Barotrauma
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Neuroplus
   
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3 grudnia o 17:47
8 grudnia o 18:33
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Neuroplus

W 1 kolekcji stworzonej przez Onyx
OASIS Server Mods
Przedmioty: 15
Opis
This mod is designed to exist as a middle ground between Neurolite and Neurotrauma. It's a fork of Neurotrauma modified extensively to act more like Neurolite, featuring more forgiving medical tools and additional configuration options to ensure the mod works the way you want it to work. By default, disables most "difficult" afflictions, but you can configure it yourself in the ESC menu.

- Adds some items from Neurolite such as the Healing Pod and Stasis Suit to improve your medical experience.
- Adds new medical tools, such as the Surgical Multitool, which improve the QoL of surgery significantly.
- Improves the potency of existing medical options.
Komentarzy: 12
Onyx  [autor] 8 grudnia o 10:36 
They should, the code is mostly the same.
TheNylan 8 grudnia o 10:11 
Btw, question, the extensions mods for neurotrauma works for this one?
Onyx  [autor] 8 grudnia o 10:05 
thanks for the bug report, fixing it now

difficult afflictions are things like pneumothorax that require a relatively large amount of effort to treat and usually some more specialized tools, so I toned down the default settings to make this a bit closer to vanilla where you can treat most things with medicine and only need to see a doctor when it gets bad
cabyy 8 grudnia o 9:35 
what exactly are the difficult afflictions?
TheNylan 8 grudnia o 8:43 
lot of errors like:
‖color:#9370DB‖[Neuroplus]‖color:end‖ Error in StatusEffect (Bio-Foam Injector, MeleeWeapon) - Affliction prefab with the identifier or type "brokenbone" not found.
in the log
jakkapakkaman 5 grudnia o 20:26 
thanks
jakkapakkaman 5 grudnia o 20:25 
oh my god that was so fast
Onyx  [autor] 5 grudnia o 18:32 
yes
jakkapakkaman 5 grudnia o 16:13 
can you re-add ambusthetic masks?
Onyx  [autor] 4 grudnia o 19:15 
no