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Field Control Technology (by its Original Author)
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20 nov @ 17:15
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Field Control Technology (by its Original Author)

Beskrivning
Starbound mod: Field Control Technology
Ursprungligen skrivet av rl.steam:
IMPORTANT: I am the original author of this mod, but VGrunner uploaded it to Steam before I had a Steam account. Now I have a Steam account and have updated this mod, but VGrunner does not seem to be active here anymore. Therefore, I have created this new version of the mod. This is the version that will receive updates from now on. You must uninstall VGrunner's version and install this version to get my updates.
This mod allows players to control the gravity, atmosphere, and shielding within arbitrarily-shaped regions in worlds. Some applications include: protecting keypad-locked rooms in your base, protecting bases from meteor strikes, building bases in asteroid belts so that they have air and gravity, and so forth.
Manipulating the physical forces of the universe can be complicated, so please read the user's guide[github.com] for detailed instruction on using these tools.
This mod provides a number of items for controlling the forces of the Starbound universe:
  • Ship Shield Switch and Station Shield Switch
  • Field Control Console
  • Portable Field Tuner
  • Field Tuner XL and Field Tuning Markers
Ship Shield Switch
Player ships typically consist of multiple fields. The Ship Shield Switch (rl_shipshieldswitchapex, rl_shipshieldswitchavian, etc.) synchronizes the shielding of the default fields on a player ship.
The ship shield switch can be crafted at the wiring station, in the mechanics tab. Each of the base game races has a ship shield switch colored with their race's ship color scheme, but they all function identically.
Station Shield Switch
Player space stations typically consist of multiple fields. The Station Shield Switch (rl_stationshieldswitch) synchronizes the shielding of the default fields on a player space station.
The station shield switch can be crafted at the wiring station, in the mechanics tab.
Field Control Console
Each Field Control Console (rl_fieldcontrolconsole) manipulates the physical forces of one specific field frequency within a world. Gravity, atmosphere, and shielding can be controlled at this console.
The field control console is crafted at the wiring station, in the mechanics tab.
Portable Field Tuner
The Portable Field Tuner (rl_fieldtuner) can be used by the player to tune arbitrarily-shaped regions within a world to a specific field frequency. Right clicking sets the tuner's field grid to the field frequency below the cursor, and left clicking tunes blocks under the field grid to the chosen field frequency.
The portable field tuner is crafted at the agricultural station, in the survival tab.
Field Tuner XL and Field Tuning Markers
The Field Tuner XL (rl_fieldtunerxl) can be used to tune very large areas far more quickly than a portable field tuner. Field Tuning Markers (rl_fieldmarker) are wired to the field tuner XL to define the rectangular area to tune.
The field tuner XL and field tuning markers are crafted at the wiring station, in the mechanics tab.
Optional Functionality
If Belter Dungeons (or No Belter Dungeons) v2.0.0 or later is installed, the field control console will gain the ability to protect players from environmental hazards, i.e., deadly radiation[starbounder.org], cold[starbounder.org], or heat[starbounder.org]. (Protection exists only for base game environmental hazards. For protection from environmental hazards added by other mods, compatibility patches will be required, but should be simple to create.)
Compatibility Notes
Care has been taken to use unique namespaces and make no changes to existing assets, so this mod should be widely compatible. The only point of interaction with the vanilla code is patching the recipes into the player and species config files.
Uninstall Notes
Due to how the Starbound core engine handles removed mod assets, some issues may crop up. None of these issues are major, but you should be aware of them before removing this mod.
  • Any fields that you had tuned or manipulated in any world will remain as you last set them before removal of this mod, including shielding. You can use /admin commands to deactivate shielding (also known as tile protection). You are strongly advised to disable any ship or station shield switches and deregister any field control consoles before removing this mod.
  • The first time you load a character after removing this mod, the game may crash. However, you should be able to load the character again, and play should resume with the character returned to their ship.
  • The first time you beam to any world that contained a field control console, field tuner XL, field tuning marker, or ship or station shield switch, those objects will cease to exist and leave error messages in the game log. If any of those objects were stored in a container, they will turn into perfectly generic items, as will any portable field tuners.
Collaboration
If you have any questions, bug reports, or ideas for improvement, please contact me via Chucklefish Forums[community.playstarbound.com], Github[github.com], Reddit, or Discord (rl.steam). Also please let me know if you plan to republish this mod elsewhere, so we can maintain open lines of communication to ensure timely updates.
Credits
Thanks to Pilch's 'Field Generators' for inspiring this mod.
License
Permission to include this mod or parts thereof in derived works, to distribute copies of this mod verbatim, or to distribute modified copies of this mod, is granted unconditionally to Chucklefish LTD. Such permissions are also granted to other parties automatically, provided the following conditions are met:
  • Credit is given to the author(s) specified in this mod's _metadata file;
  • A link is provided to the Github repository[github.com] or mod page[community.playstarbound.com] in the accompanying files or documentation of any derived work;
  • The names 'Field Control Technology' or 'rl_fieldcontrol' are not used as the name of any derived work without explicit consent of the author(s); however, those names may be used in verbatim distribution of this mod. For the purposes of this clause, minimal changes to metadata files to allow distribution on Steam shall be considered a verbatim distribution so long as authorship attribution remains.
Populära diskussioner Visa alla (1)
0
21 nov @ 17:10
Frequently Asked Questions
rl.*****
10 kommentarer
A-Vladimir 22 nov @ 14:55 
I haven't tested the mod yet but you might want to specify your mods parts (in the item description or similar) like the Field Tuning Markers so people don't confuse them with the ones inside FU
A-Vladimir 22 nov @ 14:52 
so this is a better version of that mod, nice :goodjob:
rl.*****  [skapare] 21 nov @ 16:57 
Ah, I see. There should be no conflicts with FU and this mod.

It's an understandable mistake. I had originally intended this mod to be a patch to Pilch's Field Generators, to allow fields with arbitrary shapes, but it ended up being a 100% rewrite. Field Generators and Field Control Technology share no code or other assets and should be fully compatible with each other.
A-Vladimir 21 nov @ 16:42 
I was asking if any conflicts, also my bad, was thinking of this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1218294180 , the two seem very similar
rl.*****  [skapare] 21 nov @ 16:27 
A-Vladimir, what specifically conflicts? I just pulled the latest FU code and I don't see any of the Field Control Technology code (old or new) integrated into theirs, nor anything that I would think would conflict with this mod.
A-Vladimir 21 nov @ 14:27 
Conflict with FU? They seem to include the old mod.
horseyzero 21 nov @ 10:33 
Excited!! Hoping to see patches for Arcana and/or FU enviro effects in the future, I'd do it myself but I'm unfamiliar with the intricacies of modding.
YosheW_ 21 nov @ 9:36 
THANKS!!!
[VPGA] Kasha 21 nov @ 5:01 
it's real if it's on the front page...right? :protogen_confused:
Ilthe 21 nov @ 0:16 
yay thanks! :greedyHeart: