AI Roguelite

AI Roguelite

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A Silent Canvas (Low-Interference, Player-Driven Storytelling)
   
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A Silent Canvas (Low-Interference, Player-Driven Storytelling)

Popis
Introducing an experimental story preamble for an alternate mode of narration:

A Silent Canvas

The world remains reactive. Nothing moves until you interact with it.

The narrative waits for the player, your focus forms the scene. Details appear only where you look, keeping the moment clear and uncluttered, with the rest of the setting receding into a quiet backdrop. Characters exist as possibilities rather than constant presences, entering the moment only when you invite them.

With this your intentions are respected, interactions feel deliberate, and nothing competes for your attention. The narration offers steadiness, not spectacle, not pressure, responding with precision. Everything is build around your choices, rather than the story pushing its own momentum.

--- (that was mostly an AI generated summary, now I am speaking) ---

As usual, as always, instructing an AI is like herding cats, results are never guaranteed, but I believe this is what the game needs, more distinct modes of narration for different purposes and expectations.

In that sense, this is an experiment, but I believe other philosophies of narration could be interesting as well. Serene, comes to mind, for uneventful Slice-of-Life scenarios, perhaps.

Since this changes the story preamble, it will be somewhat incompatible with most narration overhauls (including my own NPC Autonomy, which is conceptually the opposite anyway.) Nothing else has changed, a light-weight approach, more a scalpel than a sledgehammer. Still I hope the difference is noticeable for those that wish for this kind of storytelling.