Dominions 6

Dominions 6

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The Shattering
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8.833 MB
Dec 6 @ 11:56am
Dec 7 @ 7:04am
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The Shattering

Description


Ahh... Godrick the Golden. The twin prodigies, Miquella and Malenia. General Radahn. Praetor
Rykard. Lunar Princess Ranni. Wilful traitors, all. Thy kind are all of a piece. Pillagers. Emboldened by the flame of ambition.

-Morgott, the Omen King



The Shattering is a total conversion mod for Dominions 6 made by Sturm and Nyaxe. It takes place during the War of the Demigods preceding the events of Elden Ring.

Mod Features:
  • 9 new nations based on Elden Ring’s lore, each with 2 custom pretenders with unique abilities.
  • Over 600 new hand-drawn sprites.
  • Entirely reworked independents, replacing every vanilla indie with appropriate Elden Ring units.
  • Changes to most vanilla weapons
  • New magic sites and spells
  • A unique campaign map by Mormacil (coming soon!)
  • At least one fox.

The Great Elden Ring, root of the Golden Order, anchor of all lands, giver of Grace, and wellspring of all joy, has been shattered. Queen Marika the Eternal has suddenly disappeared. Prayers go unanswered, and the Erdtree wards off all who dare approach. Marika's demigod children claimed the shards of the Elden Ring, and it has become clear that only the strongest can rise to supremacy over their peers, to rule the Lands Between as Elden Lord. This is a time of great suffering and strife, as rival domains engage in the greatest conflict since Order was first established - the Shattering!


Playable Factions:
The Erdtree Faithful are the canonical participants in the wars of the Shattering. Their rosters all build upon a similar core of strong knights and capable infantry, supported by crossbows.
  • Stormveil, The Realm in Exile: Remnants of the Golden Lineage that have been hounded from the capital after their attempted coup. Scions of the Golden Lineage grant access to Air, Death, and Blood magic and can further boost their abilities through grafting.
  • Leyndell, Golden Capital: The Capital City, located at the foot of the Erdtree. Despite being partially destroyed by the dragon Gransax, it still holds strong to this day. Center of worship for both Golden Order Fundamentalism and the ancient Dragon Cult. Access to most magic paths, strong Air and Fire.
  • Caelid, Godfrey’s Legacy: Caelid is the home of the Redmanes - fearless warriors who follow General Radahn’s creed of martial might, supported by Sellian sorcerer assassins. Strong Astral and Earth, some Fire and Air.
  • Liurnia, Moonshard Lakes: Lands under the rule of the astrologers of the Carian royal family and the academy of Raya Lucaria, who serve the moon and stars, respectively. Strong Water, Astral, Glamour magic, troops employ glintstone weapons.
  • Elphael, Brace of the Haligtree: Built around the Haligtree as a haven for those scorned by the Golden Order, Elphael harbors both the Empyreans of Rot and of Compassion. Commanders, units and magic access depend on which one is picked as its Pretender.
  • Gelmir, Path of Blasphemy: Once the seat of the Golden Order’s inquisition, Volcano Manor now teems with the spawn of a God-Devouring Serpent and recusants bent on destroying the Golden Order. Uses primarily Fire, Earth and Death magic.

In the Lands between, there exist many who would seek to supplant the Golden Order. Those Interlopers can be found far below ground, banished or hidden until the chaos above makes their rise possible.
  • Deeproot Depths, Realm of the Death Prince: Deep below the Erdtree lies the Corpse of Godwyn, spreading Deathroot and poisoning the Lands between through the roots of the Erdtree. Can recruit and freespawns skeletal units which rise again when slain. Strong Death and Water magic, reliable but mediocre Air.
  • Mohgwyn, the New Dynasty: Through great and terrible sacrifices, the Lord of Blood has achieved communion with an outer god. Fields stealthy sacreds and elites, as well as mages that gain free blood slaves in battle. Strong Blood, medium Fire, Death, Air and Nature magic.
  • Nokron, the Eternal City: The Nox inhabit the Eternal cities, once banished to the Underworld for an act of treason against the Greater Will. Most of their armies are made up of auxiliaries recruited from other cultures of the underworld as well as artificial lifeforms created by the Nox. Strong Water, Earth and Glamour magic, access to every magic path through copying the mages of other nations.



The mod will be updated with additional content as shown in the roadmap below (Currently phase 1):



This mod is not designed to be played together with vanilla nations, nor any other mods at the moment unless specified otherwise.
Popular Discussions View All (1)
4
26 minutes ago
Bug Thread
Sturm
30 Comments
suijin12345 21 minutes ago 
Wait, Berserkers can't use ranged weapons? I thought they were fine until they went berserk. Huh, the more you know.
HotDogNoir 35 minutes ago 
Absolute cinema
Cansado Knight 3 hours ago 
I'll never need another game. Sweet modder god Sturm, will you be adding in a Tarnished through scripts as like a thug hero that we can kit out?
thatguy 5 hours ago 
beautiful mod gang
Nyaxe "vansam"  [author] 5 hours ago 
The Starscrouge unique spell was a little bugged, dealing lightning damage instead of fire damage. We realized what was causing the issue and will get it fixed soon.
Sturm  [author] 6 hours ago 
- Frenzied Troll commanders have a retinue of 1d3 trolls instead of spawning 1d3 trolls every turn
- Ranni and Rennala are now female
- Wings of the Storm strength 12 > 16, Oleg as a hero should belong to Leyndell
- Renamed Bola Snare to just snare as it is also used by vulgar militiamen on a melee weapon
- skilled rider on knights up by like 4-6 so the horses don't get mulched every fight
- vulgar militia -1 att, -1 strength, vulgar militia polearm -2 damage
- rain of stars now works properly
Sturm  [author] 6 hours ago 
First set of fixes:

- Oracle Envoy now costs holy points
- immobile tendies needed combatcaster so they don't get staggered out of spells all the time due to the lack of innate caster
- Tree Sentinel gets an aoe1 shieldbash
- Draconic Tree Sentinel no longer old on recruitment when he rolls a fire random, sentinel steed gets a fire attack that works at range or in melee
- marionettes got poisonres, marionette archer is now also undisciplined (can't have stupid or berserk as that will stop the unit from shooting entirely)
- Haligtree Captain can use line formations
Lulucaas 7 hours ago 
good job, Sturm!
Gentleman Crow 8 hours ago 
Just got to say, I know nothing about Elden Ring or any of the other FromSoftware games but the sprites for this mod are incredible! They all looks super cool!
2_Modray 9 hours ago 
Funny, I was just thinking to check if anyone had made a mod like this, and there this was on the front page. Damn fine work on the sprites.