Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta









useless layabout gamer: wahhhh ai art
get a grip @pepsis jesus.
great mod sir. was previously just using population control and it felt a bit... non specific
However, in my initial tests I just ran (not incredibly in-depth, still want to run more), those saves with culling turned on were roughly 92% of the size of those saves without culling. So I'm seeing the opposite of what you're describing on my end. Is there anything special you have set up? Do you have any special launch parameters for the game? What game rules did you have initiated (for this mod, not any vanilla ones)? Did you start the mod on a clean save or on one already running? How long did you run your testing and were you in observer mode or were you playing a character and where in the world were they? Thanks for any extra info you can provide!
I guess it is from the calculating, traits and modifiers added. I don't know how much save file size effects the game though, just commenting for you to know if you didn't already.