Surviving Mars: Relaunched

Surviving Mars: Relaunched

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Rx - Large Universal Storage
   
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2.858 MB
Nov 10 @ 9:46am
Nov 15 @ 11:12pm
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Rx - Large Universal Storage

In 1 collection by Dash
Rx Mods (Official)
14 items
Description
New building:
Large Universal Depot — A large-scale universal storage capable of holding all resources. Offers about 3× the capacity of the standard depot, ideal for centralized resource management across large colonies.

- Capacity 150 per resource
- Can store "Concrete","Food","Metals","PreciousMetals","Polymers","Electronics","MachineParts","Fuel","PreciousMinerals","Seeds"

PayPal[paypal.me] If you like my work, you could offer me a coffee!
Documentation[dash-mods.gitbook.io] Documentation about my mods.
Popular Discussions View All (1)
2
Nov 29 @ 11:08pm
interensate
windows 7
24 Comments
Vahko Dec 1 @ 10:17am 
This is probably a pathing issue with the vanilla game, but I had a couple of these right up against a mega-dome. Multiple colonists would path into the middle of it and stand there, dying of suffocation.
Thought I'd let ya know, just in case.
Paraleo Nov 26 @ 5:07am 
5x times than the small depot cool, favorite this for later
Dash  [author] Nov 15 @ 1:40pm 
@GoFrag ASAP. I'm not free right now. Probably tomorrow.
GoFrag Nov 15 @ 1:33pm 
@Dash And when comes the update?
Dash  [author] Nov 15 @ 9:12am 
@GoFrag, I checked and it's not a bug, I created the slot for the Seeds but I forgot to allow it. :steamfacepalm:
ahn_star Nov 15 @ 9:03am 
The latest patch broke most mods
GoFrag Nov 15 @ 5:13am 
No Seeds are storeable in your Depots, after research tech is this a Bug?
Dash  [author] Nov 12 @ 12:02pm 
@KyleCommunist , thanks for your help!
There is no tech to unlock the large storage and Hub. After buy the blueprint, it should be unlocked in buildmenu (category : storages).

Also, try to unsubscribe/resubscribe each mod. Sometimes the latest version of the mods are not updated properly on your PC. (I got various confirmations from players about this issue).
KyleCommunist Nov 12 @ 10:17am 
Reporting that I have the same issue as a person below: "tech that doesnt show up or if it does show up it disappears after closing out of the tech tree"

Today I tried stripping the mod list down to the two dependencies and Passage hubs, and it still didn't work. LMK if there's anything I can test to help troubleshoot!
Saito Nov 12 @ 8:43am 
you totally missed the point but ok, the point was how you respond and behave, the mod not working for some people is very much secondary, if anyone reports something not working in my mods i investigate and fix it, i don't try to pass blame to the users ...