Dark Quest 4

Dark Quest 4

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For The Quest
   
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11 月 18 日 下午 12:56
11 月 22 日 上午 7:12
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For The Quest

描述
Pests in the Dark The village of Lockati, famous for its wines, is experiencing days of unease. People have been disappearing, and strange rodent tracks point to the old mead factory. Investigate, eliminate the pests, and bring answers.
6 条留言
Mobius 11 月 23 日 上午 10:10 
Nice! I'm gonna give it a go later with a different party I think :steamthumbsup:
Madeira  [作者] 11 月 23 日 上午 5:32 
Hey, no worries Mobius! hehehe btw i fixed the entrance, i couldnt make the room bigger, but i removed the starting stair and put some floor iron grid that simulates an entrance, now there is no movement freeze.
Mobius 11 月 22 日 上午 9:49 
Ah, I'm an idiot, I see your original comment now, my bad. I would've reviewed it through that lens if I'd bother to read now and then, lol. Also, I was looking at For the Quest, and it looks like an awesome take on hero-quest style gameplay, I love that there's all sorts of different terrain boards too! But yeah, sorry about that, excellent map, and challenging! :D
Madeira  [作者] 11 月 22 日 上午 7:02 
Thanks for the feedback Mobius! I agree, the starting entrance is very tight, but thats the original layout from the board game (For The Quest), i think i will need to make this adaptation somehow... about the skulls of fate, yes, its a lot! In the original game, you have to pull an event card for each room (not corridors), so that was the solution (not the best, i know)... About the enemies, yes, there is no breather (its the same enemy layout from the original game)... by the way, in the original board game after you defeat the boss, it summons those portals, so the idea is: RUN lol. I REALY appreciate the feedback! Thanks again!
Mobius 11 月 22 日 上午 6:33 
Really enjoyed the atmosphere and layout overall! A few small notes:

– The starting entrance sometimes causes a movement freeze — maybe expanding the space a bit could help.
– There's quite a few Skulls of Fate; cutting back on those a bit could make the early levels a bit less potentially punishing. It's luck, but my party had lost like 10+ hp beween them by the time I got to the 3rd level lol
– Enemy density is quite high, maybe add some more breathing room here and there betwen fights

Just impressions. Otherwise excellent job!!
Madeira  [作者] 11 月 19 日 下午 6:06 
This is an fan-made map created by me based on the first mission of "For The Quest - First Journey", a brazilian dungeon crawler boardgame created by 101 Games.