Source Filmmaker

Source Filmmaker

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Painting items.
由 Munk 制作
This guide will teach you how to simply paint an item without scripts or any external programs!
   
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An important note.
Unfortunately, not every single hat works with this method. If you load it up and the parts that are paintable are black, then it most likely will not work. The paint will show up under lights slightly, but you'll have to be careful with how you edit the lights.
Video Tutorial
Text Tutorial
1. Right click on the hat model in the animation set viewer and select Add Override Materials.

2. Right click again, hover over Show in Element Viewer, then select Model

3. Expand the option called Materials, and then expand what's underneath it (If the hat originally has team colouring, expand the one that has the teamcolour you want).

4. Next to $colortint_base, there'll be a box. Click it, and then you can go wild with the colours. If you want the exact paint values, search them up and put the RGB values in R, G and B.

If you have any questions, just ask.
18 条留言
yeah 2019 年 11 月 30 日 下午 12:30 
There's no materials option
white Demoman 2017 年 1 月 9 日 下午 11:02 
I recommend using this on white things. It's easier.
Ganjalf 2016 年 11 月 17 日 上午 11:14 
The colour doesnt change.... :(
hashbrown pussy 2016 年 11 月 14 日 下午 5:41 
Please help me! When I open the color box for hats the color box is off screen! :steamsad:
asyashi 2016 年 11 月 12 日 上午 1:56 
It changes the shade of blu/red but not the acctual colour
asyashi 2016 年 11 月 12 日 上午 1:52 
I do this for the defiant spartan which supports paints is not black and i did all of the steps ON teh cosmetic. I change the colour in the viewer but it doesnt not change it in the sfm world
Timmy 2016 年 11 月 10 日 上午 10:38 
@Munchy: There's some Workshop items that fixes the texture. But require the Workshop files be more priority than TF2 ones.
Túrin Turambar 2016 年 8 月 5 日 上午 10:31 
Thank you for good guide, mate. 😀
LSD 2016 年 1 月 22 日 下午 5:12 
oh, I see. Thanks anyway!
Munk  [作者] 2016 年 1 月 22 日 下午 5:00 
Aside from manually colouring the texture, I don't know, sorry.