RimWorld
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Nice Inventory Tab CE Integration
   
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Kedvenc
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Mod, 1.6
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160.760 KB
nov. 21., 17:34
nov. 27., 18:53
4 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Nice Inventory Tab CE Integration

Leírás
This is an addon for Combat Extended integration into Nice Inventory Tab

Why an addon? Way easier for me to maintain it, and players without CE dont get bogged down by the extra resources they dont need.

Addon features:
- Damage calculation tailored to the current ammo type
- Full accounting for aiming mode and firing mode
- Approximate optimal firing distance. Calculated by integrating hit probability over the firing angle cones area against a typical standing pawn
26 megjegyzés
dke47059 dec. 2., 12:56 
after i removed it finaly, by moving the entire rimworld forlder to a spare drive and reformating said drive i can now load up rimworld
Andromeda  [készítő] dec. 2., 12:29 
@dke47059 your steam issues arent related to specific mods. Mods cant break Steam.
dke47059 dec. 2., 12:26 
since my last post was deleted i'll just repost it this mod has broken rimworld for me, it would not stop downloading it even tho i had unsubbed from it, even uninstalling the game will not stop it from re downloading
TROLOLOLOL nov. 29., 22:32 
I think there is a bug when paired with hospitality where the UI breaks for guests sometimes freezing the guests in place. I don't know if this is where I should report it

Exception filling tab CombatExtended.ITab_Inventory: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 92D5AAF7]
at NITIntegrationCE.MakeItemSlot_Patch.IsGrenade (Verse.ThingDef def) [0x00009] in <9dcb72b4aeee4d3d8900eca6d2508e0a>:0
at NITIntegrationCE.MakeItemSlot_Patch.Prefix (Verse.Thing item, Verse.Pawn pawn, NiceInventoryTab.FloatRef fref, NiceInventoryTab.EquippedItem& __result) [0x00001] in <9dcb72b4aeee4d3d8900eca6d2508e0a>:0
at NiceInventoryTab.ITab_Pawn_Gear_Patch.MakeItemSlot (Verse.Thing item, Verse.Pawn pawn, NiceInventoryTab.FloatRef fref) [0x0001b] in <77c0dbba537d485e9e94861bc0ae147e>:0
- PREFIX Andromeda.NITICE: Boolean NITIntegrationCE.MakeItemSlot_Patch:Prefix(Thing item, Pawn pawn, FloatRef fref, EquippedItem& __result)
mielo nov. 29., 8:16 
Throwing a big stinking exception when hovering a pawn in Total Faction Control's loadout manager window.

Exception filling window for NiceInventoryTab.Window_NiceInventoryTab: System.Reflection.TargetException: Non-static method requires a target.
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) <0x00114>
at HarmonyLib.Tools.PatchFunctions.UpdateWrapper (System.Object instance, System.Reflection.MethodInfo original, System.Reflection.MethodInfo prefix, System.Object[][] prefixArgs, System.Reflection.MethodInfo postfix, System.Object[][] postfixArgs) <0x00551>
at NiceInventoryTab.Patches.Armor_Patch.DrawArmorRowPrefix (UnityEngine.Rect rect, Verse.Pawn pawn) <0x00057>...

I wouldn't put my hand on the fire about this being an issue caused by this very mod, but at least it seems related.
XaocuT's Show nov. 28., 11:02 
Thanks a lot!
Lekoda nov. 28., 8:30 
Could have thought the main mod was CE compat
Sanakara nov. 28., 8:29 
Hello. Right now the "quality as stars" option is breaking the inventory :)
denil380 nov. 28., 5:04 
Just subcribed. Proceed to test with Rimsort. On unrelated note, I love the compact bill list compared to both vanilla and Dubs Mint Menu. I watch your mod with interest, not yet see someone competing with Dubwise on modding the architect UI and the research UI.

I'll let you know if issues pop up, just need to figure out how to get the log ready and the screenshot without the game's crashing on me.
-=GoW=-Dennis nov. 27., 17:06 
Could the create loadout link be added to your view, so we don't need to switch to the original view for that?

@RocketRacoon: I never used Awesome Inventory's loadout system, but the CE one. Pawns will indeed try to fulfill exactly the created loadout, but if you play with Simple Sidearms, they will nontheless pick up and equip one ranged and one melee weapon that best fit the pawn. However, most of my pawns have assigned weapons anyway, so the CE system works perfectly for my usecase.

You can also force equip weapons, they won't be dropped either.