Magic: The Gathering - Duels of the Planeswalkers 2013

Magic: The Gathering - Duels of the Planeswalkers 2013

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Cards
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About the cards of magic
1. Magic cards are easy to understand. They have accurate descriptions of its operation and usually numbers that can mean invocation costs, attack, defense and so on. Besides land, there are six kinds of cards: creature, spell, instant, enchantment, artifact and Planeswalker. Let's understand a little each: The creatures are the cards that you download the table to attack other players. It is with them that we usually win matches, but this is not the main form. However, it is always good to have creatures in the deck, as they form armies and enter into battles for you. It is normal that the creatures have two numbers at the bottom right of the chart. These numbers vary - may be 1/1, 2/2, 5/5 and even 7/7 - and represent attack and defense of creatures.

2. Spells and instants are very similar, but have key differences among themselves, a spell can only be played in your own turn, while an instant can be played at any time, even in your opponent's turn, provided you have the amount sufficient mana to such a feat. Each spell or instant has its own effects, which can range from damage to players and creatures, healing and special effects that can harm or help a player in battle. After use, spells and instants are discarded and removed from the table.
As the spells, incantations can only be played in your own turn, but they remain on the table until your enemy destroy them. They usually serve to enchant creatures and give battle bonuses or other skills. They are very useful when properly used. Already artifacts are what the name says: letters representing mechanical things that can be creatures and even have a magical operation. Each artifact varies greatly from one another and each have their own powers described in the letters.

That's it! Thanks for read!
   
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