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Only thing I would suggest looking at is the cost of things, specifically the anima doll. The dolls are 2.5 times the cost of the golems, so each golem that dies results in a wealth spike. If you take heavy losses in a raid, you end up with higher wealth, which encourages storytellers to "kick you while you're down" and send you harder raids despite your reduced force.
Since there isn't any real uses to the anima logs, maybe it's worth making dolls non-recoverable, so there is a reason to keep farming logs. It'd also prevent the wealth spike. Just an idea ofc.
There's the mod Locks which I have for the Prison Labor mod, seems to be the only mod changing interactions with doors (and interactions in general in my list), I'll see about testing without the mod!
Add the ability to have a golem be made with an anima bloom, allowing very slow healing, reduced need for sleep, and better productivity.