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Сообщить о проблеме с переводом









TRY_INJECT:forrest
1. Lowered a bit some population growth sources in general as well.
2. Pop capacity gain from development fixed, overpopulated locations will now properly have the scaling negative population growth. Further increased their migration push, so that most population decrease will come from migration instead of starvation.
3. Increased migration attraction from towns and cities (and megalopolis etc), to further the rural -> city migration.
4. Now peace gives a small pop growth bonus (0.2%) and war gives the inverse.
5. Balanced a bit the population capacity and capacity increase from vegetation and climate. Anything that is not too cold or too hot should be closer.
5. Rural settlement building gives substantially less pop growth (from 1% to 0.3%)