Europa Universalis IV

Europa Universalis IV

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Ricefarmer’s More Ideas – Culture & Society Pack
   
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21 nov om 4:17
2 dec om 22:37
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Ricefarmer’s More Ideas – Culture & Society Pack

Omschrijving
This mod adds 6 new balanced Culture & Society-themed Idea Groups to Europa Universalis IV.

Features:
• 6 completely new idea groups
• Full English & German localisation
• Policies with major vanilla idea groups
• Designed for balance and immersion
• Seamless integration into the vanilla idea system

Included Idea Groups:
• Cultural Administration Ideas (ADM)
• Urban Development Ideas (ADM)
• Cosmopolitan Society Ideas (DIP)
• Art & Scholarship Ideas (DIP)
• Militarized Society Ideas (MIL)
• Xenophobic Warrior Society Ideas (MIL)

Compatibility:
Works with all DLCs.
Not Ironman compatible (new ideas never are).
Compatible with most mods that do not edit vanilla idea groups.
Fully compatible with all other Ricefarmer’s More... mods.

Ricefarmer's More Ideas – Government Pack: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3609019235
Ricefarmer’s More Ideas – Law & Justice Pack: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3611259455

Ricefarmer’s State Acts Pack: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3611746726
6 opmerkingen
Ricefarmer #1  [auteur] 2 dec om 22:44 
@Mortal ,Yes, you're right - that was a typo. It’s fixed now.
Mortal 2 dec om 2:31 
The Militarized Society Idea group adds 20% army Professionalism and I think thats a Typo
Ricefarmer #1  [auteur] 27 nov om 13:36 
@Stuff_the_Second Thanks for the feedback!
I tested both mods together and they work fine.
The only thing missing are custom policies between my ideas and Idea Variation.
Stuff_the_Second 27 nov om 2:10 
Would you please consider adding compatibilty with the Idea Variation mod by Flogi?

I assume a compatibility patch would be needed to run that mod alongside any of your idea mods.
Ricefarmer #1  [auteur] 21 nov om 8:45 
@ScH both idea mods are fully compatible with each other.
They don't overwrite any vanilla files and each adds its own new idea groups, so you can run them together without issues.

I also plan to release an additional compatibility/expansion mod soon that adds cross-policies between all of my custom idea packs, so they will interact with each other just like vanilla ideas do.

Thanks for the interest!
ScH 21 nov om 7:26 
Gonna make your two idea mods compatible? (I haven't tried this one yet)