Europa Universalis V

Europa Universalis V

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Loans & Estates - The Fixening
   
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18.11. klo 6.48
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Loans & Estates - The Fixening

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A lightweight mod that attempts to fix the bankruptcy issues plaguing the estates.

The way estate income and expenses are currently calculated and handled is fundamentally broken. Estates, counter-intuitively, generate income based on control and not lack of control, meaning that they benefit from a centralized realm but are hurt by a decentralized realm. However, they pay for all of their associated pop expenses regardless of control. The result is that Estates are constantly in the negative on even slightly non-centralized nations and thrive in absolutist realms. This means that until mid game, estates will struggle to pay for their own demands and won't fill your national bank with loan offerings. This means that in certain cases a single loan can bankrupt your nation, as there are no loan offerings on the table.

Here is where this mod comes in - provinces with low control still pay estates their due, however this income is not taxable by the crown. Estates actually benefit from low centralization and can now both offer loans and build buildings, the more decentralized your state - the stronger the estates will be. This non-taxable income is also hurt by your crown power, making centralization-decentralization an actual choice.

Estates are considerably richer now, however they aren't ridiculously strong.

Note - I have failed to find a way to visualize the income that estates generate through this mod, as the ways I would have done so in EU4 or other PDX games don't work in EU5. Hopefully this mod becomes obsolete rather soon, as PDX should fix estate income/expenses sooner rather than later.

Completely safe to add and remove mid-campaign.
17 kommenttia
Agraza 21.11. klo 15.00 
estates having wealth = building spam that further breaks the lumber market. i prefer them broke until the AI is adjusted.
Gliese581 21.11. klo 13.04 
@Anthro It might be due to PDX actually lowering demand for normal goods spiking estates incomes.
Anthro  [tekijä] 21.11. klo 1.35 
@Gliese581 If centralization is at 100% then the estates make no extra money from this mod.
Gliese581 20.11. klo 10.23 
My feedback playing a rich Netherlands is that with this mod the estates are absolutely spamming buildings, there are typically 4-10 of them going on at any given moment. That's with centralization at 100%, so maybe the mod is a bit overtuned.
Znikii 19.11. klo 16.52 
Hey, I have few questions about the mod, if you don't mind. :)
1.) If I understand correctly, you did the following: total Country Tax base multiplied by total average control of your country, then divided between the estates depending on their current political power. That value is then addded to each respective estate each month to their income budget. Non taxable, as trade is; Correct?
2.) Where in the original unmodded game files can I find the estate income & expanses?
3.) Could it be possible to mulitply estate expanses with total average market access, thus instead of increasing their income, lower their expanses?
Anthro  [tekijä] 18.11. klo 17.10 
@LazyIcarus soz, if that is the case, I misunderstood how demands work. Sadly, adding directly to income is not really possible due to it being linked to each pop of the estate, rather than the estate itself. Though in my game I don't happen to have many issues with luxury demands.
LazyIcarus 18.11. klo 16.04 
This is not working for the purpose of fixing low estate income leading to no luxury goods demand. This is because this mod doesn't actually increase their income, but rather spawns money for them. Demands are based on income rather than stored money.

Is there a possibility of the wealth infusion this mod adds getting added to their income instead of spawning out of nowhere?
Anthro  [tekijä] 18.11. klo 14.50 
@LazyIcarus in conjunction with the changes in the 1.0.5 update, yes, this covers the expenses nicely.
LazyIcarus 18.11. klo 14.13 
Does this fix estates being too poor to afford to demand any goods? (e.g. Fine cloth demand requires the estate have income > 125% of their expense) Playing as China, the large number of pops living in lower control regions means that my estates have ridiculous expenses and so never generate demand.