tModLoader

tModLoader

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Projectile Auto-Homing
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Mod Features: Utilities, Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Russian, Chinese
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56.602 KB
21 nov @ 8:44
29 nov @ 21:50
11 ändringsnotiser ( visa )

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Projectile Auto-Homing

Beskrivning
Projectile Auto-Homing: Supports multiplayer online!
Allows projectiles to automatically home in on enemies and bosses

Basic Configs
• Independent enable for friendly and hostile projectiles
• Mode switching: Press [Keybind1] to choose between homing on enemy closest to player or enemy closest to mouse
• Target locking: Press [Keybind2] to lock onto the target closest to mouse, continuously homing on this target until it becomes invalid or is manually removed
• Homing range: Distance at which projectiles detect enemies. Unit: pixels, 1 tile = 16 pixels.
• Turn speed: Higher values make projectiles turn faster
• Homing delay: Projectiles will delay for this duration before starting to home in, which may improve visual experience. Unit: frames, 1s = 60 frames.

Custom Configs
• Blacklist/whitelist specific projectiles
• Filter by projectile source type
• Filter by damage type (Melee/Ranged/Magic)
• Search by projectile name

Of course, if you feel the game isn't challenging enough, you can also enable hostile projectile homing - this will be very interesting.

If you encounter any issues or have suggestions for improvements, please leave a comment in the workshop. Your feedback helps improve this mod!

If you find this mod useful, please consider giving it a thumbs up, adding it to your collection, or rewarding it - this is the best encouragement for continued development!
45 kommentarer
Rivane  [skapare] 30 nov @ 8:44 
@IceKiler
Конечно, мод совместим с большинством других модов.
IceKiler 30 nov @ 8:40 
Мод работает с другими модификациями? Например, Каламити
st4rg1rl 29 nov @ 21:26 
terraria players will do anything but play terraria bro
John Thorium 29 nov @ 17:09 
My friends will still somehow manage to miss with this mod
Rivane  [skapare] 29 nov @ 0:45 
Gani_GAndon
Конечно
Rivane  [skapare] 29 nov @ 0:44 
@Noctivia
It's probably not this mod—its total size is only 56KB.
Gani_GAndon 29 nov @ 0:39 
а робатает ли мод на проджектайлы из каламити или других модов?
Noctivia 29 nov @ 0:04 
why did the mod increase by 100mb in one update dang
Rivane  [skapare] 28 nov @ 20:17 
@Gleem
Excellent suggestion! I am currently testing this feature. However, it will only handle the projectiles fired by minions/sentries, not the minion/sentry entities themselves.
Gleem 28 nov @ 20:01 
I realized minion/sentry projectiles aren't affected by this mod, but could you change the mod to affect minions and sentries. Some minions and most sentries aren't viable simply because they do not track and the projectiles are simply too slow to hit fast moving targets. This mod would go a long way in terms of equalizing some of the low power summoner options to be competitive.