Crusader Kings III

Crusader Kings III

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North Sea Hegemony
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11 月 12 日 下午 5:27
11 月 25 日 下午 1:32
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North Sea Hegemony

描述
North Sea Hegemony
A titular, historically-accurate alternative to the North Sea Empire
“Are you a Viking player, excited to have China, but probably never going to get over there to experience the wonders of a Hegemony?
Well congratulations — here you go!”
This mod converts the vanilla North Sea Empire decision into a brand-new North Sea Dominion
h_north_sea
— a powerful, prestigious, but fundamentally fragile personal overlordship, modeled on Cnut’s historical dominion.

Unlike the NSE in vanilla, the Hegemony does not glue your kingdoms into one legal unit.
Instead, it acts as a titular crown with no de jure vassals, meaning:

  • No de jure drift (See the bottom for a link to a mod that enables faster Empire-Hegemony drifting)
  • No automatic consolidation
  • No “legal empire”
  • Yes — more civil wars, instability, and succession crises
  • And yes — a far more historically accurate experience

Bonus: It behaves exactly like Cnut’s realm. Out of ten trial runs, not once did England stay inside the NSH after the founding ruler died.
For the record, I made this a Hegemony title for historical, mechanical, and personal reasons.

There is no other mod out there that does this for the North Sea.

I did it to see if I could, and to see if anything broke because paradox just added a new tier. To us modders this is like crack. Expecting me to use something old when I can use something new? NEVER!!!!!!!!! By all means suggest something or disagree with me, but do not expect me to make the change to fit your playstyle. While I encourage folks to pursue the game mechanics/mods/etc that they want, I encourage them to make it themselves. That's what I do after all, and I expect nothing from any of you that I wouldn't do myself.


🛡️ What This Mod Does
✔️ Converts the North Sea Empire → North Sea Dominion
The decision still appears in the FP1 Major Decisions list, but forming it now grants
h_north_sea
instead of
e_north_sea

✔️ Removes de jure assignment entirely
The Hegemony is treated as a pure titular overlordship.
England, Denmark, and Norway remain fully separate legal entities under one Overlord.

✔️ Removes the 30-year rule
As soon as you control the three kingdoms, you can form the Hegemony immediately — no long waiting period.

✔️ Leaves kingdoms free to drift
Since nothing is forced under the Hegemony, your realm will tend to splinter more often.
Your heirs will struggle to keep it together — exactly as they should.

A follow-up decision: If you maintain the Kingdoms of Norway, Denmark & Kingdom underneath you directly or indirectly for 30 years
✔️“Consolidate the North Sea Realms”
…which will create a sub-empire (Anglo-Scandinavian Realm) to ensure de_jure stability with Norway, Denmark & England underneath it. This recreates the intended Paradox experience, while enabling the player to ensure De_jure drift if they so choose. The AI will always choose this option (it's easier for them) if they make it that far (unlikely!)


📂 FILES INCLUDED / EDITED

This mod is extremely lightweight.
The entire feature is accomplished by editing only:

1.
common/decisions/nsh_override.txt

Overrides the vanilla
secure_high_kingdom_north_sea_decision
redirecting it to create
h_north_sea
instead of the vanilla North Sea Empire.

No other decisions are touched, several files are however, it should be fully compatible with anything that doesn't edit the North Sea Empire decision tree.

No vanilla localization is replaced.


🌊 Why Use This Mod?
If you’ve ever wanted:
  • A more realistic North Sea unification
  • A realm that collapses and reforms dynamically
  • A Hegemony-tier title outside of the pre-existing or established ones
  • A flavor-rich Norse campaign that embraces chaos…
…then this mod is exactly what you’re after.


⚙️ Compatibility
Fully compatible with:
  • ✔️ FP1 (Northern Lords)
  • ✔️ The China DLC / Hegemony Tier
  • ✔️ Most title, culture, and decision mods
  • ✔️ Ironman-friendly (no checksum changes beyond decisions/effects)
Incompatible with:
  • ❌ Mods that also override the NSE decision
  • ❌ Mods that overwrite FP1 scripted effects wholesale

Recommended mods!
Titles & Thrones: Vol 1 - Jarls & Konungrs - Highly recommended for flavorization.
North Sea Hegemony : Alternate progression - Highly recommended if you'd prefer to create an Empire, and then a Hegemony. Be aware, this version comes with significant time requirements for the titles. 15 for Empire, 35 for Hegemony (to simulate Dynastic inheritance since one ruler would be unlikely but not impossible, to do this)

More mods I have made:
Sourceblood — Genetic god-bloodline progression
Battle Hardened — Battle win tracker & warrior growth (⚠️ Not compatible with TPOB)
The Path of Blood — Achieve immortality through battle

A mod I did not make, but I recommend.
Faster De Jure - Great for working de jure drift from Empires to Hegemonies which is slow in vanilla. Downloading this mod enables you to create empires and essentially adding them to your hegemony much faster.
Custom Chinese Localization - I can not confirm this works, but I've been assured by the mod owner it does.
102 条留言
Renown  [作者] 7 小时以前 
If you do NOT see the decision, it means either the mod is being overridden (possible, there are several all-encompassing mods that cause me problems with my modlist) or you are not meeting the requirements to see the decision, which IRCC is you must be North Germanic?
Renown  [作者] 8 小时以前 
@jackrwenner It's a decision, just like in vanilla.

You must own the kingdom titles specifically. You should see the decision in the menu, it will tell you what you need to do and what you are missing. As I am not in your game I can't help you.
Jackrwenner 12 月 7 日 上午 11:08 
I control Scandinavia and the UK, so how do I form the hegemony?
Renown  [作者] 11 月 27 日 下午 12:22 
One (this one) is a teeny bit more historical in action (can form the hegemony immediately upon possession, and later the de jure structure).

The other is a bit more gamey and follows traditional Kingdom - Empire - Hegemony progression. With more significant time limits. (it's the one I play, honestly)

To each their own.
Renown  [作者] 11 月 27 日 下午 12:21 
@الشيطان الأبيض You may want to check out my alternative mod - I haven't linked it here yet - choose which one you want to play. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3610882436
الشيطان الأبيض 11 月 27 日 上午 11:36 
i almost strictly play a north germanic ruler in this game and this is 100% about to be a cornerstone mod for me
Renown  [作者] 11 月 26 日 上午 10:24 
Great! just a steam patch issue then. Had me panicking.
Phoenix Nebula 11 月 26 日 上午 8:11 
It works now after installing and reinstalling the mod.
Renown  [作者] 11 月 26 日 上午 2:07 
@phoenix I should have fixed all issues in the last patches. Can you confirm you are still having an issue?

Unsub/Resub.
Phoenix Nebula 11 月 25 日 下午 6:13 
Found a bug; the decision to create the Kingdom of Man and the Isle doesn't create the kingdom title.