Black Mesa

Black Mesa

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Tweaked Weapons
   
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1.12. klo 9.03
7.12. klo 12.21
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Tweaked Weapons

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Weapon tweaks for the glock, MP5 and SPAS-12, making them much more effective.

Initially, I wanted to make a mod that reworked the weapons to how they used to work in 2012 but I ran into some issues. I wasn't able to figure out how to make the glock true semi-auto or remove the constant upwards punch while keeping the recoil for the MP5. So I decided to do my best to make it play similar to BM 2012 and I'm satisfied with the results.

- Firerate boosted for MP5 and Glock.
- MP5 recoil curbed and randomized and accuracy slightly decreased to make it more like BMS 2012 and HL1.
- Glock accuracy increased.
- Glock damaged lowered to match the MP5. (I was initially going to give both 6 damage like in BM 2012 but I didn't find it very fun against grunts so I kept the base 8 damage from MP5 and gave the same damage to the glock.)
- Shotgun recoil changed to a consistent upwards only punch.
- Shotgun damage increased from 7 to 8. (I wanted to increase the firerate to match BMS 2012 but this seems to be tied to the animation, so I upped the damage instead.)
- The "ground shake" recoil effect removed from these 3 weapons.

This mod should work fine with most reskins but isn't compatible with mods that change the weapon script files. In such cases, feel free to look into the tweaked scripts and copy the edited values.

If the mod doesn't seem to work when you subscribe, go to "steamapps\workshop\content\362890\3616097667" and copy "001_TweakedWeaps.vpk" into "Black Mesa\bms\custom" (create the custom folder if you don't have it)

I've also included an optional 2nd vpk file that increases MP5 magazine and other weapons' max ammo values to match HL1, you'll find it in the "Optional - Increased Ammo" folder, just place it in the custom folder like with manual installation.
7 kommenttia
Troopard  [tekijä] 3 tuntia sitten 
Didn't plan to but could. Raising tau cannon charged damage to 200 makes it pretty useful, especially against choppers and tanks, which can be done with a single cvar (sk_weapon_tau_beam_charged_dmg 200). Might consider hivehand but I'm not sure how much it could be improved while keeping it balanced, it's not necessarily horrible with killing things already and it shouldn't be equal to the SMG and shotgun given it has infinite ammo. Maybe a slight damage boost and ammo increase from 8 to 10 or 12 would make it more viable.
ryanbailes06 9.12. klo 7.39 
are you planning to do the other weapons as well like the hivehand and the tau cannon
BλERREY 7.12. klo 22.50 
oh nice :D :steamthumbsup:
Troopard  [tekijä] 7.12. klo 12.34 
Updated with some minor tweaks and an optional file for HL1 ammo counts.
BλERREY 6.12. klo 7.45 
50 rounds on the MP5 would be useful ( ͡° ͜ʖ ͡°) :steamthumbsup:
chonkyfire33 2.12. klo 17.25 
the glock feels so much more useful now. good mod. 10/10
BλERREY 1.12. klo 22.31 
:steamthumbsup: