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They just have a relatively long cooldown for me. And I don't always find opportunities to use them. I simply calculated their usefulness with the economy in mind. So, by the third round, I want to have the most powerful gun, sufficient ammunition, increased mobility on the map, and the ability to restore armor (a sort of lifeline if I make a mistake). Yes, I understand that during a wave you accumulate money and can restore ammunition, healing syringes, health, and armor at the merchant. So if someone likes traps as their "lifeline," then it's perfectly fine to activate them. I'm not against it.
About the Fans: That's cool, I never thought about it. Honestly, I didn't even pay attention to whether kills with traps/turrets count towards your stats.
Additionally, a bad thing about the Fans is that, unlike turrets and the other traps, kills with it doesn't count for certain perk's skill (e.g. engineer's gadget resupply, Sharpshooter long range kill gadget recharge, etc.)