Plague Inc: Evolved

Plague Inc: Evolved

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No, I'm Not a Human (NINAH)
   
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Category: Horror
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11 月 17 日 上午 9:38
11 月 18 日 下午 5:40
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No, I'm Not a Human (NINAH)

描述
The long anticipated psychological horror game of the same name has finally been released recently, and some fans are theorizing that the cause of all the chaos in that world is none other than a fungal/viral infection. I thought it would be interesting to see how a disease of this nature would play out in a game like plague inc.

As usual, the goal is to infect everyone. However, there's more emphasis on controling the plague, not just the undead. There are many strategies to winning this scenario. Keep an eye out for unlockable symptoms that can transform people into doppelgangers called "visitors", kill them the old fasioned way, or even convert them to a new religion. The world is about to change, and it wears a familiar face...

[Tips]

The transmissions tab allows you to specialize your plague. Each have their own pros and cons. The costs will compound, and you'll have to decide whether to commit to a single strain, or partially dip into multiple.

The symptoms tab contains many symptoms you may be familiar with from other plagues. Some will only unlock if you've evolved the corresponding strain. They're color coded for your convenience. If you want to get to the classic necroa symptoms, just head straight down, along with some new symptoms appropriately themed for the scenario.

The abilities tab is nearly identical, except for the presence of "cosmic powers". These costly traits can alter the climate and geopolitical state of the earth. Time your purchase of them carefully for maximum effect. In addition, they damage countries' research budgets.

Visitors, specifically the ones that have come back from the grave, almost never decay. They can pass for human, if not carefully scrutinized. However, most deceased are unsuitable for reanimation, and so replacing their numbers will be more difficult. You will need to be subtle to avoid early detection.

[Author commentary]

I was really hoping to get this out by Halloween, but it just wasn't meant to be. Along with IRL obligations, this mod required MUCH more testing than I anticipated to meet my standards. Nevertheless, I finally feel that it's in a suitable state to be released to the public. Enjoy!

I may make small adjustments depending on general feedback, if I feel it's needed, but probably nothing major. In the coming days, I will likely add hints here, (which I will spoiler) for anyone that wants a bit more of a walkthrough.

[Hints]

This section contains information you're likely to figure out on your own by playing the scenario anyway, but if you want to make it a little easier, here is some advice.

1) Devolving traits: _ Many potentially undesirable traits have a greatly reduced devolve cost, so if you mutate a deadly symptom, or just don't need a trait anymore, make sure to check the devolve cost; it might be super cheap.

2) Cosmic Traits: _ The cosmic traits in the abilities tab are extremely powerful. They can buy you precious time to infect the world while countries are developing the cure. and even give you combat bonuses. Tier 1 and 3 have drawbacks though. Ideally, you'd buy Tier 1 once you already have a presence on all the continents, but still need to infect surrounding countries and islands. Tier 3's reduced effectiveness in hot countries can be mitigated by investing in heat resistance, if you haven't thoroughly infected them already (and if don't have zombies).

3) Specialization hints: _ The plague specializations are good for different goals. Obviously virus makes your plague more likely to mutate, and therefore giving you free symptoms. It's good if you want to play a classic zombie style game, and you don't care if humans close their borders or complete the cure. Fungus on the other hand, can help you infect closed countries without the use of zombies. Its capstone trait 'spore hardening' makes certain that, eventually, you'll infect them all. It has less infectivity than the other classes, so you may have to invest more into symptoms and abilities. That said, I personally prefer fungus. Bacteria is a happy medium, having the best air and sea transmission rates while also being able to spread within a country.

more to come
3 条留言
ChezzItCinamon 11 月 21 日 上午 8:44 
No problem!
Myredhulk  [作者] 11 月 21 日 上午 6:08 
Thanks for the feedback! I tried to make enough moving parts that it could be replayable, and I think I've succeeded in that. My only thought now, is that it might be a tad bit too easy, but I'd rather it be too easy than too difficult. I don't want to screw it up, lol. I'm also not sure if that has something to do with my in-depth knowledge of the scenario.

Glad you enjoyed!
ChezzItCinamon 11 月 19 日 下午 4:22 
This is a very good recreation of this game put into Plague Inc.!
From what I seen of it that its sticks to being very close to the source material (from Z-Com being FEMA in Government Tab, specific events, and the symptoms from first time playing.)
Keep up with the good work!