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Some very minor feedback, but for balancing purposes I think they produce a bit too much of the specified resource per day, which makes Machine and Electronics Factories unnecessary. I think they're better served as an emergency/just getting started option, and to have production similar to Factories with staffed engineers, you should need to build more of them.
You should try to un-/re-subscribe to the mod dependency instead (Rx Research Agency).
I test my mod and update on with my savegame and new game, but obvisouly it's impossible to find or trigger every random issues, there are lot of paramters, mod conflicts, game rules enabled or not different paramter from sponsors, profile, cheat codes enabled or not..... So infinite possibilities to generate a new issue
Savegames are mostly affected because, when I update a mod, the existing buildings (on the map) continue to have the old data (not all but partially) and can create some issues...
But don't hesitate to create a discussion thread to post every issue (with details how to reproduce it).