RimWorld
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Nice Inventory Tab CE Integration
   
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Mod, 1.6
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160.760 KB
11 月 21 日 下午 5:34
12 月 8 日 下午 2:28
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Nice Inventory Tab CE Integration

描述
This is an addon for Combat Extended integration into Nice Inventory Tab

Why an addon? Way easier for me to maintain it, and players without CE dont get bogged down by the extra resources they dont need.

Addon features:
- Damage calculation tailored to the current ammo type
- Full accounting for aiming mode and firing mode
- Approximate optimal firing distance. Calculated by integrating hit probability over the firing angle cones area against a typical standing pawn
27 則留言
Reidlos 12 月 6 日 下午 6:18 
dke47059 12 月 2 日 下午 12:56 
after i removed it finaly, by moving the entire rimworld forlder to a spare drive and reformating said drive i can now load up rimworld
Andromeda  [作者] 12 月 2 日 下午 12:29 
@dke47059 your steam issues arent related to specific mods. Mods cant break Steam.
dke47059 12 月 2 日 下午 12:26 
since my last post was deleted i'll just repost it this mod has broken rimworld for me, it would not stop downloading it even tho i had unsubbed from it, even uninstalling the game will not stop it from re downloading
TROLOLOLOL 11 月 29 日 下午 10:32 
I think there is a bug when paired with hospitality where the UI breaks for guests sometimes freezing the guests in place. I don't know if this is where I should report it

Exception filling tab CombatExtended.ITab_Inventory: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 92D5AAF7]
at NITIntegrationCE.MakeItemSlot_Patch.IsGrenade (Verse.ThingDef def) [0x00009] in <9dcb72b4aeee4d3d8900eca6d2508e0a>:0
at NITIntegrationCE.MakeItemSlot_Patch.Prefix (Verse.Thing item, Verse.Pawn pawn, NiceInventoryTab.FloatRef fref, NiceInventoryTab.EquippedItem& __result) [0x00001] in <9dcb72b4aeee4d3d8900eca6d2508e0a>:0
at NiceInventoryTab.ITab_Pawn_Gear_Patch.MakeItemSlot (Verse.Thing item, Verse.Pawn pawn, NiceInventoryTab.FloatRef fref) [0x0001b] in <77c0dbba537d485e9e94861bc0ae147e>:0
- PREFIX Andromeda.NITICE: Boolean NITIntegrationCE.MakeItemSlot_Patch:Prefix(Thing item, Pawn pawn, FloatRef fref, EquippedItem& __result)
mielo 11 月 29 日 上午 8:16 
Throwing a big stinking exception when hovering a pawn in Total Faction Control's loadout manager window.

Exception filling window for NiceInventoryTab.Window_NiceInventoryTab: System.Reflection.TargetException: Non-static method requires a target.
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) <0x00114>
at HarmonyLib.Tools.PatchFunctions.UpdateWrapper (System.Object instance, System.Reflection.MethodInfo original, System.Reflection.MethodInfo prefix, System.Object[][] prefixArgs, System.Reflection.MethodInfo postfix, System.Object[][] postfixArgs) <0x00551>
at NiceInventoryTab.Patches.Armor_Patch.DrawArmorRowPrefix (UnityEngine.Rect rect, Verse.Pawn pawn) <0x00057>...

I wouldn't put my hand on the fire about this being an issue caused by this very mod, but at least it seems related.
XaocuT's Show 11 月 28 日 上午 11:02 
Thanks a lot!
Lekoda 11 月 28 日 上午 8:30 
Could have thought the main mod was CE compat
Sanakara 11 月 28 日 上午 8:29 
Hello. Right now the "quality as stars" option is breaking the inventory :)
denil380 11 月 28 日 上午 5:04 
Just subcribed. Proceed to test with Rimsort. On unrelated note, I love the compact bill list compared to both vanilla and Dubs Mint Menu. I watch your mod with interest, not yet see someone competing with Dubwise on modding the architect UI and the research UI.

I'll let you know if issues pop up, just need to figure out how to get the log ready and the screenshot without the game's crashing on me.