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Vanilla Gravship Expanded - Chapter 1
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Mod, 1.6
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54.506 MB
21 nov @ 12:42
3 dec @ 7:55
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Vanilla Gravship Expanded - Chapter 1

I 1 samling av Oskar Potocki
Vanilla Expanded
111 artiklar
Beskrivning
[www.patreon.com]



Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey. Instead of a late-game convenience, your gravship becomes something to build, upgrade, and care for.

This chapter focuses on foundations, not flash: the essential systems that make a ship feel alive: oxygen, fuel, power, heat, and crew management. Over time, your vessel grows from a fragile atmospheric shuttle into a self-sustaining orbital gravship.

Because this is a full gravship overhaul, any mod that modifies gravships will likely be incompatible.



This mod has undergone tremendous amounts of testing, but due to the sheer size and nature of it (overhaul), it’s possible that some bugs have slipped past us. Please report those using the google form linked below. Do not post your bug reports in the comments section.

[forms.gle]

It is safe to assume this mod is incompatible with other mods that touch gravships in any way unless told otherwise, so you’re on your own if you decide to use other gravship-changing mods on top of it. If you’re a mod maker and made your mod compatible with ours, let us know!



Authors:

- Oskar Potocki, an artist and a designer
- Taranchuk, a programmer
- Sokyran, a programmer
- Sarg Bjornson, a programmer
- Erdelf, a programmer
- Ferny, for lending us Better Architect Menu code. Our mod works alongside his!
- Darknote, for lending us the Bunk bed code. Our mod works alongside the standalone bunk beds mod!
- Reel, screenshots
- Helixien, for asset bundle help
- Storyteller artworks by Vitalii.
- Special thanks to Aelanna for code advice, and Vanilla Testing Expanded testers for extensive testing and troubleshooting.
- And additional thanks to the SoS2 team that served as the inspiration for my retexture. Check out their mod!
- Rimworld is owned by Ludeon Studios.
(CC BY-NC-ND 4.0)[creativecommons.org]


See Frequently Asked Questions and a list of confirmed compatible gravship mods HERE.


It’s a big mod, with the longest infographics yet, but considering it’s an overhaul, it is also very complex. I recommend reading the infographics carefully to find out how the mod works now.



















813 kommentarer
quindao Nyss 
if you use tweaks galore reset the research cost settings as that caused such an issue for me
-=GoW=-Dennis 27 minuter sedan 
Anyone also has an issue with Standard Gravtech being 2500 (and Basic and the last one being much higher than intended as well)? Must be some other mod, Progression: Gravships caused this and was fixed lately, but I'm not using that. If anyone had the same issue, I'd be happy if you shared what it was. Likely to be a C# mod, as I couldn't find any XML files overriding it.
Oskar Potocki  [skapare] 2 timmar sedan 
Any other mods?
Succubus 6 timmar sedan 
when i launch the gravship(jumper) to another tile it doubles the amount of field extenders because when cheking the substructure support it shows "Facilities" two times
IamSam 9 timmar sedan 
Can anyone confirm that they've experienced the runaway gravship event to get your first gravcore? I haven't yet and I've met all the above stated requirements
Echo Ichor 21 timmar sedan 
The issue is it was beaming into my walls to hit the enemy instead of what it usually does, so it was destroying my own ship and turrets. Yep, I'll do some bug testing and send a report, if needed. Thank you.
Oskar Potocki  [skapare] 21 timmar sedan 
@Echo Ichor
I'm not sure I understand. Yes it can shoot into your ship if you're not careful - it fires over walls and roofs... otherwise it'd be quite useless.
BrenTenkage 22 timmar sedan 
hey idea
How about taking those Archean Seeds and putting them into little containers to be oxygen producers on the ship, like how we use oxyalge for it, but these are like buildable vanometric powercell like oxygen generators
Echo Ichor 22 timmar sedan 
Follow-up: should a Anticraft Caster be shooting into the ship? I assume not. It took me twelve hours just to find the last issue so I pray to every dark god that this isn't another bug I need to track down to report. Was attacking some raiders and the Casters blasted through my own hull...and turrets.
Echo Ichor 23 timmar sedan 
I've already submitted a bug report for this--this is just to help anyone else who may also be facing this issue. If you have an Anticraft Caster built and notice it is stuck using 50,000 W of power after you load a save, check if you have RimFridge: Now with Shelves! I discovered this to be the cause of the issue. Once removed, it's back to using 100 W while idle.