Barotrauma

Barotrauma

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[KS]Stellar-Iris-Piercer
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2.544 MB
3 dec om 10:16
10 dec om 23:24
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[KS]Stellar-Iris-Piercer

Omschrijving
Oh Bro! I've never seen such a spotless beauty of a ship here on Europa! Where did you get her?

"According to the shipboard AI, which identifies itself as 'Star Iris', it is a small multifunctional interstellar exploration vessel designed and built by 'DreamForge'. It accidentally arrived at Europa in this parallel universe during an emergency jump. However, it appears to have actively adjusted its parameters to the level of a common submarine. Perhaps there is a way to restore its original performance."



♦ So you're my new captain? I look forward to working with you.




█ Main parameters:
Volume: 62×12m
Items: 1520
Structures: 1875
Price: 13140mk
Players: 1~8



█ Brief introduction
A simple guide for the lazy.
█ Ensure reactor auto-control is off and NPC control is disabled to prevent fuel waste.

█ This vessel features three intensity modes. The bridge can toggle Overclock mode, which activates Overclock Plus when all fuel rods are inserted.
The modes—Normal, Overclock, and Overclock Plus—correspond to 'Vanilla,' 'High Difficulty,' and 'Extreme Scenarios' respectively. Adjust according to your playstyle.

█ To fire the main railgun, double-click. In Overclock Mode (light on), hold to fire the beam cannon. An orange light signals overheating.

█ Double-click to toggle modes. Hold to fire when the red light is on, or hold to move when it's off.

█ Double-click the bridge periscope to activate the axial cannon. Once the ramming spike or docking mode is enabled, long-press to steer the ship. A red light on the bow signals that the ramming spike is active.




█ Energy System
◈ Nuclear-Electric Hybrid
Added battery packs to the basic thermostatic reactor, enabling tide-like start-stop cycles based on battery levels to maintain charge above 80%.
Default reactor auto-control conflicts with this system. Ensure auto-control is disabled and NPCs are set to ignore the reactor, or fuel will be heavily wasted.


◈ Overclock setting
This setting directly affects she's overall combat strength. Choose according to your playstyle.

◈ Overclock OFF
Closest to vanilla ship strength. Disables most Armament of this her, yet remains powerful.

◈ Overclock ON
Enables most weapon systems, including the Nuclear Ram, Fore-mounted Axial Cannon, and Primary Gravity Cannon. Allows use of the Jump Drive.
Overclocks all ship systems, granting 2× engine thrust and 2× pump speed. Fuel consumption scales with usage intensity.


◈ Overclock Plus
Enables the Fission Emitter Battery with the Auto-Repair Device, and allows unlimited use of the Fore-mounted Axial Cannon and Jump Drive. Heavily consumes fuel.



█ Standard Armament
◈ Auto-Laser-Oilgun×4
The Oilgun system features a two-upper, two-lower turret layout, firing lasers and oilgunammo in alternation. A red light warns of ammunition depletion. The system can be set to Automatic Mode or directly controlled via Bridge Override.

◈ Primary Railgun×3
Mounted in an inverted triangle, These weapons are fired by double-clicking and can be directed by the Primary sonar for Beyond-Visual-Range strikes.

◈ Auto Guard×4
Auto-targets and takes out boarders! (Might hit friendlies too – use carefully!)

█ Overclocked Armament
◈ Nuclear Ram
Activate via the bridge periscope to unleash prow lances and arcs. Hold and drag to move the ship; triggers an automatic nuclear blast upon monster contact.

◈ Fore-mounted Axial Cannon
Activated by double-clicking the switch on bridge periscope. Uses bow energy to fire a fixed barrage in the locked direction. Its Overclock Plus Mode grants unlimited energy.

◈ Primary Gravity Cannon×3
It shares a turret mount with the railgun. The gravity beam is fired by long-pressing, and the weapon enters an overheating cooldown state when its energy charge is too low. These weapons also can be directed by the Primary sonar for Beyond-Visual-Range strikes.

◈ Fission Emitter Battery
Its Overclock Plus Mode activates automatically, enabling it to fire in parallel with the Primary. These weapons also can be directed by the Primary sonar for Beyond-Visual-Range strikes.



█ Shuttle Configuration
◈ General Tutorial
Like common drones, double-click to switch between fire/move modes. Can also be manually piloted by the player.
Both shuttles can be remotely controlled from the bridge. After being manually piloted, remote control is disabled and must be re-established by clicking the 'Take Over' button.


◈ Falcon
Small speedboat, uses electromagnetic cannon ammunition. Can only be piloted via hold-to-move driving.
Follow mode can be activated via a button—once enabled, it automatically follows and engages in defensive fire. Follow mode is disabled after being taken over remotely.


◈ Shuttle
Landing craft, capable of forced docking for boarding combat. Can also handle material transport and emergency medical evacuation. Unlimited laser ammunition, but with limited firing arcs.



█ Speed and Protection Level
◈ Ascend Speed: 19km/h
Performance goes down a bit as the ship gets heavier.

◈ Descend Speed: 21km/h
Uses armor for ballast. You'd think she'd be slow, but nope.

◈ Forward Speed: 35km/h
Initial speed, modified by crew buffs.

◈ Jump Speed: 165km/h
Engage the jump drive from the helm by consuming jump energy. (Auto emergency stop).

◈ Dock Mode:
Long-press to dock the ship as a shuttle on bridge periscope.

◈ Protection:
The vessel is protected by spaced armor, comprising a thin outer layer (150 HP) and a thick inner layer (250 HP), both capable of NPC-automated repair.
For damage control, it features multiple always-open automatic watertight compartments and doors that effectively contain flooding.
In Overclock Plus Mode, activates an auto-repair system that instantly restores hull integrity.




█ Thank you for reading this far. I used AI translation, and welcome any corrections if there are errors

█ If you enjoy it, please consider leaving a like and saving/favoriting it. Your support is greatly appreciated!
19 opmerkingen
2603109723 21 uur geleden 
ai装弹会显示找不到可装弹点
人可以操控的那四门炮弹药箱空了也可以继续射击
额外的装载量找不到在哪里?
船很好看,最近一直在用
Toxicinv 22 uur geleden 
突然炸了是怎么回事
kasumilin  [auteur] 12 dec om 22:18 
我这边为了精简组件数量对逻辑进行了近乎最优解向的简化,某种意义上来说也算是天机工程(笑)
不过你可以完全信任这些电路的稳定性,因为Performers Fix都不影响它们的运行
kasumilin  [auteur] 12 dec om 22:15 
Because all weapon positions are customized and modified for her, they cannot be replaced. We apologize for any inconvenience.
Xicarde 12 dec om 2:10 
i somehow cant replace any of the weapons, i wanted to change the coilguns to a coil cannon
厉鸿畅-052 12 dec om 0:39 
进行一个研究的参考,工坊好多船都是天机工程,看看这艘如何
太特么帅了:lunar2019piginablanket:
kasumilin  [auteur] 10 dec om 6:49 
可以单人开让AI修船的,我马上还要更新轮椅档带自动修复的版本,组件数涨到1600,但是对性能影响微乎其微,官船档可以享受到大厅的舰娘立绘
你好 10 dec om 5:23 
能和AI一起玩的不
kasumilin  [auteur] 7 dec om 5:56 
声呐阵列会根据航速切换位置,你说的速度降低可能是有人镜控跟你抢控制了