Surviving Mars: Relaunched

Surviving Mars: Relaunched

55 oy
Rx - Large Universal Storage
   
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15 Kas @ 23:12
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Rx - Large Universal Storage

Dash tarafından 1 koleksiyonda
Rx Mods (Official)
14 öğe
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New building:
Large Universal Depot — A large-scale universal storage capable of holding all resources. Offers about 3× the capacity of the standard depot, ideal for centralized resource management across large colonies.

- Capacity 150 per resource
- Can store "Concrete","Food","Metals","PreciousMetals","Polymers","Electronics","MachineParts","Fuel","PreciousMinerals","Seeds"

PayPal[paypal.me] If you like my work, you could offer me a coffee!
Documentation[dash-mods.gitbook.io] Documentation about my mods.
Popüler Tartışmalar Tümünü Görüntüle (1)
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29 Kas @ 23:08
interensate
windows 7
25 Yorum
Paraleo 5 saat önce 
mod embargo lifted I can now grab this and the hub mod and the dependency mod I guess.
ty.
Vahko 1 Ara @ 10:17 
This is probably a pathing issue with the vanilla game, but I had a couple of these right up against a mega-dome. Multiple colonists would path into the middle of it and stand there, dying of suffocation.
Thought I'd let ya know, just in case.
Paraleo 26 Kas @ 5:07 
5x times than the small depot cool, favorite this for later
Dash  [yaratıcı] 15 Kas @ 13:40 
@GoFrag ASAP. I'm not free right now. Probably tomorrow.
GoFrag 15 Kas @ 13:33 
@Dash And when comes the update?
Dash  [yaratıcı] 15 Kas @ 9:12 
@GoFrag, I checked and it's not a bug, I created the slot for the Seeds but I forgot to allow it. :steamfacepalm:
ahn_star 15 Kas @ 9:03 
The latest patch broke most mods
GoFrag 15 Kas @ 5:13 
No Seeds are storeable in your Depots, after research tech is this a Bug?
Dash  [yaratıcı] 12 Kas @ 12:02 
@KyleCommunist , thanks for your help!
There is no tech to unlock the large storage and Hub. After buy the blueprint, it should be unlocked in buildmenu (category : storages).

Also, try to unsubscribe/resubscribe each mod. Sometimes the latest version of the mods are not updated properly on your PC. (I got various confirmations from players about this issue).
KyleCommunist 12 Kas @ 10:17 
Reporting that I have the same issue as a person below: "tech that doesnt show up or if it does show up it disappears after closing out of the tech tree"

Today I tried stripping the mod list down to the two dependencies and Passage hubs, and it still didn't work. LMK if there's anything I can test to help troubleshoot!