This War of Mine

This War of Mine

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All around; Survival, Information and Tips
由 Ferrin's Alt 和其他 1 人合作完成
In this guide I will talk about the basis survival skills required in the game This War of Mine, and then later into more advanced skills that will allow you to improve your gameplay significantly.
Hopefully, this guide will be handy for both new and experienced players!
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Introduction
Welcome!
Welcome to Basic to Advanced Survival 101. In this guide you will find a thorough explanation of the game and systems of This War of Mine, including helpful tips and tricks to get you through the game.

What this guide includes:
  • Characters and their statistics
  • How and where to use each character
  • Items and their information/Rarity and where to find them.
  • A runthrough all of the areas within the game and what type of loot you can find there.
  • Basic Survival and Advanced Survival ((Both will appear in the same area))
  • Survival Tips and Tricks

I hope that you find all answers that you're looking for within this guide! If not, please don't hesitate to ask in the commends below!
Characters // 1 - 3 out of 12
Characters
Within the game there are 12 playable characters that each come with their own skills and attributes. Characters have crisis states such as hunger, illness, or depression. It is wise to keep watch on your character's states, and respond to their individual needs in order to prevent them from leaving the group, committing suicide, freezing, or starving to death overnight.
Below is a list of all 12 characters and their abilities.

Anton
"I've been running into either unsufferable rubes or outright criminals. But I feel that you're different. And for a scientist with an established position like me, the company of people of comparable mental capacity is paramount. Besides.. ah, bloody hell, I can't stand faking it anymore! I'm just an old fart who knows nothing. I'm so grateful for your company. I've been out there alone for too long. Way too long."
  • Special Ability: Mathematician
  • Ability Description: N/A
  • Addictions: Abstinent ((can't drink Pure alcohol or Moonshine to get happier))
  • Inventory size: 8
Sub-Abilities
Although Anton's ability does not provide any obvious benefits. He has side-benefits that make him slightly amore useful later on in the game. He has the ability to catch rats faster than any other of the characters in the game. This is useful later on in the game when you may end up running low on food.

Anton is possibly the oldest of all other characters, meaning he's pretty slow, so using him to scavange is a bad idea. However, using him to go to the Trading post when others are sick, injured, tired or guarding is a relatively straightforward task.

Anton is also capable of killing. Anton can perform a backstab instant kill on civilians but not soldiers or thugs. This means that if you chose to go out and rob a civilian house and need to deal with the inhabitants, Anton is of some use.

Personality description
Anton is not susceptible to depression after murder. This means that you can murder civilians with less fear of Anton becoming depressed.
However, if someone else within the party committs a murder, Anton will still become depressed. Try to avoid murdering people in general, as it will have ramifications for the rest of your party, even if the person who committed the murder is unaffected.

Anton isn't made happy by helping people. This means that if someone comes to the door asking for assistance, the outcome of helping them will not make him happy and will leave him neutral or depressed depending on his mood at the time.

Anton plays guitar rather poorly, and letting him use it is unlikely to boost the morale of your group. Try and let others use the guitar, if better guitar players are available.

Arica
"I'm a simple girl from the hood and I know life. Street raised me more than my father did. That old sot beat me whenever he felt like it and knew how to make it hurt. That's all over now, he bit the dust in the first days of the war. I've been a cat burglar since I turned 14, you know how it is. I'm better at it than anyone you know and I can sneak like a fox. You'd be a fool kicking me out."
  • Special Ability: Sneaks Quietly
  • Ability Description: Makes least noise when moving, scavenging, stealth.
  • Addictions: Smoking ((Can smoke to increase happiness))
  • Inventory size: 10
Sub-Abilities
Due to being the quietest of the 12 playable characters, Arica is able to perform a backstab instant kill on anyone reguardless of their health or gear they're wearing. This is useful in places that have a lot of materials, food or medicine that you need, but also that have a lot of hostility in the area.
Arica also is not susceptible to depression with murder and she also doesn't get sad when another or herself murders, this makes her very useful to use as a scavanger in them dangerous heavily armed places.

Personality description
Arica gets happy to helping people in distress, so if an oportunity comes up for you to aid someone in need, doing so will boost Arica's moral, which can be good for both her and the group she is in.
Unlike some in the group Arica plays Guitar very well, this can boost others moral who do not get happy via, Helping other people, or an addiction.

Boris
"I'm not big with words. I'm just a regular guy. I used to stack stuff on the night shift at a warehouse, by hand mostly. It was tough work but I was always strong, even when I was a kid. Now this place is gone, shelled to hell, and so is my house. My foot was crushed under the rubble. It has healed, but it's still a bit stiff, so I can't run very fast. But I carry more than anyone I know."
  • Special Ability: Strong but Slow
  • Ability Description: Can carry the most items in a single scavange than most characters, but is slow
  • Addictions: Smoking ((Can smoke to increase happiness))
  • Inventory size: 17
Sub-Abilities
Boris has the highest inventory size out of all the 12 playable characters within the game, making him good for scavanging at the start of the game and gathering materials. However Boris runs the slower than all of the characters with the possible exception Anton, meaning that you should only really use Boris in safe to scavange areas of the map to avoid death or injury. To add ontop of this Boris makes most noise when moving, scavenging, or backstabbing, meaning that it is best to keep him in safe, unpopulated areas of the map when scavanging.

Boris can perform a backstab instant kill to anybody, however this may come at a cost of some moral issues after the night is over. So choose wisely of your actions.

Personality description
Boris is extremely susceptible to depression with murder, meaning that you shouldn't really use him for killing, and should choose wise on when you kill. Having someone within your party who can boost moral and having cigarettes within your group inventory can help overcome any depression he may get. Ontop of this Boris gets sad and depressed if other in group murder, so yet again, choose wisly of your actions!

To counter this Boris gets happy helping people in distress, so if an oportunity comes up for you to aid someone in need, doing so will boost Boris' moral, which can be good for both him and the group she is in. Boris plays Guitar rather poorly, so using him to play a guitar is most likely not going to boost any moral within the group. If anyone else is available who can play guitar, leaving the strings to them is a better option!
Characters // 4 - 6 out of 12
Bruno
"Before the war, I used to own a restaurant. I even had my own TV show: "Bruno's Cuisine", I'm sure you've seen it. I visited beautiful places where I was filmed cooking exquisite dishes. All of that seems of no importance now, don't you think? Nowadays, you're lucky if you get your hands on some canned meat or a bag of rice. And who knows how long this war is going to last."
  • Special Ability: Good Cook
  • Ability Description: Crafts Cooked Meal, Moonshine and Medications with fewer resources
  • Addictions: Smoking ((Can smoke to increase happiness))
  • Inventory size: 10
Sub-Abilities
Bruno is semi-decent for going out and scavanging for materials in low risk areas, he is also very handy to keep around the shelter and standing him on guard during nights.

Personality description
Unlike most in the playable characters, Bruno doesn't get sad if other in group murder, he doesn't seem to be effected in any way from anothe characters doings, making him a good character to have around as he doesn't lose moral from murder. However, Bruno only gets happy to helping children, helping other adults doesn't boost his moral at all.

Bruno plays Guitar rather poorly, so having him around to play it isn't the best of ideas for group moral, having someone who does play quite well is a good idea to keep moral high. In addition to this bad moods makes Bruno argue with other male character at night, cause others to become sad and himself to sleep poorly during the night. So keep a guitar and someone who can play it around to make sure no one has a bad mood.
Unlike all the other characters, Bruno gets sad if you let him become very hungry or worse, so keeping him well fed can keep his moral at neutral or above neutral.

Cveta
"Oh dear, that is embarrassing. I know I'm not much of an asset in this terrible situation. I have good administrative and logistical skills, which won't be of any use, given the circumstances. I'm told I'm a good caregiver - I really love kids. On the other hand, perhaps it's good that they don't have to suffer here with us... What else? I have a driver's license... sorry, that was my poor attempt at a joke."
  • Special Ability: Loves Children
  • Ability Description: N/A
  • Addictions: N/A
  • Inventory size: 8
Sub-Abilities
Having Cveta in the party may have an impact for special events, this can be good or bad, depending if kids are involved or not, this can also help with moral or even lower moral.
Cveta is the worst combat ability character, meaning she isn't very strong at all and probably one of the weekest out the the 12. With this in mind she can't perform a backstab instant kill anyone but the old couple in the Quiet House on scavanges.

Personality description
Cveta is susceptible to depression with murder, meaning that one simple killing of a civilian can lead to depression, which isn't good. So you better have another player who can boost their moral and fast! Ontop of this Cveta also gets sad if others in the group murder. So eitherway you cannot dodge her becoming sad/depressed. A good counter to this is that she gets happy helping people in need, especially children. ((A certain help task happens where two children will ask for help, and it is best to send her to boost her moral and the groups))

Cveta doesn't play the guitar very well, so you're better off letting them who can play guitar use it too keep the groups spirits high! This is a good way to counter what happens if anyone has a bad mood around her as bad moods makes her sob ((cry)) all night, causing other to not be able to sleep and herself to also sleep poorly.

Emilia
"Now that we're stuck together, I might as well tell you about me and my family. Father was a very practical man. He always reminded us of the importance of financial safety. That's why I became a lawyer like him, and my sister was to become a doctor. When the war broke out, we had a lot of savings on our family account. But the currency soon lost all value, the banks were closed and we had no foreign cash. In a matter of days we became poor."
  • Special Ability: Talented Lawyer
  • Ability Description: N/A
  • Addictions: Coffee
  • Inventory size: 10

Sub-Abilities
Emilia like most characters can perform a backstab instant kill to civilians but not to soldiers and thugs, this makes her a good character to take into low risk areas to gather food, medicine, parts and even materials.

Personality description
Emilia doesn't get sad if others in group murder, meaning that a killing will never disturb her in any way neccessary. This can be good for Emilia, but not entirely good for the rest of the group depending on their personality. However Emilia also doesn't get happy to helping people, meaning that it will be rather difficult trying to make her happy, if at all.
If you can't help Emilia with moral support, keep her away from the guitar as she plays Guitar poorly, which if you have others that need cheering up, you're better off giving someone else the strings to play on.
Characters // 7 - 9 out of 12
Katia
"I grew up in this city, but went abroad to study and started working as a reporter. I'd been away for years. When the troubles escalated into a war, I was picked to write reports on it. I'd have volunteered anyway, I was so anxious to check on my parents. But it was too late. I found my house in ruins, my family had disappeared. I've been looking for them ever since."
  • Special Ability: Bargaining Skills
  • Ability Description: Allows her to trade more efficiently with Traders.
  • Addictions: Coffee ((Can smoke to increase happiness))
  • Inventory size: 12
Sub-Abilities
Katia is a character you're better of keeping if you have supplies to trade, as she will increase the need of them. Meaning that you're going to get more supplies that you're in need of with lower items that you have for example. You have 3 moonshine, and only put in 3 and can't get 6 food and a can. where-as if you used Katia you're more than likely to be able to afford that ammount.
Katia is a decent person to send out scavanging, she has a 12 slot backpack making it a neutral ammount for going out and gathering supplies. However Katia can only perform a backstab instant kill to civilians and not to soldiers or thugs. So keep this in mind when selecting a place to scavange.

Personality description
Katia can get happy to helping people who are in need, and will always become happier as you help others. Even if another character helps them, it will make her happy. Which is great for moral support!
Leading on from this Katia isn't as effected as murder than others are, sure she will eventually get sad if a civilian is caught in the crossfire. But to counter this she can play guitar really well, so keeping her around to help boost others moral support through music is a great idea!

Marin
"Something broke? I can fix it. Any worthless trash lying around? I can make plenty of useful stuff out of junk. And I don't waste material - all of them, parts, bits of wood, plastic pipes ... and all of the other ... things. I know how to make tools, furniture, stoves, heaters, whatever. Given enough time, I could make this place look almost like a proper home. I wish it was equally simple with mine."
  • Special Ability: Handyman
  • Ability Description: Uses less resources when building Workshops, Household Items, Weapons, or Equipment
  • Addictions: Coffee ((Can smoke to increase happiness))
  • Inventory size: 10
Sub-Abilities
Like many on this list, Marin can only perform a backstab instant kill to civilians but not soldiers or thugs, making him one of the characters to require a weapon if going out into higher risk area, depending or not if you send him out scavanging.

Personality description
Like a few other characters, Marin gets sad if others in the group murders, only kill if necessary if you have Marin or characters similar to Marin in this aspect in your party. This can be a downside for more than just Marin. So you better hope you have someone able to boost moral or a lot of coffee! Unfortunatley there isn't much of a counter to making him happy as he doesn't get happy to helping people who're in need, so there is not much you can do to make Marin happy.

Marko
"I thought I'd been through hell before. I'm a fireman. I've entered blazing buildings to save lives more times than I care to remember. But back then I had people teamed up against a common foe, namely the fire. Nowadays, your former neighbor can kill you because your grandparents spoke a different language than his. This is true hell on earth."
  • Special Ability: Skilled Scavanger
  • Ability Description: Enables him to scavange through items faster than any other.
  • Addictions: N/A
  • Inventory size: 15
Sub-Abilities
Marko can perform a backstab instant kill on anybody within the game, a perfect atribute to have ontop of his "Skilled Scavanger" mark. This makes him if not the best scavanger within the game for his, speed, backpack size and strength to backstab enemies ((If you're needing to kill that is)).

Personalitly description
Although Marko doesn't get sad or depressed about killing military or bandits, he is however susceptible to depression if he kills civilians, So be careful who you kill with Marko, as depression is hard to overcome if you don't have people who can boost Moral! If you don't have anyone to boost moral, hope that someone comes pleading for help, that way you can get Marko happy by helping people! If its another in the party who needs cheering up, Leave the strings to someone who can play as Marko plays Guitar badly.
Characters // 10 - 12 out of 12
Pavle
"Before this whole mess begun, I lived with my wife and son in the better part of the city. I haven't seen them in a long time, I hope they are ok. I'm not doing so well, as you can see. Who needs football players during war? Nobody cares about sports when every day can be their last. So I scavenge the ruins like everyone else, hoping for the best."
  • Special Ability: Fast Runner
  • Ability Description: Pavle can run faster than any other within the game
  • Addictions: N/A
  • Inventory size: 12
Sub-Abilities
Like many of the other characters Pavle can perform a backstab instant kill on civilian but not soldiers or thugs, this makes him still resonably useable within mind he carries a weapon. If all else fails he can run away, and concidering he is the faster runner you might be able to make it out of there before they can see you.

Personalitly description
Pavle will get sad if others in the group murder, however sadness is easy to overcome with someone who can boost moral of has an addiction. Unfortunatley though Pavle hasn't an addiction to aid him, But he does get happy to helping people who need help. So if an oportunitiy comes for you to make him happy, do it. Ontop of this if there is no one to help to boost his moral, he can play the guitar reasonably well, which will make him happy and other around him too!

Roman
"I never thought I'd end up running and hiding from my buddies. But that's how things turned out. We were like brothers, and now I'm a dead man to them. My crew had ruled the 'hood since we were teens until just before the war. Then some of us got drafted, like my best friend Leon, others like me volunteered for the militia. It was going to be the ultimate showdown and every single one of us wanted a piece of the action."
  • Special Ability: Trained in Combat
  • Ability Description: Best combat ability ((Hit cooldown and damage))
  • Addictions: Smoking ((Can smoke to increase happiness))
  • Inventory size: 10
Sub-Abilities
Roman can perform a backstab instant kill to anybody and it is rare for him to fail at stealth kills.This makes Roman the perfect person to take out to areas of high risk of enemies, as if you need to kill them, you can do it quickly and efficiantly.

Personalitly description
Roman also is not susceptible to depression with murder and he doesn't get sad if others in the group murders. This means that Roman can kill bandits and soldiers without getting sad or depressed.However killing innocent civilians can affect him.Roman doesn't get happy to helping people. If other characters decide to help neighbors through random quests at home, he may think that it's better for them to stay and guard the shelter.

Bad moods causes Roman to makes fights with other male character all night, causing both to become sad and become slightly wounded. Roman can play Guitar very well, so letting him use the guitar to play and boost moral is the best way to avoid bad moods and injuries if you have him in your party.

Zlata
"I was just accepted to the music academy when the war broke out. I had so many plans, I had dreams. I used to play the guitar, date boys, dance. My little brother Tadei always made me smile. It all seems a dream now, replaced by this nightmare we live in. Yet, I still hope one day we can forget the war and carry on with our lives as if it never happened."
  • Special Ability: Bolsters Spirits
  • Ability Description:Allows her to cheer up depressed characters with a much better chance of succeeding.
  • Addictions: N/A
  • Inventory size: 12
Sub-Abilities
Zlata like most of the characters can perform a backstab instant kill to civilians but not soldiers or thugs, so taking her out to scavange may require a weapon of some sorts for protection.
If you have people who are sad or depressed in the party having her around makes other's sadness go away significantly faster ("Consoles other whenever they are sad" behavior). This can help your group survive longer!

Personalitly description
Zlata does get sad if other in group murder, so kill wisly when you have her in your party. To counter this though Zlata does get happy to helping people in need, so if an oportunity arises, take it. However if a Bad mood appear it will make her think all night, causing herself to sleep poorly. To make sure a bad mood doesn't happen allow her to play guitar as she plays Guitar very well. If this doesn't work to make others happy, you can always let her console others whenever they are sad. This will help then recover from sadness/depression faster!
Overall Characters + Injury and Sickness.
Overall Character Personality Changes
Ok so this segment is going to be rather short, however everything listed below is Important to take note on as this effects all characters and not just a single one. Below states the two worst states of injury and sickness, and what effects on characters it will bring.

Severly/Lethal Wounded

Severly Wounded
If any character becomes Severly wounded, they're going to start to get sad. If this does happen, expect the character to begin growing sad, and even a few of the other group members around them to become sad. To stop this you can have another character go out and search for bandges and bring them back to dress the wound. If you end up getting a character who is wounded, get a bandage and give it to them imidialty and send then to the nearest bed. This will stop them from getting any more wounded, and will begin to heal them. This will also make sure that they do not get sad or depressed.

Lethaly Wounded
If a character is Lethaly wounded, they're most likely going to become depressed, once depressed you cannot do much with them, Giving them bandages constantly and moral support from a character such as Zlata will aid in overcoming the depression. Remember to keep this character well fed and warm, this will aid in the healing process and should avoid them becoming depressed for an absured amount of time.

Seriously/Terminally ill

Seriously ill
This can and will most likely happen to 1 or 2 characters during the Winter season if you fail to provide enough heat. If this does happen, expect the character to begin growing sad, and even a few of the other group members around them to become sad. To fix this simply give them Herbal medicene, food and keep them in a bed. This will help them heal quicker.

Terminally ill
This can will happen if you do not treat someone who is ill or Seriously ill, and once it does, it is closely followed by Depression. To stop the depression, have someone like Zlata speak to them regularry and give them plenty of Pills, food and a bad. the quicker they heal the more likely they are to become un-depressed. This may also give a slight chance of one of your other group members to become depressed.

Basic Items and Equipment
Overview
In this section you will find a list of all the available; Weapons, Tools and Items the game offers you in order to survive. This segmant will describe the following: Usefulness of Item, What the item does and where to find them. ((The Locations/Map will be in a seperate segmant, this will just discuss where they are most commenly found e.g. cupboards, cabinets or underbeds))

Confused about the Usefulness rating? Each item will be rated with with ★ and a total of 3 ★'s may be applied to a single item. Rating are as followed:
= Varies
= Slightly Useful
★★ = Useful
★★★ = Very Useful

Basic Items
Bandages [Usefulness: ★★★]
"Used to dress wounds."
Bandages are one of the most valuable items in the game, having a very high Barter rating and being sought after by many traders. Stocking up on Bandages is highly recommended as you never know when you will need them, and you will be sorry if you don't have any.
Bandages are most likely found under beds or in locked cabinents, the most common place for bandages is under the Store. However they can also be made at a Herbal Workshop with Alcohol and Components.

Canned Food [Usefulness: ★★]
"A canned meal, more nutritious than raw food. With time, you'll get used to its taste."
A valuable food item, as you don't need to cook them to be eaten. This makes them great within the winter when raw food and vegetables become scarce.
You can mostly find them within fridges and locked cabinets in various places on the Location map.

Cigarette [Usefulness: ☆]
"Real tobacco cigarette. Often used as currency in times of war."
Used for smoking. Cigarettes can also be a use as currancy, the use of the cigarettes varies depending ont he trader, they're mostly wanted at the Military outpost. Cigarettes can also be used to make your group happy if you have any smokers.
They're usually found in locked cabinents or in areas that you have to steal from.

Coffee
"Some of us drink coffee to find strength in order to survive another day. Its limited availability in wartime makes it a valuable commodity."
Despite its icon, Coffee need not be physically cooked and can be simply drank with Clean Water. They help Coffee Drinkers feel better when Sad or Depressed.
These can oftenly be found within locked containers and sometimes within abandond houses/under beds.

Herbal Meds [Usefulness:★★]
"Simple medications based on herbs. Sometimes they help. Sometimes they don't, still, they're better than nothing." These are useful to have around just incase someone gets slightly sick/sick. and it certainly beats wasting pills. Herbal Meds can be used as a powerful currancy down at the garage, so if you need something, go check the garage.
Herbal Meds can be found in various places, mostly common within the hospital and hotel. Herbal Meds can also be grown.

Homegrown Tobacco Usefulness:★]
"Homegrown tobacco for making roll-up cigarettes. Not nearly as good as the real thing, but we can grow it ourselves."
Used to create tobacco products. Making tobacco products also brings in currancy for you and happiness to anyone who is a smoker within your group. This is a great way to keep something spare for currancy. Although you can find this in most places, there is no point in picking it up if you do not have a blender. You can also grow Homegrown Tobacco.

Roll-Up Cigarette
"Roll-up cigarette made from herbs. It reeks acrid, bitter smoke."
Yes again another great currency and are rather popular to find within the Store. They also provide happiness to them who smoke. So keep a few on hand as they are used for smoking.

Like other tobacco products, its price fluctuates when in scarcity. The trader response will not change however, and still show "Nothing special, but not bad either" value. But it's value is equivalent as a (★★) or (★★★) depending on the trader.

Medications [Usefulness:★★★]
"Their taste is terrible, but they can save your life in sickness."
They're rather rare to come across, but having them can aid in the recovery of Seriously ill or Terminaly ill characters. They can be traded and are highly demanded by most traders, some will even give there whole inventory for 1 pill bottle. They're rare to find and can be found on most corners of the Map.

Quality Roll-Up
"Roll-up made from equal parts of tobacco and herbs, quite good under the circumstances."
Used as currency and to smoke. They're often found inside abandond buildings and are uncommon

Raw Food [Usefulness:★]
"It's edible but would be more nutritious when cooked."
Raw food is what will be keeping you alive. So getting a lot of it stocked is important, It is used to keep your group fed and unhungry. It can be rather hard to find depending on the differant time of season, popular places for food are; Quiet Home, Construction site and the Store.

Fertilizer [Usefulness:★]
"Organic waste that we can use as fertilizer in our garden to grow herbs or vegetables, or as bait in a trap for small animals."
Fertilizer is used to grow herbs or vegetables which can be used to heal, trade or be eaten to keep your group alive. it can also be used as bait for rats, which can be then used as raw food. Fertilizer is common and can be found in most places, mostly within abandond buildings.

Tobacco [Usefulness:★]
"We can make expensive cigarettes from this tobacco."
With Tobacco you can create cigarettes which then can be used as currency or be smoked, either way it is one of the best ways to keep you alive through the toughest of times. Tobacco can be found mostly where Military and Malitia are. Or in other High risk areas.

Vegetables [Usefulness:★]
"We can eat them as is, but they make a much better meal when cooked with some raw food."
Vegetables are used as a food source, and they can make your raw food supply last as you can cook 2 meals with 1 of each supply. They're rather hard to find, but if you can find a fridge in abandond houses, you're most likely going to be able to find some. Vegetables can also be grown.

Herbs
"Various herbs that can be used to make herbal medications and roll-up cigarettes."
Herbs can be used to make herbal medication and roll-up cigarettes, which you can then use both as a currency and even use them for your own group. They're rather common on all areas of the map.

Equipment
Saw Blade
"We can use it to cut through metal bars and chains to get to otherwise inaccessible places."
Sawblades can be crafted at the Metalworks bench. As well as being able to be bought from a trader.

Crowbar [Usefulness:★★]
"Homemade tool you can use to pry open a few doors before it breaks it does the job slowly and loudly."
Can be crafted at a Metalworks bench and also used as a weapon.

Hatchet [Usefulness:★★]
"We can use it to chop furniture... or people."
Can be crafted at an upgraded Metalworks bench and also used as a deadly weapon.

Lock Pick [Usefulness:★]
"It's single use but it opens locks quickly and quietly."
Perfect to keep and use for entering hostile environments without creating too much noise. You can sometimes find these in the Store or in places you have to steal from. They can be crafted and bought from a trader.

Shovel [Usefulness:★★]
"A small shovel for picking through rubble."
Can get through rubblepiles faster than by hand.
Can be crafted at a Metalworks bench, used as a weapon and also is able to collect snow.
Materials, Other and Consumables
Materials
Shell Casings
"Empty shell casings we could make firearm ammo out of them."
Can be used to create bullets. Found in nearly every abandond building. If you have firearms, and a mixer, you're going to need to create bullets, having Shell Casings around will help you create them.

Components
"Various components needed to make just about anything nails, duct tape, plastic containers, scrap, things like that."
Can be used to create Items within your shelter. Very common and can be found just about anywhere. At the start try to grab as much Components as you can, these will come in handy later when upgrading things.

Med Ingredients [Usefulness:★]
"Old pills and animal meds with a little bit of knowledge they can be used to make normal meds."
Can be used to create Medicine. Uncommon and can be found in the Store and Hospital. Having a mixer will help to create pill like medication, which later in the game will become very useful.

Parts [Usefulness:★]
"Various mechanical parts used for building and fixing complex devices."
Can be used to create devices and upgrading your workbenches within your shelter. Can be found in most rubble piles. Parts will become useful when upgrading your work benches and even creating some tools. Grabbing a few stacks will be useful later on.

Snow [Usefulness:★]
"We can melt it into water."
When snowfall happens, collect as much as it as you can and melt as much of it as you can, this will keep you on top for water. You can only get snow from outside your shelter during the snow season.

Sugar
"There'd be no moonshine without sugar. Essential for the fermentation process."
Can be used to create Moonshine which can be later distiled into stronger alcohol for trading.
Having an alcohol distiler will help create moonshine into pure alcohol, doing this will aid you in trading later on.

Clean Water [Usefulness:★]
"Some relatively clean water. You'll need it to prepare a good meal or make alcohol."
Without water you're better of than to just starving. You can do a lot with this to keep your survival strong. Can be found most commonly within fridges and the Store. Can melt snow into water, Can create a raincatcher to create water.

Weapon Parts [Usefulness:★]
"Various weapon parts, blades, barrels, springs, locks and so on."
Can be used to create melee weapons and fix firearms. Can be found in numerous of locations. Weapon parts are a must get, that way you know that if you get any firearms you can fix them up ASAP, they're also handy for creating hatchets/knifes which will come in use earlier on in the game.

Wood
"An essential component for all kinds of stuff. Plus we can chop it to fuel stoves and heaters."
Used to create pretty much everything you can make for your shelter, and your tools. Very common and can be found in all places. Wood is essential, get it when you can and always get it right at the start.

Pure Alcohol [Usefulness:★★]
"A small flask of pure alcohol more valuable than simple moonshine. You can drink it, you can trade it or you can use it to produce meds or bandages."
Can be used for; Drinking, Trading and creating Medication/bandages. Can be created using moonshine. Not that much of an essential, however picking it up can benefit you later when you need to trade for items that you do need.

Gunpowder
"Gunpowder is used to manufacture ammunition and explosives."
Gunpowder is common and can be found in rubble piles, Its also used in crafting. If you're short on bullets, grabbing some gunpowder and making a mixer will help you create bullets.

Electric Parts [Usefulness:★]
"Some electric parts, they will come in handy if we want to introduce advanced improvements to our shelter." Can be used to upgrade Items within your Shelter, and can also be used to create electronic items. Can be found in generally all places. Useful to get when wanting to grow herbs or upgrade items such as your heater and Stove.

Broken Guitar [Usefulness:★★]
"It's broken, but not beyond repair. It would be cool to pass the time with nice music."
Can be repaired by a workbench and used to boost moral. Rare and can be found sometimes under the store in a locked cabinet. Useful to grab and repair as these can be used to boost moral and keep everyone happy inside your shelter.

Damaged Helmet/Vest [Usefulness:★★]
"It's damaged so badly it can't be used, but after some repairs it could save someone's head."
"Damaged military vest, some repairs are needed before it can be used again."
Both can be repaired by a Upgraded metalworks bench and can provide protection from Bullets/knifes on a single character. Rare and can be found in a locked cabinet in various places that requires a Sawblade to enter that area. These two items are a must grab on site. Taking them back will allow you to repair them if you have the right upgraded workbench.

Broken Assault Rifle/Shotgun [Usefulness:★★]
"It used to be a deadly weapon, but it doesn't work anymore."
"A half-dismantled shotgun."
Both can be repaired by a Upgraded metalworks bench and can be used to protect your shelter or can be used to defend yourself/Seriously hurt somebody.
Uncommon and can be found in locked cabinets.

Other

Book
"A good book is uplifting, the more we have the better. If times are hard, we can make them into fuel for our heater or stove."
Can be used to create fuel. Very commonly found inside buildings and rubble piles. Books can help keep moral in your group stable as it gives them something to do.

Moonshine [Usefulness:★★]
"Things get easier when you drink it seems. Its a good trading item."
Can be used as a currency. Can be created with a moonshine distilery. Can be distiled into pure alcohol. Moonshine can also be found on Soldiers and malitia-men.

Jewelry [Usefulness:★★]
"A piece of jewelry, valuable bartering item."
Can be used as a form of currency. Can be found within the shelter and can be found as a reward for helping others e.g. Homeless guy asking for food. Not much use for these apart from being used as a trading currency.

Heat Lamp [Usefulness:★★]
"We can use this lamp to grow plants indoors."
Can be crafted at a crafting table. Can be used craft a herbal garden so you can grow vegetables.

Mixer [Usefulness:★★]
"We can use it to mix gunpowder or medicine ingredients."
Can be created at a crafting table. Can be used to create Medicine or mix gunpowder so you can survive longer.

Thermo Regulator [Usefulness:★★]
"We can use it to maintain optimum temperature of the heaters and save wood. We'll also need it to make a distiller if we want to purify alcohol."
Can be created at a crafting table. Can be used make heaters more efficiant. Can be used to make pure alcohol.

Consumables
Filter [Usefulness:★]
"Homemade single-use filter to purify rainwater or distill alcohol."
Can be crafted and traded for. Can be used to purify rainwater, turn snow into water and distill alcohol.

Fuel
"Everything that we can burn in the heater to warm up our place or in the stove to cook our food. We can make it from wood, books, or components."
Can be crafed and traded for. Can be used as fuel for your heater and cooking food/creating water from snow.
Weapons
Weapons
Knife [Usefulness:★★]
"It used to be a kitchen utensil, but now it's a dangerous melee weapon."
A Knife can be crafted at a metalwork bench. Depending on the character you can instantly kill a character via backstab. This weapon is great to make 2/3 of at the start of the game to defend yourself from the melee attacks.

Assault Rifle [Usefulness:★★★]
"Military assault rifle with a good rate of fire."
Can be crafted at a Upgraded Metalwork bench if you have correct items. Can be found on soldiers. Can get one rather early in the game if Soldiers occupy the Store. The assault rifle is best if you have to put someone down quickly, This weapon is useful and can do a lot damage. Depending on who you play you may have a slight increase of damage dealt with the weapon.

Pistol [Usefulness:★★]
"Point at a person you want to hurt."
Can be crafted at a Upgraded Metalwork bench if you have correct items. Can be found under the store sometimes and in other various places. Great for defending your shelter with and robbing innocents ((If you're into that stuff)). The pistol is great if you're aiming to leathaly wound an enemy so that they don't fire at you. however you'll have to have the upper vantage and fire first. Depending on who you play you may have a slight increase of damage dealt with the weapon.

Shotgun [Usefulness:★★★]
"A powerful weapon for short distances."
Can be crafted at a Upgraded Metalwork bench if you have correct items. Can be found on dead mailitia-men and sometimes soldiers. The shotgun is a great weapon if you're planning to get up close and personal and kill within 2/3 shots, Depending on who you play you may have a slight increase of damage dealt with the weapon.

Scoped Assault Rifle [Usefulness:★★★]
"Military assault rifle fitted with a scope."
Can be found by killing both snipers at the construction site. So pack weapons if you plan on taking these guys out. The Scoped Assault Rifle is just like the normal Assault Rifle, however it has a slight increase in damage, so this weapon is useful if you're planning on taking out a group in little time. Depending on who you play you may have a slight increase of damage dealt with the weapon.

Ammunition [Usefulness:★]
"Ammunition for firearms."
Can be found just about anywhere, can also be crafted and traded for. I don't think this really needs explaining much, Its ammunition, you're going to need it to fire the bloody weapons!

Helmet + Vest [Usefulness:★★★]
"It gives some protection against bullets and knives."
Can give you the extra edge when in combat with enemies. Can be crafter with the correct items. These also don't need much of an explanation, they're essentially protection, and if you plan on raiding an area that has a high risk level, you're going to want to take a Helmet and Vest with a strong rifle/shotgun.
Crafting // 1 of 2
Crafting Recipies Requirments
Below you will find tables of each individual crafting requirments for each item/upgrade within the game.

Bench Upgrades
Upgrade
Time
Requirments
Improved
1 hour
14 Components, 7 Wood and 5 Parts (Others)
12 Components, 6 Wood and 4 Parts (Marin)
Advanced
1 hour
30 Components, 15 Wood, 5 Parts and 5 Electric Parts (Others)
24 Components, 12 Wood, 4 Parts and 4 Electric Parts (Marin)

Household Items
Item
Workshop Type
Time
Requirments
Bed
Simple
1 hour
6 Components and 8 Wood (Others)
5 Components and 7 Wood (Marin)
Chair
Simple
1 hour
3 Components and 3 Wood
Simple Heater
Simple
1 hour
18 Components and 6 Wood (Others)
Radio
Simple
1 hour
7 Components and 2 Electric Parts (Others)
Armchair
Improved
1 hour
5 Components and 5 Wood (Others)
4 Components and 4 Wood (Marin)
Board Up
Improved
1 hour
2 Components and 10 Wood (Others)
2 Components and 8 Wood (Marin)
Guitar
Improved
1 hour
5 Components, 10 Wood, 2 Parts and 1 Broken Guitar (Others)
Reinforced Door
Advanced
1 hour
30 Components, 15 Wood, 2 Parts and 4 Electric Parts (Others)
22 Components, 10 Wood, 2 Parts and 3 Electric Parts (Marin)

Workshops
Item
Workshop Type
Time
Requirments
Crude Stove
Simple
1 hour
10 Components and 5 Wood (Others)
8 Components and 4 Wood (Marin)
Moonshine Still
Simple
1 hour
14 Components, 6 Wood and 5 Parts (Others)
12 Components, 5 Wood and 4 Parts (Marin)
Metal Workshop
Simple
1 hour
10 Components and 5 Wood (Others)
8 Components and 4 Wood (Marin)
Rainwater Collector
Simple
1 hour
5 Components and 5 Wood (Others)
4 Components and 4 Wood (Marin)
Herbal Garden
Improved
1 hour
30 Components, 30 Wood and 2 Parts (Others)
Herbal Workshop
Improved
1 hour
14 Components, 6 Wood and 2 Parts (Others)
Trap for Small Animals
Improved
1 hour
10 Components, 5 Wood and 10 Parts (Others)
Alcohol Distiller
Advanced
1 hour
20 Components, 10 Wood, 10 Parts and 1 Thermo Regulator (Standard)
16 Components, 8 Wood, 8 Parts and 1 Thermo Regulator (Marin)

Consumables
Item
Workshop Type
Amount
Time
Requirments
Filter
Basic
1
0.5 hours
3 Components (Anyone)
Fuel (★)
Basic
1
0.3 hours
4 Components OR 1 Book OR 1 Wood (Anyone)
(★) Fuel can be made at every household item and workshop that uses it: The Stove, Heater, Moonshine Still and Alcohol Distiller.

Other
Item
Workshop Type
Time
Requirments
Heat Lamp
Advanced
1 hour
4 Electric Parts
Mixer
Advanced
1 hour
4 Electric Parts
Thermo Regulator
Advanced
1 hour
4 Electric Parts

Heater
Upgrade
Time
Requirments
Improved
1 hour
20 Components, 5 Parts and 1 Thermo Regulator (Others)
16 Components, 4 Parts and 1 Thermo Regulator (Marin)

Crude Stove
Upgrade
Upgrade
Time
Requirments
Improved
1 hour
20 Components, 10 Wood and 5 Parts (Others)
16 Components, 8 Wood and 4 Parts (Marin)

Cooking
Item
Workshop Type
Amount
Time
Ingredients
Cooked Meal
(Meat only)
Crude
1
0.3 hours
1 Raw Food, 5 Water and 2 Fuel (Others)
1 Raw Food, 3 Water and 1 Fuel (Bruno)
Cooked Meal
(Meat-And-Veggie)
Crude
2
0.5 hours
1 Raw Food, 1 Vegetable, 6 Water and 2 Fuel (Others)
1 Raw Food, 1 Vegetable, 5 Water and 2 Fuel (Bruno)
Cooked Meal
(Meat only)
Improved
1
0.3 hours
1 Raw Food, 3 Water, 1 Fuel (Others)
1 Raw Food, 2 Water and 1 Fuel (Bruno)
Cooked Meal
(Meat-And-Veggie)
Improved
2
0.5 hours
1 Raw Food, 4 Water, 1 Vegetable and 1 Fuel (All)
Water
Crude
4
0.4 hours
1 Snow, 1 Filter and 1 Fuel (All)

Moonshine Still
Item
Time
Amount
Ingredients
Moonshine
0.5 hours (+ 4 hours)
1 (*)
4 Sugar, 4 Water and 1 Fuel (Others)
3 Sugar, 3 Water and 1 Fuel (Bruno)
Crafting // 2 of 2
Herbal Garden
Upgrades
Upgrade
Time
Requirments
Vegetable Garden
1 hour
30 Components, 15 Wood, 3 Parts, 4 Electric Parts and 1 Heat Lamp (Others)

Items
Item
Garden Type
Time
Amount
Requirements
Fertilizer
Herbal
0.3 hours (All)
1
1 Vegetable OR 1 Raw Food
Herbs
Herbal
1 hour (+ 48 hours) (All)
5 (*)
8 Clean Water and 1 Fertilizer
Vegetables
Vegetable
1 hour (+ 72 hours) (All)
4 (**)
10 Clean Water and 1 Fertilizer

(*) It is possible to get a maximum of 20 herbs within the same time, if the player has the required resources.

(**) It is possible to get a maximum of 8 vegetables within the same time, if the player has the required resources.

Herbal Workshop

Upgrades
Upgrade
Time
Requirments
Improved
1 hour
30 Components, 30 Wood, 3 Parts, 4 Electric Parts and 1 Mixer (Others)

Items
Item
Amount
Workshop Type
Time
Requirements
Bandages
1
Basic
1 hour
5 Components, 4 Herbs and 1 Pure Alcohol
Cigarette
4
Basic
1 hour
1 Components and 1 Tobacco
Herbal Meds
1
Basic
1 hour
4 Herbs and 1 Pure Alcohol
Homegrown Tobacco
1
Basic
0.3 hours
1 Herb
Roll-Up Cigarette
4
Basic
1 hour
1 Component and 1 Homegrown Tobacco
Medications
1
Improved
1 hour
4 Herbs and 2 Med Ingredients
Quality Roll-Up
4
Improved
1 hour
1 Component, 1 Tobacco and 1 Homegrown Tobacco

Alcohol Distiller
Item
Amount
Time
Requirements
Pure Alcohol
2
1 hour
1 Moonshine, 1 Filter and 2 Fuel

Trap for Small Animals
Item
Amount
Time
Requirements
Raw Meat
2
0.5 hours (+24 to 120 hours)
1 Fertilizer OR 1 Raw Meat OR 1 Canned Food

Rain Water Collector
Item
Amount
Time
Requirments
Water
4
0.5 hour (+ 5 hour)
1 Filter

Metal Workshop
Upgrades
Upgrade
Time
Requirments
Improved
1 hour
30 Components, 15 Wood and 5 Parts (Others)
24 Components, 12 Wood and 4 Parts (Marin)
Advanced
1 hour
40 Components, 20 Wood, 10 Parts, 4 Electric Parts and 1 Mixer (Others)

Equipment
Item
Workshop Type
Time
Requirments
Crowbar
Simple
1 hour
10 Components (Others)
8 Components (Marin)
Lock Pick
Simple
0.5 hour
3 Components and 1 Part
Shovel
Simple
1 hour
7 Components and 4 Wood
Sawblade
Improved
0.5 hour
2 Components and 1 Weapon Part
Hatchet
Improved
1 hour
5 Wood and 5 Weapon Parts

Weapons
Item
Workshop Type
Time
Requirments
Knife
Simple
0.5 hour
5 Components, 3 Weapon Parts and 2 Wood (Others)
4 Components, 3 Weapon Parts and 2 Wood (Marin)
Pistol
Improved
0.5 hour
5 Weapon Parts and 1 Broken Pistol (Others)
Shotgun
Improved
1 hour
7 Weapon Parts and 1 Broken Shotgun (Others)
Assault Rifle
Advanced
1 hour
9 Weapon Parts and 1 Broken Assault Rifle (Others)
Helmet
Improved
1 hour
5 Components, 3 Parts and 1 Broken Helmet (Others)
Ammunition
Advanced
1 hour
1 Component, 1 Gunpowder and 1 Shell Casing (Others)
Military Vest
Advanced
1 hour
10 Components, 5 Parts and 1 Broken Military Vest (Others)
[/table]
Trading and Bartering
Overview

There is a diverse amount of items within This War of Mine. Each item has their own value and specific use(s). Item value can change throughout the game, item shortages can increase the item value, meanwhile item inflation can decrease the item value.

53 Recorded Items.
54 Known Items.

Barter Ratings

Barter Ratings depends on the specific trader and current price inflations. Most traders rates a lot for medicine, weapons and alcohol, with some exceptions.

Note that high Barter Ratings depend entirely on the trader - a Medicine may be worth 12 Wood when trading with Franko, but can be worth the entire inventory of the Alcohol trader.

Selecting own inventory

Exactly what I need! I can give you a lot for this! (★★★).
Interesting. Wanna exchange? (★★)
Nothing special, but not bad either. (★)
Very common stuff, not very interesting.

Selecting trader's inventory

You will have to show me a LOT in exchange. (★★★)
That would cost you...(★★)
I'll be honest, it's pretty common (★)
You can have it for almost nothing.

Differant Traders
Throught your time within "This War of Mine" you will meet many differant traders, and with each trader there are differant personalities and wants amung them.

The most common Trader is Franko. He will walk to your door and knock on it, all you have to do is go up to the door and open it to him. Once you have done that, and action button to trade will appear.
Franko is a funny one and what he wants changes depending on season. Although all other traders do change per season.

The Military Outpost is another area that you can trade at; They're mainly interested in Alcohol and cigarettes. So you can probably barter a shotgun and a few bullets with some alcohol and Quality Roll-ups.

Up next would be the Bandits at the Brothel. They normally have a lot to offer and are normally also Interested in Alcohol and Cigarettes, however sometimes they're also Interested in broken weaponry and weaponry themselfs. You could probably trade a shotgun and a pistol for a load of food supplies.

Finally we have the garage. Over in the Garage there is a young man that offers a trade, he asks for Medication, and upon giving him some he will offer a lot of materials, parts and water/food. So this guy is good to go to if you have the spare medication to pass around.
Locations // 1 - 5 out of 20
Map and Location Overview
Below you will find a list of each place that will become available within the game. I will go over each one in detail of what you can expect to find there.
Sometimes a place will become inaccessible, this is most likely due to the cold season of the game or the outburst of crime. If an area's name is faded slightly, it means you cannot go there due to snow or fighting.

All Locations:
  • Abandoned Cottage
  • Brothel
  • City Hospital
  • Construction Site
  • Central Square
  • Decrepit Squat
  • Garage
  • Hotel
  • Military Outpost
  • Our Shelter
  • Quiet House
  • Ruined Block of Flats
  • Ruined Villa
  • Semi-Detached House
  • Shelled Cottage
  • Shelled School
  • Small Apartment Building
  • Sniper Junction
  • St. Mary's Church
  • Supermarket
  • Warehouse

Abandoned Cottage
The Abandoned Cottage is a possible first location that you will explore depending on the play-through. It's safe, well stocked and available the first night. This area is great for instantly grabbing materials and an early food supply. I recommend coming here first.
Danger level: Safe
Availability: Night 1

Items within household:
Item
Quantity
Bandage
2
Raw Food
4
Vegetables
2
Herbs
2
Parts
6
Electrical Parts
5
Gunpowder
5
Components
59
Wood
29
Sugar
17
Water
9
Tobacco
1
Fertilizer
2
Vegetables
3
Weapon Parts
5
Shells
4
Herbal Medicines
1
Cigarettes
2
Quality Roll-Ups
5
Roll-Ups
1
Jewlery
1
Ammo
1
Broken Gun
1

Brothel
You unlock the Brothel later on during playing the game, however this also depends on the characters you're playing with/Shelter you're given at the start. Within the brothel you will find that there are 4 enemies, 1 trader, and 2 prisoners in the base. There are also 2 locked doors and no rubble. So if you need somewhere to trade. Here would be the place.
Danger level: Slight-Risk
Availability: Night 6+

Items within household:
A full list of Items within the household cannot be provided yet. We're still searching for everything and will update once found :)

City Hospital
The City Hospital is an area in the city that is a hospital that is still operating, held together by a doctor and his aides. The area is guarded by men with assault rifles - being caught stealing or trespassing some areas in the first and second floor will render them hostile.
The area has a decent amount of hospital aides, patients and guards. The nurses will administer your sick or wounded Character free medicine and bandages, while the doctor will be expecting donations for the hospital. The armed guards will constantly warn the player not to cause trouble, and walk around the hospital. There would be sick and wounded patients in the hospital, some sleeping and some walking.

The hospital has several floors, with little doors. Guards and other NPCs will have a large area of vision, limiting theft attempts.
Danger level: No-Risk unless you're trying to steal.
Availability: Night 4+ or 7+

Items within household:
A full list of Items within the household cannot be provided yet. We're still searching for everything and will update once found :)

Construction Site
The Construction site is an abandond area that has a chance to trigger to Special Events. [Spoilers Ahead] There can be rather 2 Military Snipers here or an Ambush. Either way both aren't that good unless you can handle a fire-fight if you get into one. Within the construction site are plenty of materials and food/medicine. This is a good place to visit if you're running short on materials. However concider bringing a shovel, Crowbar/lockpicks and a few Sawblades.
Danger level: Medium-Risk
Availability: Night 6+ or 7+

Items within household:
A full list of Items within the household cannot be provided yet. We're still searching for everything and will update once found :)

Central Square
This is a trading spot, with traders that specialize in Materials, Alcohol and Smokes, Medicine, and Food.

Each trader trades very differently for different types of items, For example. having one Bandage can get you about two Moonshines from the Alcohol trader. Two Moonshines, however, can get you the entire inventory of the Medicine trader, which always has at least 3 Bandages and 2 Medicines. This allows the player to easily gain access to all items sold in the Central Square as long as enough items are acquired for the first trade. However, item space will limit trading, especially if the player wishes to have large amounts of parts or wood.

There is a guarded building to the left, entering it will anger the guards as you have to break open the door. It's okay to get caught once - however, getting caught multiple times may cause the guards to shoot you on sight.
There is a basement level that is only accessible through the aforementioned building.
Danger level: Low-Risk If you attempt to enter the building on the far left.
Availability: Night 6+ or 7+

Items within household:
Materials Trader
Specializes in materials and parts (Wood, Components, Gun Parts, Parts, etc). However, he does not commonly sell Electric Parts.
Sometime sells broken pistols, shotguns, assault rifles and guitars.
Trades high for medical items, and decent for alcoholic items.
Doesn't take in most materials.
Sells Firewood, which price soars in Winter.

Alcohol and Tobacco Merchant
Specializes in alcoholic beverages and tobacco-related items (Moonshine, Alcohol, Cigarette, Tobacco Leaves, etc).
Always sells at least 15 types of one of the three tobacco products, which price inflates when in high demand.
Trades high for medical items and weapons
Doesn't take in alcoholic or tobacco products

Medicine Trader
Specializes in all health-related items (Bandages, Medicine, Herbal Meds, Herbs, etc).
Sometimes sells Moonshine and Alcohol.
Always sells at least 2 Bandages and Medicine each.
Trades high for alcoholic items. This amount is high enough for a single character to buy out her entire inventory with one or two Moonshines.
Trades poorly for medicine items.

Food Merchant
Specializes in food and food-related items (Raw Meat, Canned Food, Water, etc)
Sometimes sells Vegetables, which prices inflates when in high demand.
Trades high for medical items and weapons, decent for alcohol.
Trades poorly for food and food-related items.
Locations // 6 - 10 out of 20
Decrepit Squat
It's been inhabited by the homeless since long before the war. They've always been struggling with the lack of food and might not have survived the recent shortages. They shouldn't be a threat and you could find some useful things there.
There is a metal cabinet you can open with a Lockpick or a Crowbar but it's filled with cigarettes and random.
Danger level: Safe
Availability: Night 3 or 4

Items within household:
A full list of Items within the household cannot be provided yet. We're still searching for everything and will update once found :)

Garage
The Garage is a possible scavenging location that consists of a house with a car service area in the back. Upon approaching the house survivors will be hailed by Matey, who offers a very favorable exchange rate for medical supplies since he needs them for his sick father. Although Matey is friendly, he will turn hostile if you break into the house either through the basement or the front door. Matey's father will stay in the same room inside the house, either sleeping or standing around. The downstairs room, though private property, has food, medicine and either a broken shotgun or helmet or possibly both. To get to the other side of the building a Saw Blade is required and to get into the downstairs room without turning the survivors hostile a Lock Pick is required.
Danger level: Safe until you attempt to break into the house.
Availability: Night 3 or 4

Items within household:
Matey offers multiple tools for trade as well as some ammunition, components, and materials. He offers a very favorable exchange rate for Medications. Additionally, trading medications (and apparently Moonshine) to him will improve the mood of the survivors, though this only happens once. Like the other traders, Matey's inventory replenishes over time if enough days pass. Coincidentally, Matey sells saw blades and lock picks which can then be used to vandalize the property.

A list of scavangable Items will appear here when we have the information!

Hotel
The Hotel within the game is rather large and hosts three differant outcomes; The kidnappers, the bartender and the harmless loonatic. If the description mentions the kidnappers, this place will be very hostile. These guys don't mess around they have a hostage at the top right floor. You will gain content by rescueing the hostage and killing the kidnappers. There are around 3-4 of the kidnappers within the building. 1 of which will run away from you if you manage to kill 3 of them.
The bartender is a trader staying in the hotel on the second floor, along with some peaceful patrols. He wants to spread the word that he is open to trade. Dont steal from them unless you have a gun with bullets.
Other play-throughs it will be a harmless lunatic on the top floor who can't be interacted. A shovel and some lockpicks are suggested in this situation.
Danger level: Depending on the situation it can be Safe to high risk.
Availability: Night 4 or 5

Items within household:
A full list of Items within the household cannot be provided yet. We're still searching for everything and will update once found :)

Military Outpost
The entrance to the Military Outpost is manned by the soldier Bojan, who also acts as the designated Trader. Characters can trade- preferably booze and cigarettes- for various supplies such as weapons, weapon parts, food, and medical supplies though the exchange rate is not particularly favorable. It is generally more favorable to trade at the Garage, The Church, or with the vendors at central square.
At predicable intervals Bojan will leave his post to report to a superior officer. Entering the guard's post or climbing the ladder above is considered trespassing. If caught trespassing the player will be told to leave the area.
Danger level: Medium-risk if trespassing
Availability: Night 7 or 8

Items within household:
The military outpost has a lot of canned food, medicine, weapons, and ammo, and around 7 soldiers with weapons. Clearing out this area of people is a challenging task but if you manage it is well worth it. Items needed on this map for a full clear scavenge are 3 saws and 3 lockpicks.

Quiet House
Items can be found outside of the house at the courtyard, but they don't have a lot other than some Wood and Components. Inside the house there is an elderly couple, while they will react to you when you open the door and will ask you to leave, they will not attack. Instead they will run away in fear if you continue to explore the area, and they will hide in one of the rooms on the second floor. If you choose to rob the couple, bring a Crowbar to open some locks, and perhaps a Hatchet as there are many objects that can be chopped up for fuel. If you choose to murder the couple (not advised) then the elderly man has a Medication and the elderly woman has 2x Jewelry.
Danger level: Safe
Availability: Night 2, 3 or 4

Items within household:
Medications, Bandages, Coffee and some Herbs can be found in the first floor of the house, the second floor bathroom contains more Medications. The door on the right is locked. All items in the house are marked as Private.
Locations // 11 - 15 out of 20
Ruined Block of Flats
This block of flats has seen some heavy fighting. Most people had fled the area before the Vyseni rebels clashed there with the military. The battle is over now, and there should be many things left to scavenge, because people were leaving in a rush. There is a decent ammount of materials here for you to scavange from, as well as some leftover food, weapon parts and electronic parts. This area is great to start of from and is also accessable on Night 1 of the game depending who you're playing with. There are two grated doors that require saw blades to get through, one one which opens up to a room that contains medicine.
Danger Level: Safe
Availability: Night 1

Loot available in household:
We're still scavanging and fetching a list! Once it has done we will update this here!

Ruined VIlla
There are two scenarios that can occur at this location. A man and a woman living in the villa or Four military deserters, Either way they're both hostile and can carry some weight if you're not ready for them. However the risk is worth the loot as if you're strugling for some Food or medication, this is the place to try and loot. There are grates within this area so bringing Sawblades is advised.
Danger Level: Medium-Risk
Availability: Night 3 or 4

Loot available in household:
Lots of Food
Huge amounts of Materials
Lots of Meds
Huge amounts of Weapons
Huge amounts of Parts

Semi-Detached House
There is an intact house on the right side of the map that is always occupied by survivors of some sort, no matter the scenario. A ruin is located on the left side of the map, consisting of a basement, and a multi-floor structure that has been severely damaged by artillery. Between the ruin and house is an underground tunnel. There are two possible scenarios that can occur at this location. The two scenarios: Trigger-happy Bozena or Vanya the Trader.
Scenario one; Trigger-happy Bozena.
This place has hostile civilians so be cautious. The player enters the map from the right side.
In the house are 4 occupants. A female named Bozena is armed and dangerous, while the other 3 are unarmed but will notify her of your location if you are spotted.
Scenario two; Vanya the Trader.
This scenario is peaceful (so long as the player does not incite violence). The player enters from the left side of the map.
The Abandoned Detached House has no locked containers and has plentiful items to scavenge. The underground tunnel is blocked off with several rubble piles.
Vanya, a friendly trader is outside the main house. Walking past his position and into the house is considered trespassing. Like the alternate scenario, the residents are considered civilians and the containers inside are marked private.
Danger Level: Medium-Risk to Safe
Availability: Night 2 or 3

Loot available in household:
This really varies depending on which Scenario you get!

Shelled Cottage
The Shelled Cottage is a possible first location that you can explore. It's safe, well stocked and available immediately. There are two locked doors and one dirt mound, so It is advised to come with a shovel and a crowbar (you could use also use a lockpick, but they're more expensive to make and are one use only). There are two piles of debris two locked objects, and one piece of furniture that can be hatcheted.

"This neighborhood recently got shelled and many houses are still burning. People were fleeing for their lives in a hurry, so we may find some useful stuff there without meeting anyone."
Danger Level: Safe
Availability: Night 1

Loot available in household:
Some Food
Huge amounts of Materials
Some Meds
Some Weapons
Huge amounts of Parts

Shelled School
Two scenarios are possible depending on the play-through: the school can be inhabited by either the Homeless or Rebel Soldiers. The map description will specify which scenario is active. If the school is inhabited by the homeless, then survivors can freely roam the school and loot most containers; if it is inhabited by rebel soldiers then bypassing the trader is considered trespassing- which will be met with warnings then violence. The School itself is rather large so you will be able to find a large variety of things. If you get the Malitia-men then much of the rubble is removed and the trader is located on the second floor. Be cautious. On the second floor is around 5-7 people, some of them armed. Trespassing into unauthorized areas will be met with warnings, then violence.
Danger Level: Medium-risk or Safe depending on which Scenario you get.
Availability: Night 4 or 5

Loot available in household:
Due too having two scenarios, listing all Items available here would be difficult. However all I can say is;
Homeless scenario you will be able to find; Damaged Helmet, a Broken Pistol, or Broken Shotgun.
and on the Malitia-men Scenario you will be able to kill for weaponry and Trade!
Locations // 16 - 20 out of 20
Small Apartment Building
There are two possible scenarios for the location, the building will be occupied by A son and his parents, or it will be Occupied by thugs.

Son Scenario:
If the player is spotted by the son anywhere in the house, then he will give a warning then start shooting if the player doesn't leave.
Many of the supplies in the house have the "Search" icon instead of "Steal" icon. Presumably the player can still sneak around, avoid the son and grab the supplies not marked "Private Property" without any penalties.

Thug Scenario:
It will be the exact same as the Son Scenario apart from these guys are shoot on site. There are 3 thugs within the house hold. 1 armed with a Shotgun, 1 armed with a Pistol, 1 unarmed. However if you get this scenario you may want to bring 2 Sawblades and 2 Lockpicks or a Crowbar.
Danger Level: Medium-Risk
Availability: Night 4 or 5

Loot available in Household:
Just like a few others, there is two scenarios where the loot differs from one another, however.
The Son scenario there is more medication within the household. whereas with the Thugs one where there is more weaponry to be picked up and alcohol + food.

Sniper Junction
You enter from the right edge of the area. On the left edge there's a lootable building. The middle section of the area is under constant fire by a sniper from a hotel at the background. Fortunately, this section is also littered with vehicles and debris that act as cover. Once you get inside the building, you can then go in the basement and go into the sewers under the road you were on, un-board the door leading to a man-hole under the fountain in the middle of the area. This means that on subsequent visits you only have to dodge the sniper once, then go down the manhole and go through the sewers. Although the description says that there is lots of food and a huge amount of meds, you will not be able to access them without a Sawblade.
Danger Level: High-Risk
Availability: Night 6 or 7

Loot available in Household:
Lots of Food
Huge amounts of Materials
Lots of Meds
Lots of Parts

St. Mary's Church
St. Mary's Church is a location with two variants. It is either occupied by the friendly Priest Olek and his flock, or raided and controlled by hostile bandits.
Priest Olek Scenario:
Priest Olek will be sitting at the back end of the church, and will greet the player when approached. He will request for the Character to not disturb his flock, after which he will be open for trading. He has an extremely large amount of Books, which he sells cheaply. Like most traders, he will trade in a lot for medical items.
Bandits Scenario:
In this variation, bandits have overtaken the church and killed all of its inhabitants - including Priest Olek. There will be one bandit in the Church while the rest are holed up in the shelled building.
The main door of the church is now barred and cannot be opened - instead, there will be a scaffolding that allows the character to climb into the church via ladders.
The first bandit will be scavenging with his back turned towards the church's entrance. This allows for an easy backstab kill. He carries a shotgun with some ammo.
Danger Level: Depends on which Scenario: Low-risk or High-risk
Availability: Night 6 or 7

Loot available in Household:
The loot varies depending on which scenario you get, although the majority of it happens to be materials, alcohol and medicine. On the bandits scenario a lot of wepaonry can be looted of the bandits and a lot of food can be found on the Priest scenario.

Supermarket
The Supermarket is a potentially dangerous area. Characters that are proficient in backstabs (such as Arica or Roman) and equipped with a Knife may have an easier time dealing with the 'Girl in Peril Scenario'. The supermarket is a two-level structure, with a basement and an accessible roof (due to a bomb crater). Some scavenge piles are located on the rooftop. The basement has an office area, a locked locker, and a locked closet. To the right of the map is an open cargo trailer that can be entered. The door to the trailer is open by default but can be closed and locked by the soldier during the 'Girl in Peril' scenario.
In total, there are two locked objects to use a crowbar on, and four objects that can be chopped up using a Hatchet.
Two scenarios can take place at this location
Girl in Peril [1 hostile count]
Armed Looters [0 hostile count unless provoked]
Danger Level: Depends on which Scenario: Medium-risk or Safe
Availability: Night 5 or 6

Loot available in Household:
Normally there will always be some valuable items below the Supermarket and to the right in a locked cabinet, its worth trying to get to these items as they will come in use later. Apart from that you will find Medicine, food and plenty of materials.

Warehouse
The Warehouse is occupied with 3 armed thugs and is a very dangerous place. If you are cautious and look through a peephole shortly after entering the map, you will see two thugs having a conversation about killing innocent civilians and robbing aid convoys. Let them finish their conversation and wait awhile before trying to enter the building. Two thugs will hang out in the main building- one near the entrance will be armed with an Assault Rifle and Military Vest, and a thug upstairs is armed with a Shotgun. The third thug walks towards the Warehouse area on the left side of the map, where he will stay, and is armed with a Pistol. Each carries some Ammunition. The entrance building and connected Warehouse has several hiding spots in which your scavenging character can hide, and ambush a passing thug.
It is recommended to take:
2x Saw Blades to bypass 2 grated doors
1x Lock Pick or Crowbar to open a locked locker
1x Knife to kill bandits
Danger Level: High-risk
Availability: Night 8 or 9

Loot available in Household:
20+ Weapon Parts
8+ Canned Food
5x Electric Parts
Approximately 10 each of Gunpowder and Shell Casings
Inside a locked locker: 1x Broken Assault Rifle, 2x Broken Guitars
Inside a refrigerator: 4x Raw Food, 3x Vegetables, 3x Herbs, 9x Sugar, 7x Clean Water
From killing bandits: Assault Rifle, Broken Shotgun, Pistol, Military Vest, Ammunition
Survival (Basic + Advanced)
Intro
Just like in the real world, you need food and water in order to survive. You also need to keep warm during them cold nights and days! This part of the guide will tell you some ways of survival to get you through till the end of the war.

Basic Knowledge
Incase you haven't played the game before, you're going to want to learn some basics about the game and have a gist of what is going on. In order to survive for a long period of time, you're going to need to learn some of the basic knowledge within the game.

Food and Water
Food and water is very important as it will keep your group alive. So keeping a steady income of food/water will help you out a lot!
Eventually you will grow short of food, more importantly, you will run out of food faster during the winter. Now there is a way around this. there are multiple options.
Option 1: Grow vegetables and place down rat traps in order to keep the intake of food at a casual income. Having rat traps and vegetable gardens may take a lot of time, but it will be worth it when you're running low.
Option 2: Scavange for canned food and save it up for the winter. Saving canned food will eventually come in handy, especially during the winter when food rations are hard to find. Saving the canned food be very handy during them cold seasons.
Option 3: Having an alcohol distiller will be very handy, because this way you can go to trading outposts and trade for the food with the alcohol. This is useful because not only do you have a way to trade for more stuff, but certain places such as the Miltary outpost and some Bandit traders will take Pure Alcohol for quite a lot of food. (Normally 4 raw and 2 veg for 2 alcohol)

Eventually your Water supply will run dry also. But don't worry, there are a few options to get around this also.
Option 1: Create 2 or three rainwater collectors and continously during days make filters and use them on the collectors. Using the collectors will be useful, but may cost you quite a bit in materials for filters, however if you can take the cost of materials for water, I recommend this option.
Option 2: Melt snow. Although the collection of snow can be slow. I recommend using this option if you have time to kill and need to get water. Collecting the snow will allow you to use filters on a stove and melt the snow into pure water. This is a good way to get bulks of water. However this option is only available DURING winter season.
Option 3: Trading for water. Now trading for water can be quite easy as most traders don't see it as much you can get a good 16 water for some basic herbal medicines if you have them up for trade. But yet again it really varies depending on trader!

Materials and Crafting
Materials can be rather easy to come across and having a lot of them will help you out when you need to craft items to survive such as firewood and filters. Sending out the right person at night to scavange materials is always good. and I recommend to ONLY collect materials on your first two nights within the game as this will help later on when it comes to crafting Items such as Crowbars and hatchets.
If you're running short on crafting materials and you have a hatchet in your household. You can go up to random furnature within the house and break it down, this works for nearly anything in the house and can give out quite a bit of wood and firewood.
The only other option from this is awaiting traders to drop by and trade for the material Items.

Scavanging and contact
When out scavanging, some places will be abandoned, whereas some of the areas within the map are actually populated and can vary on hostility or neutrality.
Some areas also require having lockpicks/crowbars to get through locked doors or areas, they also sometimes require a sawblade to get through metal bars.
Scavanging Options:
Option 1: Always send out a scout first into an area, this can be someone fast with a decent enough backpack so you can pick up items while scouting. This way on a return to the area you can bring the correct items for the job.
Option 2: Bring along A sawblade, crowbar and/or lockpicks to each scavange just so you're ready. This can be good but sometimes can be useless due to the fact that there may not be locked doors and bars for you to get past. This also wastes inventory space.

Contact Options:
Option 1: Hide and avoid anyone you see as a threat. Although sometimes they will be friendly, hiding in shadows or just plain avoiding people can be a good tactic to keep you alive. although sometimes some hostile evironments do have the option to trade with one or more.
Option 2: If you Roman in your group, he will be easier to use if you have an assault rifle due to the rate of which he can fire it. So if you want to go into hostile environments and ensure survival if caught then use Roman equipped with a knife, armour and an assault rifle/shotgun with plenty of ammo. You can use him to wipe out the hostiles and take home some dropped loot from them and then come back the next day without the worry of any hostiles being around.
Survival (Tips and Tricks)
Tips and Tricks
Although most of these Tips can be found out to be exploiting the game, however they're handy to know if you're going for certain achievements or just generally wanting to survive longer.

Best starting survivors:
Bruno - Good cook, Marko - 15 scavenge slots, Pavle - Fast runner. Later on you accept 1 of the following if they show up at your door: Katia- Barter (best choice), Roman - Good fighter, Zlata/Emilia - For morale boost, Boris - 17 Slot scavenger, but is a slow runner.

IMPORTANT: If you manage to die while scavenging, just Alt+F4 as fast as you can after the character died, that way when you restart the game you start with the day you just did again and the death won't count. Don't let the game show the loading screen for the next day or it will automatically save the game and your character will be dead untill you restart from day 1 again!

  • Gather lots of components, parts (cogs), electrical parts and gun parts, these will come in handy very quickly within the game and will make your survival easier!
  • Planks are super easy to get through chopping furniture within the household with a hatchet. You will also get firewood that will help you get you through the winter.
  • The alchemy table and the medical/cigarette table are luxuries, so unless you have tons of resources to spare, don't build them this is a waste of materials and can impact your survival later on when you do need materials.
  • In order to make keep a small sustainable economy, always look for sugar, water and components as base materials, so later on you can build 2 rainwater collectors, alcohol distillery and vegetable farm (upgraded)
  • You can then use the alcohol distillery to create moonshine which can be used in trading along side with in jems you have picked up. This way you can trade for any important items you need.
  • Try to trade with traders at other places around the map, since the trader that comes to your door has rather high prices and never particually needs a certain Item(s).

  • Food is important in this game, you can go 2 days without feeding your surviors and keep them very hungry before they become starved (3rd day). If you feed them the second day they will reverse to just being hungry for the next 3 days until they become very hungry again.
  • Build a crude stove and upgrade it later on, but try not to use the vegetables. If you start with Bruno the good cook, you will save a lot on materials while cooking.
  • Mouse traps are imperative, so try to make those ASAP. Use fertilizer from the vegetable farm (made from vegetables) as bait so you get more meat. Also stock up on canned food for winter as this will become very important during them cold days.
  • In winter you can gather tons of snow every day and heat it on the cook stove. With a filter you can then melt the snow into pure water and keep a steady income of water. HOWEVER this only applies during the winter. After winter has passed any snow left over cannot be used.
  • Stock up on lock picks. Don't use the lock picks you find in your household on the locked doors and lockers, until you can manage to buy them from traders. Instead use them on scavenge sites at first to find jewels, other rare items, medicine and try to use them only when necessary.
  • When you can make a crowbar, save your lock picks since they are expensive to craft (out of parts) and should only be used in extreme circumstances.
  • The shovel is rather a resource waste, so only build one if you really have to dig a lot (Such as collecting snow or in the shelled school), but since you can avoid most of this obstacles during scavanges, just dig by hand, save your materials for more important tools such as sawblades.
  • Try not to kill everyone you meet and keep traders alive as much as possible so you can profit from their resources, also try not to steal anything around them that are in private property stashes, since they will automatically become aggressive towards you if you get caught.
  • One exception could be the Brothel, where the traders are keeping some hostages. If you free them and kill the captors, it will make your survivors happy, but the trader at the brothel seems to be more profitable on the long term.
  • Try to help people that come at your door as often as possible as they cheer up your people's morale. Eventually you will be rewarded in time, also tend to your people's habits (cigarettes, alcohol or coffee) to keep them happy.
  • If you are going to murder innocent people, kill 1 each night so you don't advance to depressed or broken stages of morale. Although you cannot help certain characters such as Boris who will instantly advance to stages or depression or broken due to their nature.
  • Use a hatchet (undamaged/unused for chopping furniture) to stealth kill people with armor.
  • When scavenging, send the right man for the right job. For material gathering send Boris or Marko since they have 17/15 backpack slots. If you have to kill heavily armed people send Roman or Boris with a good melee weapon (hatchet) and armor (vest and helmet). If you are going to trade then send Katia for her bartering skills. In the area where the sniper shoots everyone on sight, send either Marko or Pavel since they are faster at taking cover. Or if you just want to steal undetected, either send Marko or Arica (not the best scavenger since she has only 10 slots), because they sneak rather quietly.
  • Keep your guys well-slept and always keep a guard at night with a handy weapon by his side (crowbar/hatchet), this will help when you don't need to waste the bullets until later in the game. I suggest you don't build weapons since you can pick them up from thugs. A good spot to get some rare items are either at the military base (Hard, keep in mind that you can trade here with cigarettes for weapons and ammo) or warehouse (Moderate).
  • In winter build 2 heatstoves and keep them filled up with 6 firewood as often as you can since it will prevent your guys from catching a cold and having to use pills and stay in bed more than they should.
  • Never let anyone in your group become depressed or broken or they will eventually suicide or run away with supplies. If you have Zlata/Emilia, put one of them to talk to the effected survivor and then let him rest until the next day to go back to being sad. Having a guitar, radio (set on classical music), books and armchairs, also helps with moral boost.
  • You should eventually reach the ned of the war between the days 44 and 52 however sometimes the war can end earlier or later.
  • After you finish the game for the first time (end of the war) and you start fresh, the game difficulty will rise, putting you in harder situations with different sets of people!
Credits // Support the Charity
Like the game? Then support the Charity!

If you've completed the game and really enjoyed it and have a few extra; Dollars, Pounds, Yen, Euros ect. Then why not donate it to the Charity to actually help children who're in similar situations such as the game.

Their website can be found here:
http://www.warchild.org.uk/

You can donate to them here:
http://www.warchild.org.uk/donate

Credits

Ferrin
Some Wiki pages for some extra content Ferrin may have missed.
Wrote pretty much the whole thing.

Perkins
Spell checked the guide.

Thank you for reading the guide and I hope you found it helpful!
55 条留言
SlyBoy 2022 年 2 月 26 日 下午 6:15 
super helpful, thank you!
Max Payne 2020 年 9 月 2 日 下午 6:58 
Excellent detail, thank you for the time and effort to consolidate this into a single guide for our reference.
Chewie 2020 年 6 月 5 日 上午 10:35 
You can't smoke coffee
G Wookie 2019 年 10 月 9 日 下午 7:21 
very useful guide for noobs such as myself. I am sure I would have just bumbled around not sure what exactly to do and in which order to do it otherwise. I just bought it on sale (only paying $5 to be depressed instead of $20 lol) and I'm pretty excited to start playing this game. I like the idea of the idea of a game that is not "fun" in the traditional sense.
Prelude 2017 年 11 月 29 日 下午 8:56 
Pavel gets sniped, and thanks to this guide I ALTed F4ed really fast.
CyperLoop 2017 年 10 月 6 日 下午 6:43 
rainwater collector crafting requirement is not correct.
CyperLoop 2017 年 10 月 6 日 上午 7:53 
for hunger level, this is from top:
Well Fed 1d -> Blank 1d -> Hungry 2d -> Very Hungry 2d -> Starving 2d -> Extremely Starving 1d -> Run away / Suicide??

Now when on Blank stage, you feed canned food or cooked food they go to Well Fed but if you feed raw food or veg, they still Blank but is half Well Fed similar to Still Hungry or Still Very Hungry for example and will go back to next lower stage the next day. Keep feeding raw meat or veg on Blank stage is very sustaining long term for me, it saving ton of water and fuel to cook if u manage to do it. Only go for the Well Fed on person who u want to cure morale like sad/depression.

I got it done with 4 survivors up to 42 days with veg garden and 2 traps of cause combine with scavanging and trades.
The Zinger 2017 年 7 月 17 日 上午 9:50 
Good guide. You need a second spell checker.
50% 2017 年 1 月 6 日 上午 1:32 
Great guide. Very detailed. Yes TLO does bring some other variants but once you learn basics and more advanced techniques in the guide youll be ok. tyvm
Chuck 2016 年 9 月 16 日 上午 6:50 
i dont have the garage and dicrepet squat, i dont know why?