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It mind ♥♥♥♥♥ me a bit to see the whole screen to be honest but i'll get used to it.
Note: Gamma status doesn't matter in this case, so you won't have to readjust with ImageAdjustment.
Also setting the type to fit introduces blurriness and/or non-uniform scaling cause of the stretching, the initial scaling should always be factor since RPGMaker VX Ace window size is not a 1:1 factor.
If you wanna do some in-game comparisons, pick the knight skin and look at the inner edges of the helmet, comparing them to Integer Scale 2x (NN), MMPX and SharpBilinear to spot the difference in pixel sharpness and blurriness.
If you don't like how bad it looks from Fill mode, and don't like the black bars top and down of the screen, you can use the "Fit" when selecting the type instead of "Factor".
I think its the best of both worlds.
Just in case anyone is wondering, if your game window is named: "Black Souls || #U"
then that means you still need to get the patch for the full game or you didn't apply it correctly.