Half-Life 2

Half-Life 2

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[RNG] Combine Battalion Variety
   
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100.670 MB
26.11. klo 17.44
27.11. klo 18.29
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[RNG] Combine Battalion Variety

Kuvaus
Ever wanted to see more battalion insignias on the soldiers instead of just only one? This addon aims to solve that!

This addon has a RNG code that will choose up to more than 20 unique combine battalion insignias! Includes three additional ones for the shotgunners (plus a better shotgunner texture as a bonus) and even zombines!
The default insignias are still included


THIS IS NOT COMPATIBLE WITH OTHER RESKINS


This unique RNG only generates a number on every map load, this means that every map will only have one selected insignia for all of the combine soldiers on the map, so every map will have their own unique battalions you can fight.


You might notice this has a lot of concept/leak-inspired combine imagery mixed in, but I also used my creativity and made custom ones

---

NOV 27 UPDATE: Added 5 new battalion insignias for the regular soldiers, including Anti-Vorts and Lambda Hunters. See them in the new added images.


Feedback and suggestions are appreciated.
Suositut keskustelut Näytä kaikki (1)
6
30.11. klo 11.49
TÄRKEÄ: feedback for an expansion
kitter
123 kommenttia
UNIT1 17 tuntia sitten 
@kitter
EWWWW BODYGROUPS

eh I can learn if I have time
kitter  [tekijä] 19 tuntia sitten 
yep
Dr. Maynard 19 tuntia sitten 
is it compatible with reanimations?
kitter  [tekijä] 21 tuntia sitten 
bodygroups, but i don't know if unit1 would like to mess with that
Just a half life fan 8.12. klo 4.21 
I mean isn't there a thing you can do to ragdolls/playermodels/npcs where you can manually change the looks of it
kitter  [tekijä] 7.12. klo 14.55 
that's very weird.. idk what would cause that
UNIT1 7.12. klo 14.39 
@@Kitter
Thats what i did!
I should've specified further
a combine soldiers insignia will change into a different one on death (doesn't matter if you have keep corpses or not)
i tried using different vmt proxies but they all had the same issues
kitter  [tekijä] 7.12. klo 13.44 
@UNIT1 how? i always test stuff in gmod before uploading to half life 2. you need to port the entire file, not just the textures, include all of the original VMTs, all of them have the "UniformNoise" proxy and that's the most important
UNIT1 7.12. klo 6.35 
I tried porting it
sadly though i can't seem to figure out a way to make the RNG symbols work
they change symbols when dying
probably due to gmods different way of spawning npcs
Just a half life fan 6.12. klo 18.56 
I'll just hope that someone ports this to gmod