't get this unless you let the Escella prisoner in the party room hit you.
Weapon: Needle Blowgun. 5 use wind weapon, not terribly good damage and it damages you if it misses. Just as bad an idea as the Double-Cross Bow, in other words.
Item: Geyser Gust. Chance to damage the target and make them lose their action each turn. 3 uses.
Summon: topple twister, 2 uses, low damage, does more the more enemies there are.

Degraded Gissa Axe
Weapon: Gissa Blaster, a powerful gissa based weapon that suffers the same high degrade issue as the tRusty Sword. 5 uses
Item: Gissa Wad. 3 uses, make the target weak against your next gissa attack.
Summon: Bandalf the Beige. A powerful Vindil shaman with 4 uses, a rated damage of 11-13 and a warning he may do low or high damage.

Old Toaster
Weapon: Tazer Thrasher. 5 uses, below average electrical damage. 50/50 chance to stun.
Item: Toester. 3 times per chapter you can set this 'trap' so an enemy has a chance to step on it for fire damage and a lost action.
Summon: Mr. Burrows attacks like a diglet instead of the Kimusi he is, so he won't hurt air units with his 10-15 damage attack. 3 uses.

Shining Silver Bead-Rush Amoren and refuse to stop.
Weapon:
Item: Disco Ball. 2 uses, stuns any focusing enemy that isn't a boss or about to blow.
Summon:

Annker's Necklace
Weapon: Dark Spray. This 4 shot BB gun isn't much use for damage, but it hits all enemies and seems to have an effective stun rate higher than its given 70%.
Item: Shadow Shroud. 2 uses, avoid all attacks that do under 30 damage this turn.
Summon: Bull. Alca beast who does 13-19 damage to one enemy. Unless you're indoors; then it hits all of them frantically searching for an exit.

IQ Ring-get it by giving the Escella in the cages the right answers to their riddles. This is much easier after you've played through once, but I'll provide the answers: Dass, Dalfuun, Gissa.
Weapon: Brain Buster. 5 uses, sort of mediocre damage unless used on intelligent targets.
Item: Adjectivator. Only 2 uses, only stuns enemies with more than three adjectives in their description.
Summon:

Sparnod's Mask-you have to beat him in the battle pit to get this, but any stunner item or summon or the flail bait will overcome his 100% evasion.
Weapon: Finger Flingers. 4 uses of a no-stun, mediocre-damage wind weapon that may hit all enemies.
Item: Loose Leaf. 3 uses, makes opponent weak to wind damage.
Summon: Agrobat. A Pevvin that never misses but isn't all that great. 8-13 damage, 3% stun, 3 uses.

Curved Dagger
Weapon: Back Stabber. 5 uses, pointless if it doesn't get to do High Damage. Only hurts the stunned.
Item: Buddy Buckler. 3 uses, reflects up to 25 points of the next melee attack to hit you this round.
Summon: Sneaker. A Dass who won't attack anybody who isn't stunned, the coward. 3 uses, 14-17 damage.

Cooking Kit
Weapon: Griller Flail. 5 uses, barely more powerful than the Vampire Bat (and shares the life leech), but at least it's got an element so you can stun.
Item: Baddie Buffet. 3 uses, heals for 10 times the current number of opponents in battle.
Summon: Mama Bird. Big Pevvin that damages/restores 10-13 health. 3 uses.

Weighted Vase-you need to look in the Gaping Hole in a hidden room up from Amoren's second stand. I missed it the first time through.
Weapon: Seed-Saw, 4 uses, does damage to you if it kills your target
Item: Steady Glove. 4 uses, ensures the next melee attack will hit.
Summon: Pevvin King. His majesty may be massive, but he won't pick on anything his own size. 12-18 damage.

Cerberus Heads
Weapon: Tri-Dent. Four uses per chapter, hits with fire, lightning and wind elements. This may be bad, since it does pretty good moderate range damage and is basically useless at the low damage range for if something resists.
Item: Elemental Bracer: 2 uses, blocks all non-gissa attacks for one turn. No, I don't know if that means non-elemental, too.
Summon: Alca Cerberus. No surprise, right? 2 uses, rated at 12-12 damage, but does more based on number of enemies present.
Chapter 3
Sun Beads
Weapon: Sun Boomerang. Not particularly good fire damage, hurts you if it misses and if it kills the target. 5 uses.
Item: Sunshine. 2 uses, stuns all opponents. Only works outside.
Summon: The Sun. 2 uses, 21-25 damage. This hurts you right along with the enemies.

Black Bandage
Weapon: Sample Dagger. 5 uses, only marginally better damage than the vampire bat and it won't even heal unless you stab a stunned opponent.
Item: Masocast. All attacks of 30 damage or less will heal you instead. 2 uses.
Summon: Crah'vitz. This Escella doctor refuses to work indoors, but he'll heal you for 80. 2 uses.

Beaded Bracelet
Weapon: Tornado Thrower. 5 uses and pretty average damage wind attack. May hit all enemies.
Item: Pain Drops. 3 uses, increases damage if you end the turn with a wind attack.
Summon: Rexi. A fat, flying Gissa monster who won't fight indoors because it can't get enough height in there. 15-18 damage, 3 uses.

Dass Spear Tip
Weapon: Star Swarm. Good damage, hits all enemies, but only hurts the stunned. 4 uses.
Item: Weakness Weight. It takes a madman to turn a speartip into a weight... and this item is maddeningly useless. It stuns an opponent that has a weakness and no strengths, aka the grunts. 2 uses.
Summon: Smoker. Dass warrior whose smoke bombs only do 8-10 damage, but have an 85% stun chance. 3 uses.

Flat Collar
Weapon: Underdog Slingshot. 5 uses, fairly average damage, 3% stun. Does no damage if the target's not a giant.
Item: Boar Trap. 2 uses, stuns all non-giants.
Summon: Captain Nibbles. Kimusa, only attacks giant enemies. 3 uses, 16-18 damage.

Steel Arrow
Weapon: Long Long Bow. Fairly weak, no element or stun chance, but it's guaranteed to hit all enemies. 4 uses.
Item: Carving Knife. 2 uses, doubles the damage and degradation of the projectile weapon you use to end the turn.
Summon: Archer. Dass who won't shoot a fellow archer. 3 uses, 17-19 damage.

Braided Bead-you don't get it unless you talk an Escella through killing a Dass.
Weapon: Gust Buster. Why does throwing myself at enemies sound like a horrible idea? 4 uses, fairly average damage, hurts you if it misses. Another wind version of the Double-Cross Bow I didn't need.
Item: Banana Peel. 2 uses. Use on a stunned enemy and they'll get stunned again right as they shake it off.
Summon: Calv'dere, 3 uses, Escella, very high damage, only attacks focusing opponents

Moon Beads
Weapon: Live Wire. 5 use flail that may hit all enemies with lightning damage. Below average damage and no stun.
Item: Blind Bandage. Heals you to full, but ends your turn in the process-and you can't use it if there's a non-stunned enemy.
Summon: Slasher. Fast Dass, does 12-14 damage without ending your turn. 3 uses.

Dass Poetry
Weapon: Long-Winded Whip. 4 uses, weak wind damage to all enemies. It may or may not have an actual disadvantage built in-that part runs off the description box.
Item: Tongue Twister. 2 uses, stuns anybody with ten or more words in their description.
Summon: Senton Sentencer. Huge Dafuun who smacks anybody with 9 or fewer words in their description. 15-19 damage, 3 uses.

Torn Boot- Give your Kimusa Buddy to a pair of Dafuun thugs, or play the sadist and give three allies to them so their pummelling weakens the stone they're on enough to make them fall to their doom. I don't know if fighting them yourself yields this.
Weapon: Fan Blades. 5 uses, weak air damage. Does extra to lightweights.
Item: Electric Caltrops. Just like the Toester only lightning element.
Summon: Leaping Legs. He's heavy, but this Dafuun still insists on jumping. 2 uses, 6-7 damage. Extra damage if there are more enemies.

Alca Dass Bandana-it's easy to not spot that the Vindil Flags are selectable in Sharda's screen.
Weapon:
Item: HD Mirror Shard. 3 uses, stuns all opponents with both eyes fully visible to you. Don't ask what this has to do with a bandana; Falsen is just nuts.
Summon: Lion. Aggressive Alca, only attacks enemies directly facing you. 3 uses, 15-17 damage.

Gauldi's Sickle.
Weapon: Fickle Sickle. Apart from sounding silly, this 5 use, poor damage sickle does bonus damage to non-animals.
Item: Cat Nipper. 3 uses, increases the damage of the next animal summon.
Summon: Animal Swarm. 4 uses, 15-19 rated damage buy may do high or low-probably because it's a swarm of Kimusas, Pevvins and Alcas, and seems to function as them all out of combat.

Healing Bandages
Weapon: Lick Lasher. Another weapon that's an inconsequential upgrade to the Vampire Bat. 4 uses.
Item: Full Body Cast. Heals for 80, ends your turn. Best to use this outside combat.
Summon: Healer. Dass medic that'll heal you to full twice per chapter.

Star Beads
Weapon: Gissa Cannon. 4 uses of a fairly damaging gissa attack that hits all opponents.
Item: Gissa Coating. 3 uses, increases the damage of the gissa attack you end this turn with.
Summon: Gissa Guardian. A huge gissa beast that does 13-15 damage without ending your turn and reflects up to 20 gissa damage this turn. 2 uses.

Dass Coins
Weapon: Lucky Knuckles. Very poor damage, 80% stun rate. 5 uses.
Item: Spar Change. Two handfuls of collectible coins that your opponents will stun each other fighting over. If there's only one opponent, this doesn't do anything.
Summon: Boar. Alca beast that hurts you if it kills an opponent. 15-18 damage, 3 uses.

Armor Shard
Weapon: Lance Armor-Strong. 4 uses, roughly average damage potential. Does extra against armored opponents.
Item: Chilly Wind. Stuns anybody not well covered in clothing or armor. 2 uses.
Summon: Sloth Belly. Slow, gluttonous Dafuun. Blocks all attacks under 20 damage next turn, doesn't end turn. 2 uses.

Dass Powder
Weapon: Wea-Punisher. Very weak 4 use whip. Does extra damage if your target is holding a weapon.
Item: Kick-Me Sign. 3 uses, makes an opponent weak to your fists. Finally, a reason to use them.
Summon: Striker. Dass warrior who refuses to hit something with a weapon, 16-19 damage, 3 uses.

Cloud Beads
Weapon: Cutter Javelin. Weak wind damage, 12% stun chance. It has a horrible accuracy, and while it does more damage on a miss than a hit you can't stun that way.
Item: Resist Mist. 3 uses. Take an extra turn, but your damage is low on this turn.
Summon: Pandol the Blind. He's big, he's blind and he's got an axe. He's also a Vindil, but by now you probably have any you need for out of combat use. 12-15 damage if he hits (which is rare), stuns an enemy if he misses. 3 uses.

Vindil Scrapbook
Weapon: Big Axe. The damage isn't impressive, but 8 uses keeps it around a long while.
Item: Vindil Baby Pics. 2 uses, stuns all Vindil.
Summon: Scrappy the Bold. Vindil bandit who never misses. 10-15 damage, 3 uses.

???-I assume killing the head shaman gives something, but I don't do it because destabilizing the Vindil leadership entirely seems like a bad idea.
Chapter 4 and End
Gissa Bowl
Weapon: Toxic Spray. I'm against weapons that damage me, but if that's your idea of a good time this gissa weapon does pretty high damage to one target. 5 uses.
Item: Gift of the Gods. 2 uses. Stuns all the opponents but injures you.
Summon: Collecter. Dass who hurts you and an enemy for 18-26. 3 uses.

Black Toadstool
Weapon: Chainsaw. 4 uses, decent damage. Bonus damage to the Corrupted-hey, just when you're first fighting them. Corrupted does not mean Gissa; don't waste your time using stuff that hurts the Corrupted on a Gissa Alca.
Item: Toadstool Dust. 2 doses of a dust that does minor damage and stuns any Corrupted opponents.
Summon: Laun'moer. An Escella with a lawn mower. 2 uses, attacks all enemies for 12-14. Extra damage to the Corrupted.

Animal Bone
Weapon: Explosive Chew Toy. Weak fire-based projectile that does extra damage to animals. 4 uses.
Item: Corrosive Chew Toy. Lightly damages and stuns one animal. 4 uses.
Summon: Bass'taird. This obnoxious little Escella only attacks animals because other people scare him. 12-20 damage, 3 uses.

Silverfish Core-You have to attack the gissa hive instead of using the key item that dissolves it harmlessly. I verified this with a core in a later room.
Weapon: Hook Nunchucks. Mediocre damage, hurts you if it misses. But it's the only weapon to not use your turn. 4 uses.
Item:
Summon:

Energy Drink
Weapon: Soul Spear. One of the best 'heal for as much as you hurt' items out there, and works better on powerful foes. 3 uses.
Item: Soul Smoothie. 3 uses. Heal for 50 and take an extra turn. This sucker is one of the best items out there.
Summon: Sang' Song. Escella who does ten damage to each enemy and heals you for the total. 2 uses.

Leech Core
Weapon: Leech Staff. 5 uses, heals for as much as it hurts, hurts about twice as much as the worthless vampire bat.
Item: Lurk Scavenger. 3 uses, heals you when you kill the opponent you used this on.
Summon:

Dragonfly Core
Weapon: Dragonfly Spear. 4 uses, crappy wind damage but attacks multiple times in one turn.
Item: Fists of Fury. 3 uses, lets you hit multiple times if you end the turn with your fists. What makes this even worse is that I should've used Falsen on the Gold Axe or Rack Crank.. oh well, I'd need more than two replays without this screw-up.
Summon:

Gold Axe
Weapon: Gold Axe. 9 uses, heavy damage. Nice and simple.
Item: Gold Tower Shield. It's Hurdon the Golden in item form.
Summon: Hurdon the Golden. Vindil who can block anything and everything. 2 uses.

Rack Crank
Weapon: Shocking Prongs. The electric version of the Heat Focus Ray, meaning only worthwhile against opponents it'll keep stunned.
Item: I think this is where I got the Expletive. 2 uses, minor damage, enemy doesn't get to move this turn-but it doesn't count as stunning for filling the healing potion.
Summon: Bear of Anguish. Alcas get real strange names. 4 uses, 16-20 damage but may do high or low depending on how he feels right now.

Botfly Core-yeah, I'd gotten tired of just dissolving the cores effortlessly by this time the first play through. I still wasn't sure using the anti-gissa stuff destroyed the loot until I'd checked on one I hadn't dissolved before.
Weapon: Egg Beater. 5 uses, kind of average damage, tRusty sword's degradation issues.
Item: Gissa Salt. Doubles the damage and degrade on the Gissa weapon you use to end this turn.
Summon: Shotfly. 22-26 damage, 3 uses.

Super Plant-it's in a garden box above the spine-vine strangled trees-I don't know why I didn't see it the first time.
Weapon: AG Masher. Lousy weapon, does extra damage to Gissa enemies. 4 uses.
Item:
Summon: Gissa Destroyer. Dafuun who does 20-24 damage with a 70% stun rate, but naturally only hits Gissa.

Giant Toadstool-may be impossible to get on your first play through if you don't have the right allies. Strong AND Fast, then one with a blade, then a nice sturdy one.
Weapon:
Item: Magic Mushrooms. 3 uses, increases the damage of the next humanoid summon.
Summon:

Binding Rope
Weapon: Homing Missile. Don't ask how it relates to the rope, but this is one of the niftier weapons in the game. 4 uses, always hits, and hits all foes for decent fire damage.
Item: Internal Voice Box. Weak damage, stuns target if they're all alone. Ends turn. 2 uses.
Summon: Stalker. Dass who won't risk fighting if the target isn't alone. 16-23 damage, 3 uses.

Slip Collar
Weapon: Lasso Leash. 5 uses, sub-par damage but keeps a stunned enemy stunned.
Item: Choke Chain. 3 uses, stuns somebody that just got over being stunned.
Summon: Choke Holder. Dafuun. 16-22 damage, 68% stun. 3 uses.

Isopod Core
Weapon: Isopod Grenade. 5 uses. High fire damage, but only hits one.
Item: Shell Shield. Reflects up to 30 melee damage this turn. 2 uses.
Summon: Diesopod. 2 uses, blocks up to 40 damage but turns on you if the attack does more than that.

Anti-Gissa Core
Weapon: AG Master Masher. 4 uses, massive damage to Gissa Creatures. Don't bother with anything else.
Item: Anti-Gissa Shield. Reflects all Gissa damage for one turn.
Summon: Dafuun himself. 2 uses, 27-30 damage. Too bad he only attacks Gissa Creatures, which doesn't count this chapter's boss.

Corrupted Swords
Weapon: Bad Swords. Good damage, high stun. 3 uses.
Item: Mo'Jo. Heal for 20, take an extra turn.
Summon: Great Keepers. Two corrupted Vindil Guardians. 3 uses, 8-14 damage, hits twice.

Gissa Face
Weapon: The Life Ender. Rated damage of 100-100, instantly kills non-bosses. I'm pretty sure a boss is immune, and guess what's left?
Item: Ally Diary. Doubles the damage of the next ally.
Summon: Ender. A Dass who instantly kills all normal enemies. 2 uses.

Kausis Spear
Weapon: Dass Spear. Pretty weak, for an end-game find... but it hits twice and has a 40% stun rate. Three uses.
Item: Dass Polish. Significantly increase the damage of your next Fist attack. 3 uses, but why bother?
Summon: Stabber. Dass, hits all enemies twice for 10-15 damage. 2 uses.

Amoren Crossbow
Weapon: Clunky Crossbow. High stun rate. High damage. Lousy chance to hit. 4 uses.
Item: Dead Weight. 3 uses, adds all elemental weaknesses to a foe.
Summon: Vindil Swarm. All the drunkards you could ever want. 4 uses, 15-22 damage. 'May do high or low damage'.

Unborn Star-it took me long enough... the first time I managed to miss Bantry in the first chapter. The second time I didn't check the giant statues in the End just before Samokaj. Make sure you find the snake wrapped around an executioner's corpse every chapter. Here's a hint: he's on the ship screen prior to chapter 4 technically starting.
Weapon: Black Hole Cannon. 2 uses, lame damage, does extra to an opponent in space. Gee, there hasn't been any in-space fighting since Den in the tutorial fight...
Item:
Summon:
12 条留言
JadeDragon 2023 年 6 月 6 日 下午 1:33 
6 years later, thank you SLG
SLG 2023 年 6 月 6 日 下午 1:14 
Late as hell, but Plot Device is used in the final fight with Den, when your fellow Dark Scavengers warn you that Den is focusing. Took me a while to figure out the timing.
JadeDragon 2017 年 9 月 6 日 下午 4:48 
Anyone find out what the "plot device" item does?
Aerogen 2017 年 2 月 25 日 下午 6:31 
Few words about "Black Hole Cannon": there IS "in-space" fight in game - the last one fight with Den (after defeating Glissa Core), so it might be useful to combine that weapon,
Gabriel 2016 年 1 月 19 日 下午 7:50 
braided bead, summon> Calv'dere, 3 uses, escela, very high dmg, only atacks focusing oponents
Gabriel 2016 年 1 月 18 日 下午 11:22 
wheighed vase, wepon, seed-saw, 4 uses, does dmg to you if it kills an oponent
Gabriel 2016 年 1 月 18 日 下午 11:18 
needle flute, summon, topple twister, 2 uses, low dmg, do more dmg the more enemies there are
silver bead, summon, spearete, 2 uses, reflects all projectile under 25, low dmg
ankers necklacem weapon, dark spray, 4 uses, 70% stun, all enemies
Gabriel 2016 年 1 月 18 日 下午 10:09 
gissa staff, item, gissa miisa, 2 uses, blocks the opponent next gissa atack
Gabriel 2016 年 1 月 18 日 下午 10:00 
huge swords, iem, mojo, 2 uses, stunning oponents will give u more health pot juice until end of battle
vindil flag, summon, Warnado, 2 uses, dmg all, will, high dmg
Gabriel 2016 年 1 月 18 日 下午 9:42 
PEVIN EGGS. weapon> peckaxe, extra dmg to enemies weaeing wooden gear, low dmg 5 uses, no stun