铁锤守卫英雄传2

铁锤守卫英雄传2

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One build to rule them all/100% Achievements
由 Jman 制作
Dead in melee range? Out of mana? Ranged weapons killing too slow? I have one solution for them all. No matter your class. No matter your skill. This one build can 100% all achievements in this game.
   
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Getting started
Dead in melee. Out of mana. Range slowly grinding down mobs.... This can't be all there is can it?!? Don't worry. I gotchu.

Make all the different characters available to you. Each level on the different classes provides all characters a passive buff. You can start any character you want but you need to use a bow. Make a ranger and take his if you don't want to start the ranger. It is free. You'll have to slide around like Legolas from Lord of the Rings for the first bit building up resources and money. We have a town to build.

Head, chest and feet can have attributes on them. Strength, Dexterity, Vitality, etc. Save these as they could be important later. Especially Vitality.

Storage is free and easy to increase in size. We will be shifting the same set of gear to all characters through our storage.
Starting to see light at the end of the tunnel.
We should have at least been able to kill the first boss, the Totem. This allows us to start Combos. Normally by killing monsters but we will change that. When in Combo you turn pink, have reduced movement penalties and shoot out pink projectiles. Why? No idea but it is so much better than the design and depth of the class skills. Time to beat the game.

Let us unlock the Library in town and our additional dash charges.
The Library. The power of literacy.
Here we can upgrade our Combo ability. It is time to transcend the need for petty classes and establish our right to rule. We turn pink and shoot out pink lights. Why? Just cause, cuz. Lets get that loot.

The more we upgrade the Library the more we can upgrade our Combo ability.

First things first we need to max out our Dash charges at 3 at the trainers. If you can not yet do this you must continue to use the bow and farm resources. We have to upgrade the trainers until we can unlock our 3 dash charges. I am so sorry but that is how this game is made. I didn't make it but I did survive it.

When you are able to have 3 dash charges we can easily activate our Combo whenever we want freely. In the Library these are the upgrades you will want.

Combo: Dash. Dash 3 times in 2 seconds triggers Combo.

Combo Rage. .75 projectile physical damage per Vitality point. This scales with physical damage increase and generic damage increase.

Combo Bursting Damage. Generic 10% increase in damage for 10 seconds after trigger Combo.

Combo Health. Doubles your health gain from potions and the like. Take this last if you are short on points.

Combo Burst. 25% chance to shoot a 12 projectile combo nova when killing a enemy while in combo.

On the right side of these choices max out duration and projectiles.

This is your final form.
Time to put it all together.
We put all attribute points in Vitality. All points. Respec if you need to because we are one giant life bar. You may potentially sacrifice a few in Dex, Str, or Int if that gives you the ability to wear a piece of gear with more Vitality then what you sacrificed.

We are no longer Bow bound. We switch to daggers. The basic attack will kill most lowly enemies. The secondary ability is like a free dash but does not count as a dash for starting Combo but will save your life if you need to get through enemies in a hurry.

You can buy daggers at the blacksmith. You can enchant them at the magic shop. I chose to roll the plus 1 health on hit. The health gain is doubled thanks to Combo. It helped in addition to the massive health regeneration as I made the push to level 60 on all classes. That is my recommendation but I didn't do any serious consideration for other options.

You need immunity to disarm on your head piece. That is the only place I have found it to roll. Getting disarmed can get you killed when surrounded at higher levels. I'll explain what to to look out for in the next section.

Reduced cooldown on dash for your feet and back pieces are nice but not necessary.

Eventually you will find on your journeys the ability to enchant vitality to head, chest and feet pieces. Until then hold on to those pieces you find in the wild.

Once geared we became a near infinite health pool with uncatchable mobility. All this game's weak points. We no longer worry about killing the day to day mob. We surf around the levels collecting the loot we want while our enemies passively die. We can stand in the bad. We can face tank any boss. Everything is trivial but for a loot goblin there is some fun.

When starting a new run use the food that lowers the cooldown on Dash. I used the drinks that gave me a 50% to take damage instead of Curse stacks. I used the drink that gave me 20% increased damage but I had more curse gain. The third drink I was constantly changing depending on character and run.
Character Levels 1-20, 21-40, 41-60
Levels 1-20

Once we have the build up and running this is laughably easy. Everything melts including bosses. We can do whatever we want with little risk even in extreme cases.

To get to higher character levels you must start beating the New Game Plus levels. You can get 5 extra character levels for each higher tier you push.

Levels 21-40

Here a little more risk arrives. Monsters have much more health and take a lot longer to die. I began using the architect upgrades to reduce the amount of enemies, traps and elites. I simply became the ultimate loot goblin and boss killer. Easily pushing through these levels on all classes.

Levels 41-60

Enemies now have insane health pools. Our Vitality is no longer scaling to keep up our damage. We need to upgrade our trinkets in the Library. We are only looking for physical or generic sources of damage increase and defensive stats armor and resistances. The rest of the trinkets are useless. You could die on these levels especially on rogue but it is still mostly trivial if you are paying attention.
Final thoughts.
I have 100% all achievements in this game. I have no idea how the developers actually intended you to play it. My sorcerer never even took a subclass. Never spent a single point on class skills. Some of the other classes had useful subclasses for the build. I especially liked wizard because one of the subclasses gives you free Str and Dex based on your level. Very handy.

This game has issues with hit boxes. Two bosses I can think of off the top of my head are the mage in the Harbingers fight and the end boss. Stand on the top or north side of the boss. The boss will absorb almost or all of the combo projectiles. You can shotgun them down quick. Works on smaller mobs too. Sometimes you will think the combo didn't go off but that is because 1 small mob in a pack soaked all the hits. Move around often so it doesn't happen as much. Keep this in mind especially if you push to level 60 as the monsters have greatly increased health at higher levels of New Game Plus.

Never stop moving. Never stop looting. Before long you can also have level 60 characters with only .6% of the player base ever making it this far. I wanted to play the game in its intended way but it was not feasibly designed.

Whoever designed the maps did so with every stair, every wall, and every pillar having arms that grab you and hold on. The only way to die is to stop moving. Learn the weird hooks on the stairs and walls and you'll never get stuck in place.