Surviving Mars: Relaunched

Surviving Mars: Relaunched

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Relaunched Achievements
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A brief guide to Achivements in v1.01
   
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Introduction
This is a brief and focussed guide for achievements for version 1.0.1 of surviving mars relaunched. It is heavily inspired by previous guides for the original game and DLC.

There are now 60 achievements in the game, with many of the previous DLC-specific achievements removed and some reworded, and a small number of new political achievements added.
Beginner & Early Progression Achievements
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Where No Man has Gone Before
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Analyze any anomaly. Unlocks during regular gameplay.


Bubble Wrap
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Build your first Dome. Unlocks during regular gameplay.


There and Back Again
Suggested Sponsor: Any
Suggested Commander: Any, Oligarch
Suggested Founding Faction: Any
How to unlock: Refuel a Rocket and launch it back to Earth. Unlocks during regular gameplay.


Spacey Food
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Harvest food grown on Mars. Unlocks during regular gameplay.


Marvin the Martian
Suggested Sponsor: Any
Suggested Commander: Any, Doctor
Suggested Founding Faction: Any
How to unlock: Have the first child born on Mars. Unlocks during regular gameplay.
Tips & Tricks:The requirements for births are:
  • Male and Female colonist(s) present
  • Both not a child or senior (Although breakthroughs can allow seniors)
  • Less than 1/4 of the dome's population is homeless
  • Their comfort is above the birth threshold (70 by default, 55 if functioning medical building)
  • Time passing
Although the calculation is a little complicated, a birth occurs after enough "fertility" is accumulated. The following improves fertility
  • More matched couples present
  • No homeless (reduced fertility by 50%)
  • Colonists with the "sexy" trait
  • Improving dome comfort (Vistas, smart housing, technologies such as Dome Bioscaping, Farms with Biome Engineering)


You can't take the Sky from Me!
Suggested Sponsor: Any, SpaceY
Suggested Commander: Any, Rocket Scientist
Suggested Founding Faction: Any
How to unlock: Land 50 rockets in a single playthrough.
Tips & Tricks: Maintain frequent export flights (can be set to automated flights, toggled off by default) and adequate fuel production. Consider adding a fuel depot next to your launch pads.

Later-game and High-Tier Milestones (excluding Wonders)
These achievements will usually occur naturally in a longer playthrough, but require some attention to complete. It includes those that require;
  • Large and/or stable economies
  • Multiple domes, or dome specialisation
  • Completing deep into certain research trees
  • Late-game Wonders (usually the last 1-2 research nodes per tree)
  • Intentional design choices for dome comfort, population or dome independence

Perfect Moment
Suggested Sponsor: Any
Suggested Commander: Any, Ecologist
Suggested Founding Faction: Any
How to unlock: Have a colonist with maximum Comfort, Morale, Health, and Sanity.
Tips & Tricks: Requires access to all needs, a comfortable home and some bonuses. may be easier to manage in medium sized domes with comfort tech researched, but ensure there are enough medical facilities and no stress-inducing conditions (disasters, heavy workloads, out-of-dome workplaces, etc.)
Only needs one colonist and certain traits
Apart from the comfort measures that are useful for births, the following technologies help:
  • Health: Increases when well rested (doesn't spend night-time awake) and when visiting medical centre or exercise services. Decreased by Heavy Workloads. Useful perks: Fit, Hypochondriac.
  • Sanity: increases when well rested and when visiting medical centre (affected by service performance). Decreases by working night shifts, heavy workload, working outside domes, death of colonist from same residence. Useful perks: Composed (halves losses), Hypochondriac, Gamer perk (if visits Gaming)
  • Morale: Increases when other stats are at 70 or above, when working in workshops, and various story bits. Decreases when other stats are 30 or below. Useful perks: Religious, Saint, Empath


A Better Planet
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Have an Earthsick colonist change their mind and stay.
Tips & Tricks: Allow stress or poor comfort to trigger Earthsick, while no rocket is present. Then boost comfort before departure until colonist is no longer Earthsick. Turning off a dome when the rocket is away, works quite nicely.

Space Communism
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Reach 250 total colonists. Achieved through extended gameplay

Multiplanet Species
Suggested Sponsor: Any
Suggested Commander: Any, Doctor
Suggested Founding Faction: Any
How to unlock: Reach 1000 total colonists. Achieved through extended gameplay.

Marsopolis
Suggested Sponsor: Any (Not Church)
Suggested Commander: Any
Suggested Founding Faction: Any (Not Church)
How to unlock: Reach 100 colonists in a single Dome.
Tips & Tricks: Use a combination of apartments in a medium or large dome. Can be achieved with four apartments in a barrel dome, attached to other domes for services or workplaces. Note that services in other domes have a -10 comfort penalty


The Boundaries of Knowledge
Suggested Sponsor: Any, Europe
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Research every non-Breakthrough technology.
Tips & Tricks: Add research labs and sponsor/traits that boost science output; outsource research if economy or export focussed. Usually one research dome with a research site (Blue lightbulb icon on map) with 3x hawking labs and 3x research labs with 2-3 shifts and heavy workload should get you there around Sol 100-150.


The Final Frontier
Suggested Sponsor: Any, Europe
Suggested Commander: Any, Astrogeologist
Suggested Founding Faction: Any
How to unlock: Deep scan all sectors on the map.
Tips & Tricks: Research Deep Scanning mid-way down the physics tree. Use sensor towers (Especially with autonomous sensors) to speed up scanning. You can manually order a drone to collect metal and electronics from outside the RC Commander's range and bring it to the building.

A Shooting Star
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Shoot down a meteorite with a MDS laser building.
Tips & Tricks: Build MDS laser systems around infrastructure and domes. You can perform the "Capture meteorite" project repeatedly to spawn more meteorites.

Wonder-related achivements
Although not especially challenging, each Wonder is in the last 2-3 nodes of each major tech tree. there are no achievements for the underground Wonders.

The Rabbit Hole
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Research the Project Mohole technology late in the Engineering tech tree, then construct the Mohole Mine.
Tips & Tricks: Mines metals and rare metals. With upgrades, can mine increasing amounts of metals and rare metals. Also provides heating in a three-hex radius.

Alpha Scientist
Suggested Sponsor: Any, Europe (Sponsor Achievement)
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Research the Interplanetary Astronomy technology late in the Physics tech tree, then construct the Omega Telescope.
Tips & Tricks: Omega Telescope improves research output by 20% and Helps finish “The Boundaries of Knowledge” more quickly. Also unlocks three breakthroughs.

The Beanstalk
Suggested Sponsor: Any, Europe, USA
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Research the Orbital Engineering technology late in the Engineering tech tree, then construct the Space Elevator.
Tips & Tricks: Great for exporting and importing minerals. Construct near a Mohole mine


Cast in Concrete
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Research the Large-Scale Excavation technology in the Engineering tech tree, then construct the Excavator.
Tips & Tricks: Provides unlimited concrete.


It's Always Sunny on Mars
Suggested Sponsor: Any, Europe
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Research the Micro Fusion technology late in the Physics tech tree, then construct the Artificial Sun.
Tips & Tricks: Plan for massive power input before activation (lots of stored power). Solar panels in a 5-hex radius around the micro-sun work all night long. Also provides heating in a five-hex radius.


Snow Globe
Suggested Sponsor: Any, USA (Sponsor Achievement)
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Research the Localized Terraforming technology late in the Biotech tree, then construct the Geoscape Dome.
Tips & Tricks: Best positioned near beautiful vistas to further improve comfort (and reproduction).

What is Real?
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Research the Dream Reality technology late in the Social tech tree, then construct Project Morpheus.
Tips & Tricks: Adds random perks to colonists with less than 5 traits (Perks and Flaws). Use a sanitorium to remove harmful traits. Rarely can create Genius, Celebrities and Saints.
Breakthroughs and Mysteries
The following require specific breakthroughs or mysteries to activate. Without mods, the best way is to have several playthroughs on different maps (because at least in previous versions, breakthroughs were tied to the map seed, although can occasionally come from story bits).

Breakthrough-Specific
Immortality of a Kind
Suggested Sponsor: Any
Suggested Commander: Any, Futurist
Suggested Founding Faction: Any
How to unlock: Have a colonist reconstructed by Project Phoenix.
Tips & Tricks: Research Breakthrough: Project Phoenix. When colonists die, there is a 50% chance will be revived as a youth with the same traits, which triggers the achievement.

Mystery-Specific
Mysteries can be selected at game start. Mysteries start between 1 and 15 Sols, after requirements are met. All mysteries give a Wonder technology as a reward, but if they are already researched you get a breakthrough instead.

Relaunched does not include achievements for:
  • St. Elmo’s Fire
  • Wildfire
  • The Last War
  • Metatron
but completion status is tracked on the "start mission" selection screens.

Cubism
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Complete the Mystery: The Power of Three
Tips & Tricks:
Can be failed if you take too long. Requires 100 colonists. Check spoiler for key steps.
Objectives:
  • Investigate the mystery cubes
  • Research Dark Spectrometry technology
  • Decide what to do with the Black Cubes
  • (Optional) Investigate the Cube Disaster Anomaly
  • (Optional) Research S.H.E.P.I.D. technology - Protects areas from cube appearance



Space Invaders
Suggested Sponsor: Any, Europe
Suggested Commander: Any, Futurist
Suggested Founding Faction: Any
How to unlock: Complete the Mystery: The Dredgers.
Tips & Tricks:
Cannot be failed. Requires 100 colonists. Check spoiler for key steps.
Objectives:
  • Investigate the Dredger Anomaly using RC Explorer
  • Research Dredger Morphology technology, investigating Dredgers reduces research required by 50%
  • Research Dredger Wavelength technology, destroying Dredgers reduces research required by 50%
  • Decide your motivation. Prosperity for funds, "not aggression" for 50 applicants
  • Decide Dreadnought outcome. Wait for technology, destroy for technology and rare minerals



Mirror, mirror...
Suggested Sponsor: Any, Europe
Suggested Commander: Any, Futurist
Suggested Founding Faction: Any
How to unlock: Complete the Mystery: Spheres.
Tips & Tricks:
Can fail only if colony collapses due to service disruption, no specific "fail" condition. Requires 100 colonists. Check spoiler for key steps.
Objectives:
  • Research the Sphere Protection Technology
  • Research the Purpose of the Spheres Technology
  • Construct a Power Decoy building
  • Research the Xeno-Terraforming Technology. Spheres can be destroyed
  • Dismantle all spheres



Swan Song
Suggested Sponsor: Any, Europe
Suggested Commander: Any, Futurist
Suggested Founding Faction: Any
How to unlock: Complete the Mystery: Inner Light.
Tips & Tricks:
Can fail only if colony collapses due to service disruption, or alll Dreamers die before meeting requirements. Requires 100 colonists. Check spoiler for key steps.
Objectives:
  • Research “Dream Simulation” (grants a new Genius applicant)
  • Have at least 100 Colonists with the Dreamer quirk
  • Optional: Construct Cloning Vats Spire (2000 Research)



Whistleblower
Suggested Sponsor: Any
Suggested Commander: Any, CEO
Suggested Founding Faction: Any
How to unlock: Complete the Mystery: Marsgate.
Tips & Tricks: Can fail only if colony collapses, no specific "fail" condition. Requires 100 colonists. Check spoiler for key steps.
Objectives:
  • Investigate the EsoCorp Rover anomaly
  • Decide what to do with the information
  • If you expose EsoCorp
    • Research Defence Turrets technology
    • Defeat the first invasion wave
    • Defeat the second invasion wave
  • If you Blackmail EsoCorp, mystery ends
  • If you Keep EsoCorp's secret, mystery ends and you can keep repairing EsoCorp rovers for funding



Sentience 2.0
Suggested Sponsor: Any, Europe
Suggested Commander: Any, Futurist
Suggested Founding Faction: Any
How to unlock: Complete the Mystery: Artificial Intelligence.
Tips & Tricks: Can fail only if colony collapses, no specific "fail" condition. Requires 100 colonists and 2 domes. Check spoiler for key steps.
Objectives:
  • Build two Network Nodes
  • Decide what to do with Number Six
  • Research Number Six Tracing technology
  • Investigate 10 Server Hive anomalies
  • Decide what to do with Number Six again

Terraforming, Above & Below
The following achievements are obtained generally by completing the main goals of each expansion.

Terraforming
A Piece of Mars
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Build 5 Naturalist Habitats around a Martian Nature Reserve.
Tips & Tricks: A New micro-dome in Surviving Mars relaunched. Has a very small work area, but does not require Power, Oxygen or Water. The "Martian Nature reserve" is a terraforming construction similar to levelling or repainting surface terrain.


Now we need ducks
Suggested Sponsor: Any
Suggested Commander: Any, Geo Engineer, Hydro Engineer
Suggested Founding Faction: Any
How to unlock: Have a lake with liquid water on Mars.
Tips & Tricks: Unlocks with terraforming progress. Requires researching the Lake Crafting technology, building a lake, putting in water, and temperature above 25%.


Tears of Joy
Suggested Sponsor: Any
Suggested Commander: Any, Geo Engineer, Hydro Engineer
Suggested Founding Faction: Any
How to unlock: Have water rain on Mars.
Tips & Tricks: Unlocks with terraforming progress. Needs 40% Atmosphere, 40% Temperature, and 10% Water. Applied to rain, not acid.


Detox
Suggested Sponsor: Any
Suggested Commander: Any, Geo Engineer, Hydro Engineer
Suggested Founding Faction: Any
How to unlock: End the Toxic Rains through terraforming progress.
Tips & Tricks: Unlocks with terraforming progress. Toxic rains occur when atmosphere and temperature are at 25%, and stop when Atmosphere and Temperature are at 55% and water is at 5%.


Creator of Worlds
Suggested Sponsor: Any
Suggested Commander: Any, Geo Engineer, Hydro Engineer
Suggested Founding Faction: Any
How to unlock: Max out all four terraforming parameters.
Tips & Tricks: Unlocks with terraforming progress. Will need to maintain atmosphere. Generally, if you get the alert that you can unroof domes you will have nearly reached this goal.

Capital Achievement
Suggested Sponsor: Any
Suggested Commander: Any, Geo Engineer, Hydro Engineer
Suggested Founding Faction: Any
How to unlock: Construct a Capital City
Tips & Tricks: Unlocks with terraforming progress. Requires 95% Atmosphere and 50% Temperature terraforming. If Atmosphere drops below 95% the colonists will start to suffocate. Will need to maintain atmosphere. If there is not enough room where it is constructed, some plots can get removed.


Above & Below (Asteroids & Underground)
The first asteroid to pass by will be detected when the Micro-G Landers Exploration tech or the Recon Center Exploration tech is researched. Further asteroids require the "Recon" resource, generated by Recon Center buildings.

Gotcha!
Suggested Sponsor: Any
Suggested Commander: Any, Space Miner
Suggested Founding Faction: Any
How to unlock: Catch an asteroid with the Asteroid Catcher.
Tips & Tricks: Research the Asteroid Catcher technology and build / use the Asteroid Catcher Building. Allows asteroids to be explored indefinitely.


Multitasking
Suggested Sponsor: Any
Suggested Commander: Any, Space Miner
Suggested Founding Faction: Any
How to unlock: Visit 3 asteroids simultaneously.
Tips & Tricks: Have multiple Asteroid Landers ready; Use multiple Recon Centers to find multiple asteroids.

Politics (New in Relaunched)
Most of these unlock naturally when playing with politics enabled. These apply to the Earth and Martian Assembly, not the "rival colonies" from the Martian map screen.

Opportunist
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any, but select one that fits with your playstyle
How to unlock: Complete 10 faction opportunities.
Tips & Tricks: Faction opportunities randomly occur after each session. I believe this includes founding factions (like your sponsor and rival colonies) prior to starting the Martian Assembly. Fulfil the requirements to complete and increase mood of those factions, but there is no penalty for failure (unlike Faction Promises).


Independent
Suggested Sponsor: Any, easier sponsor goals are helpful
Suggested Commander: Any, Politician
Suggested Founding Faction: Any
How to unlock: Proclaim (declare) independence.
Tips & Tricks: Need to build the Martian Assembly Spire, and complete all sponsor goals. Successfully pass the "Declare Independence" in the Laws screen.

Give me your tired
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Build the monument Thay unlocks after declaring independence



Truly Independent
Suggested Sponsor: Any
Suggested Commander: Political/Leadership recommended
Suggested Founding Faction: Any
How to unlock: Complete all independence goals.
Tips & Tricks: After you declare independence, the mission sponsor will create a new rival colony, and you will receive new "Mission Goals". Complete these for the achievement.


Iron Fist
Suggested Sponsor: Any
Suggested Commander: Any, Politician
Suggested Founding Faction: Project Utopia, Dominion of Mars, Enlightenment initiative
How to unlock: Enact the Dictatorship law.
Tips & Tricks: Last law in the permits & Efficiency tree. Requires Apportionment of Seats set to Single Party and Assembly Role law set to Consulting. Automatically revoked if more than 10% Renegades
Avoid the factions that dislike passed laws, including
  • Church of the New Ark (2 or more "Sponsor Relations" laws)
  • Martian First (1 or more "Sponsor Relations" laws)
When selecting the Government (after building the Martian Assembly), you can reload a save to reload your options. The following governments may give you a head-start on Dictatorship:
  • Scientific Commune (Assembly Role: Consulting, Political Opponents Outlawed)
  • People's Republic (Political Opponents Deported)
  • Patriotic Federation (Assembly Role: Consulting, Special law Renegades:Deported)


Political Animal
Suggested Sponsor: Any
Suggested Commander: Any
Suggested Founding Faction: Project Utopia, Dominion of Mars, Enlightenment initiative
How to unlock: Enact all laws.
Tips & Tricks: Build the Martian Assembly Spire (Note you cannot demolish it). All other unlock after preparing them, and you need enough income (funding and science) to pass them all and maintain them.
You need to pass the "Skip Founders Stage" (Takes two voting cycles) and be able to pass the "Dictatorship" law, meaning no more than 10% Renegades.
Avoid the factions that dislike passed laws, including
  • Church of the New Ark (2 or more "Sponsor Relations" laws)
  • Martian First (1 or more "Sponsor Relations" laws)
Sponsor-Specific and Challenge rating (Intro)
For most sponsor-specific challenges, there is no difficulty rating required. This means you should use the following Game Rules to speed through them, without disabling achievements:
  • Fast Rockets Rockets travel ten times faster.
  • Fast Scanning Scanning of sectors is ten times faster.
  • Increased Production The base production of all resources is doubled. Production from upgrades and other modifiers is unchanged.
  • More Applicants 500 additional Applicants.
  • More Tourists 20 additional Tourist Applicants (If you want the funding)
  • No Disasters Disables all disasters (excluding those coming from Mysteries).
  • Prefab Colony Begin with free prefabs for all buildings necessary for a small colony.
  • Tech Variety (Optional) Tech fields are randomized for each playthroughs on the same map. Unlike with Chaos Theory, some technologies are guaranteed to appear early or late.

Consider some additional rules, depending on your goal this playthrough:
  • No Asteroids and Underground No asteroids, underground and related technologies and buildings. Removes them from the game, doesn't affect most sponsors for Sol-100 runs.
  • No Terraforming No planetary terraforming. Related buildings and techs are not available. Removes them from the game, doesn't affect most sponsors for Sol-100 runs.

If you want some *fun* you can enable Chaos theory, but I don't recommend it. Need to double-check if Tech Variety randomises breakthroughs to help you get Project Phoenix on a map that doesn't have it

Game rules I don't recommend:
  • No Politics No Factions, laws or Martian independence. Many early rules are almost broken for fast playthroughs (research for sector scanning in particular) but can slow down sponsor-based research
  • No Events Disables all random Events (except Anomalies). Many events give research, breakthroughs, or permanent bonuses.
Sponsor-Specific A - J
Blue Sun Corporation

Building a Better Future
Suggested Sponsor: Blue Sun
Suggested Commander: Astrogeologist, Rocket Scientist
Suggested Founding Faction: Any
How to unlock: Export 500 Rare Metals to Earth before Sol 100.
Tips & Tricks: Expand Rare Metals extraction early. Build landing pads near your metals production, and set rockets to auto-export once stable. Ensure adequate fuel production, and set up stockpiles of fuel and rare metals next you your landing pad. Although you should still manufacture electronics, you can just import them instead.

Space Capitalism
Suggested Sponsor: Blue Sun Corporation
Suggested Commander: CEO, Astrogeologist
Suggested Founding Faction: Any
How to unlock: As Blue Sun, produce $100,000 M Funding before Sol 100.
Tips & Tricks: Export rare metals, repeat the SETI special project

Brazil
Gold Rush
Suggested Sponsor: Brazil
Suggested Commander: Astrogeologist
Suggested Founding Faction: Any
How to unlock: Convert 2000 Waste Rock to Rare Metals before Sol 100.
Tips & Tricks: Build Waste Rock Converters early. Make large terraforming projects, and import a Dozer. Keep storage near extraction and conversion facilities.

China
Tao
Suggested Sponsor: China
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: Have Tai-chi Gardens in 10 domes before Sol 100.
Tips & Tricks: Build 10 small domes fairly rapidly. Note that Hippies don't get bonuses from Tai-Chi Gardens.

Interesting Times
Suggested Sponsor: China
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: As China play, reach a population of 200 colonists before Sol 100.
Tips & Tricks: You're already building 10 domes. Focus on high-capacity domes and comfort for population growth (or just import colonists). Bonus: You don't need to house them (But dome fertility doesn't work if > 25% are homeless).

Church of the New Ark
The New Ark
Suggested Sponsor: Church of the New Ark
Suggested Commander: Doctor or Ecologist
Suggested Founding Faction: Any
How to unlock: As Church of the New Ark, have 100 people born on Mars before Sol 100.
Tips & Tricks: Focus on high comfort, use homes and smart homes (not apartments), ensure medical facilities in each dome, and prioritise medical spires. Build domes near Vistas.

The Garden of Eden
Suggested Sponsor: Church of the New Ark
Suggested Commander: Doctor or Ecologist
Suggested Founding Faction: Any (Comfort-boosting factions help)
How to unlock: As Church of the New Ark, have 250 Colonists at Comfort 70+ before Sol 100.
Tips & Tricks: As above, build multiple high-comfort domes. Ensure all services fulfilled in-dome. Use connected domes for workplaces to save space.


Europe
Because we Care
Suggested Sponsor: Europe
Suggested Commander: Any, Futurist
Suggested Founding Faction: Any
How to unlock: As Europe, research 5 Breakthrough technologies before Sol 100.
Tips & Tricks: Unlocked through normal gameplay. Ensure local research early and investigate anomalies


Europa Universalis
Suggested Sponsor: Europe
Suggested Commander: Futurist
Suggested Founding Faction: Any
How to unlock: As Europe, reach 10,000 Research/day before Sol 100.
Tips & Tricks: Multiple Research Labs + Hawking Institutes + research wonders. Build domes near research sites. You can put domes with just these buildings and a Network Spire (research boost) connected to a larger dome with residences and services.
Optimum number of each building is either 3 or 7+ in a dome; see this post:
https://www.reddit.com/r/SurvivingMars/comments/a8koj4/research_building_count_optimization_and/?st=jw65t7nl&sh=35578b0c

India
In the Service of Humankind
Suggested Sponsor: India
Suggested Commander: City Mayor
Suggested Founding Faction: Any
How to unlock: As India, have 5 Domes before Sol 100.
Tips & Tricks: Use Small Domes early and keep supply chains short. Prioritise Metals and Machine Parts extraction.


Waste Not, Want Not
Suggested Sponsor: India
Suggested Commander: City Mayor, Astrogeologist
Suggested Founding Faction: Any
How to unlock: As India, convert 3000 Waste Rock to useful materials before Sol 100.
Tips & Tricks: Mine for metal and rare Metal early. Use transport rover to carry waste rock to central stockpile. Build multiple Waste Rock Converters early.


Japan
Bushido
Suggested Sponsor: Japan
Suggested Commander: Doctor, City Mayor
Suggested Founding Faction: Any
How to unlock: Train 200 Specialists before Sol 100.
Tips & Tricks: Import "No Specialisation" applicants and put them in universities. Use high-comfort domes to get Martianborn. To auto-train, always have some empty shifts open. You will need electronics as upkeep.
Sponsor-Specific K-Z
Russia

Gagarin's Legacy
Suggested Sponsor: Russia
Suggested Commander: Oligarch
Suggested Founding Faction: Any
How to unlock: As Russia, extract 10,000 units of resources from deposits before Sol 100.
Tips & Tricks: Consider doing this separate from the 500% run for No Pain, No Gain. Focus early on Metals and Concrete. Produce lots of fuel and use fuelled extractors. Consider pushing deep in the robotics tree for Mohole and Excavator. I don't know if asteroids count, but underground should.


No Pain, No Gain
Suggested Sponsor: Russia
Suggested Commander: Any
Suggested Founding Faction: Any
How to unlock: As Russia, have 500 Colonists on challenge rating 500% or higher.
Tips & Tricks: See notes below for > 500% difficulty.

SpaceY

Aren’t They Cute?
Suggested Sponsor: SpaceY
Suggested Commander: Any (Drone Hub bonuses helpful)
Suggested Founding Faction: Any
How to unlock: As SpaceY, control 200 drones before Sol 100.
Tips & Tricks: Unlocks naturally. Import or build drone hubs, import drones until you can manufacture them. Research drone capacity upgrades in the Robotics tree.


The Pace of Progress
Suggested Sponsor: SpaceY
Suggested Commander: Any (Engineering or Polity traits help survival)
Suggested Founding Faction: Any
How to unlock: As SpaceY, complete all Sponsor Goals on a Challenge Rating of 500% or higher.
Tips & Tricks: See notes below for > 500% difficulty. The sponsor goals are generally unlocked through normal gameplay:
  • Generate 100 Energy - Normal gameplay
  • Refuel a rocket the same Sol it lands - Stockpile fuel next to launch pad. Easy once fuel compression researched.
  • Research 8 Engineering technologies - Normal gameplay
  • Analyze 7 Planetary Anomalies - Normal gameplay
  • Have 3 Biorobotics Workshops - Unlock via the Creative Biorobotics research in the Biotech tech tree. Do not have to be running (Gives comfort and morale when in use)

USA
For the Benefit of All
Suggested Sponsor: USA
Suggested Commander: Scientist
Suggested Founding Faction: Any
How to unlock: As USA, research all technologies in the Engineering tree before Sol 100.
Tips & Tricks: Build research dome early, preferably near research location. Outsource Research if necessary. Prioritise Engineering, breakthroughs and and take story bits that increase engineering research.


Space Shopping
Suggested Sponsor: USA
Suggested Commander: Any (Construction bonus helpful)
Suggested Founding Faction: Any
How to unlock: As USA, build a Geoscape Dome with a Megamall before Sol 100.
Tips & Tricks: Geoscape Domes are hidden deep in the Biology tech tree. Not hard if you have built up research and complete the Engineering tree by Sol 75 - 85.
Hard (>500%) difficulty sponsor challenges
Two of the sponsor-specific challenges require difficulty > 500%. Both SpaceY (+130%) and Russia (+180%) already add to difficulty. In Relaunched, 500% can easily be obtained by enabling the following game rules
Active Plate Tectonics (+100%) Underground quakes rating set to a new Max level for all locations on Mars.
Restricted Foot Walk (+30%) With trains as an alternative, colonists will travel shorter distances safely on their own.
Rough Terrain (+50%) There are significantly more terrain features on the map, obstructing construction.
Twister (+30%) Dust Devil rating set to a new Max level for all locations on Mars. Build landing pads and domes to "bounce" Dust Devils

A small amount of additional difficulty can come from some high-value Commanders, such as:
Astrogeologist (+20%) Start with a Rare Metals deposit deposit revealed, Extractors production increased by 10%
Futurist (+30%) Breakthrough, Story Bits technologies, Mystery technologies and Buried Wonder technologies cost 30% less Research points, Autonomous Sensors (Particularly if you wait until Sensor tech law is passed)
Rocket Scientist (+20%) Start with an extra Rocket, CO2 Jet Propulsion (Shuttles)

And selecting a high-difficulty Mystery (+60%), particularly Marsgate (You can blackmail them and simply "retire" the subsequent renegades or handle using Laws) or Wildfire (You can ignore the "Suspicious anomaly" that pops up, but don't turn on Rover AI to auto-explore it).

Then find a map seed with a high base difficulty, preferably with decent resources.
Closing and thanks
Thankyou to the guide authors who did guides for the original Surviving mars. Although I have primarily come up with my own opinions, a lot of my experience with the game was informed by them. A particular shout-out to:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2545688044
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1734068161

The official Paradox Wiki: https://survivingmars.paradoxwikis.com/Surviving_Mars_Wiki
The SteamDB website: https://steamdb.info/app/3215050/stats/

The use of generative AI was employed for proofing and layout purposes. All textual information is original or entered manually.

3 kommentarer
AssidiousBlue  [skaper] 23. nov. kl. 20.55 
@Kwashy; Corrected, thanks.
@Zerobliy; my apologies.
Kwashy 22. nov. kl. 13.44 
For give me your tired it's a monument you get access to after gaining independence.
Zeroblut 21. nov. kl. 12.04 
The Give me Your Tired don't trigger for me on any of my games, could be something blocking it ? i already have constructed every single monument, statue, even the cube one.