Europa Universalis V

Europa Universalis V

42 hodnocení
Estate Income & Bankruptcy Fix
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
740.035 KB
12. lis. v 16.45
Poznámky ke změnám (1) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Estate Income & Bankruptcy Fix

Popis
What's wrong with estate income?
Estate Tax Base is proportional to the Control in each location.
1. Apparently this was intended by the devs, but it doesn't really make sense. Why should local nobles and burghers make less money if the crown can't control them?
2. Estate expenses are *not* Control-dependent, so estate expenses tend to far outstrip estate income in any large country. This means that estates build less than they should, and since loans are primarily sourced from estate treasuries, you may lose and never regain the ability to take on debt.

What does this mod do?
- Every month (player)/year (AI), estates are paid the income shortfall from lack of control.
- To prevent estate treasuries from getting out of hand, this reimbursement is only paid if the estate treasury is less than 100x their tax base.
- To prevent players from going bankrupt with a single loan, estates are guaranteed to have a minimum amount of money to satisfy a loan, as long as the player has less than 2 active loans.

What does this mod NOT do?
- The estate income shortfall due to control is not the only economic balance issue in the game. We do not seek to make broader balance fixes beyond ensuring that estates can build buildings and loan money.

Discuss this mod & report issues here
https://discord.gg/uzffDYZsxq
Počet komentářů: 29
Emercio 2. pro. v 8.48 
The estates should probably exert their own control independently of the crown and some money should probably get lost to simalute embezzlement, corruption, and expenses to exert control in their own right (guards and tolls)
Emercio 2. pro. v 8.46 
@Ral Great idea!
Imperius 30. lis. v 3.11 
i think need a update
Mistah_X 28. lis. v 9.04 
no update? i really love this mod's idea
Ral 19. lis. v 15.43 
Has anyone considered scaling estate expenses by control, instead of buffing estate income? I'm wondering if it would prevent estate treasuries from growing too fast.
Gaming Dealer 19. lis. v 12.19 
havent tried this out but it just makes sense that the money lost by the state not fully controlling a province, would go to the estates, idk why they just made it disappear
Agraza 18. lis. v 10.20 
so every market eventually just makes lumber max expensive because the estates build all those resource conversion laborer buildings that use lumber. the things you're only supposed to use when you lack specific RGOs in sufficient density are being spammed everywhere.

of course i tried to fight back using lumbermills, but im losing. lumbermills are the most profitable of these buildings, but they're not building those very much. so its a constant fight to have tools and have lumber because of this market activity race. im gonna turn the mod off and let them be broke >_<
Agraza 17. lis. v 7.13 
btw not hating your mod. hating the ai logic. it makes 0.1 profit maybe, lets build it. bro i had some sexy margins. stop eating my supply and building limit. i decide the demand. i spend more time deleting buildings with all their help. stupid ai.

your mod is great. its a real bug.
nexessor 16. lis. v 14.53 
thanks for the mod - works like a charm! :)
Agraza 16. lis. v 12.56 
well using this mod now they have money and use it to spam ♥♥♥♥ factories around my cities, ♥♥♥♥♥♥♥ with my economy. i think i prefer them bankrupt.