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@George Soros Gaming
I have not considered that, but its a good idea aswell, i am not 100% happy with pop cap yet. Its a really powerful tool to make this all work well, if we picture
Population Capacity <=> Housing
Ive played multiple games to 1836, (netherlands, brandenburg -> prussia -> germany) Can you explain how to even get potatoes? Are they part of the columbian exchange?
Does anyone understand this better? Because im worried that there is a reason all buildings in vanilla cost 50 gold (rgo/production).
Annother thing im trying out (as was also suggested) is to reduce food max price, because there can be situations (especially for ais with multiple markets), where they just buy a lot of food because they can afford it, but stall their building spending by it. Ai seems to be performing much better with lower food prices.
Lastly i think pop cap is too high in some parts, especially for undeveloped places (no buildings and low dev). I would prefer if they hit the softcap earlier, making buildings and developing the places more valuable. In the same vein i am looking at reducing the max rgo levels from pop.
Creating a single large city location is possible, but also very dangerous, you need to actually have deeper pockets then the other guys that buy food, ais wont run themselves into debt to buy food, so you can use that if youd like. Allowing you to urbanize faster, but it is risky.
I know the easiest way would be to increase food production, but with current prices I had very little chance to do anything in this regard.
Perhaps the solution could be slashing both prices and per building production? This way it would still take take the same amount of money to get the same increase in food production, but would give smaller states a chance to gradually increase their own output over time.
Wars, especially in europe absolutely devastate regions the devastation, the food prod reduction from levies all of this compounds massively.
Average growth is very FAR away from 1,3% globally, you can trust me on this one.